Jim Powers' Scenarios & Games (TTDP)

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
csuke
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Post by csuke »

Dear Jim,

First off i would like to say this: you are a TTD GOD!

Secondly, i would dearly like to know how you expend the city limits as i am currently extremely confused :?
I have read through the entire topic (man that took some time) and have followed all your pieces of advice, yet i fail to see how to do this :?

I know that you would not wish to reveal too many of your trade secrets, but any starting point would be a great help

Many Thanks

Keith

ps - i have included a screenshot of my failed attempt, 23k pop max :/ in which i cannot get the city limits to expand
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csuke
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Post by csuke »

i have just realised....would not having ttdpatch installed be my problem?

i am currently using the windows version of ttdlx and openttd 0.3.3, but i had assumed that the basic game physics such as town expansion would have remained the same no matter which patch you use
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Post by krtaylor »

The Patch allows you to tweak all manner of game physics, including the city limits.
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Post by csuke »

aah, as soon as i made my second post i went an d/l'ed ttdpatch, 5 mins seup, half hour clicking (or wait....*looks at watch* hour and a half maybe :shock: ) and this is what i end up with :)

now all i have to do is stick to the same regimented structure as my 23k attempt and Mr Powers, i do believe you might have some competition, if you don't mind of course ;) :)
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Jim Powers
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City Building

Post by Jim Powers »

Dear Mr. Csuke;

Congratulations, Sir, for taking on this this totally fun challenge. :)
I might point out that before 'The Patch' came out, I was able to get
the, then max city poplation of 66,000. Now, of course, we can make
what our imagination and technics can handle. Mr. Lord even came
up with an object project, (it sure wasn't a city,) but, it got him up to
14,000,000. "My New York City" scenario has not got that many
downloads, so, terribly big must not be what our wonderful TTD-Forums
Family wants. Yet, it is fun to see just how large a city one can actually
build that IS functional. I had quite a fun time with "New York City".
Rushing the many Mail trucks and the Busses through this vast city.
Then, as the city eroded, I was able to build more Subways, Industries,etc.

Now, I'm having fun "tweaking" scenarios made by other fine people,
(if allowed.) I sure don't want to make anyone angry with me using
their map or scenario, if they don't want me to. That's NOT fun.

I'm testing my first US set of scenarios, starting in 1920, that coursponds
with Mr. Krtaylor's great set of US trains. It's called "Virginia Rails", from
The Eastern Shore of Virginia, a scenario that I tweaked.

OK enough, go make me some competition, Big Guy!
I'm available if you need me. :)

Always,
Jim Powers
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Post by RPharazon »

Dear Mr.Powers.
I have been a long admirer of your works.
And I would like to tell you that on game-wise, your cities are too big for transportation, as you can get 8000 people maximum, hindering the passagers and cargo.
Because of that, just make a city with the maximum limit for passagers outported, that's all i'm asking.
P.S. Keep up the good work.
P.P.S. This is just my view.
Imagination! Here, you learn what it is to be human. You are a creator of order, of beautiful shapes and systems, an organizer of chaos.
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Re: City Building

Post by krtaylor »

Jim Powers wrote: I'm testing my first US set of scenarios, starting in 1920, that coursponds
with Mr. Krtaylor's great set of US trains. It's called "Virginia Rails", from
The Eastern Shore of Virginia, a scenario that I tweaked.
I can't wait to see it, and to promote it along with the US set.

I wonder if perhaps your New York City game would work well with the US set, since it is well equipped for intensive commuter service. If you get a chance, you might try playing it with the US set and reporting how well it does. It would be entirely appropriate for that to be included also, as plenty of our trains were often seen in New York. Particularly, the MP-54s, GG1s, and M2s would do a superb job of moving around the large numbers of passengers your city would generate.

I myself rarely have played scenarios, always playing random games. I'm not sure why. But I've found myself starting to get bored with the random games, and I'm looking for well-crafted scenarios. (It's a shame that Owen's Ultimate Savegame Repository isn't working :evil: ) Right now I have to use mountainous scenarios to test certain aspects of the US Set, but at some point I might like to try a purely metropolitan commuter sort of game.
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Post by ConductorBob »

Weight dude... If A city has a maximum output of 8000 and its like 66,000 people you have to remember, it will only put 8000 per month to ONE station.... So think about it, multiple stations make it so you can use those gigantic cities....
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Post by csuke »

ok, 230k and im done for tonight, painstaking it most definately is, i've only got a 9x9 section done so far :/
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Jim Powers
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City Building

Post by Jim Powers »

Dear Forum Family;

First I appreciate the comments of Mr. RPharazon, though, I'm a bit
puzzled at what you are asking? Let me ask you if you've played my
scenario "Extreme Cities"? It (and Outrageous Outback II,) is by far
my most popular scenario. There you get already prepared places for
numerous subway stations and airports. In 'My New York City' I simply
tried to get the highest population that I could, (over 2,000,000 people.)
I took the eroding spaces and turned them into stations, (bus, truck, &
trains, even airports.) As Mr. ConductorBob has pointed out, the key is
a whole lot of stations. I've never thought of the 8,000 people max. before,
but, this gives me someting to consider, Sir. Thanks for bringing it to my
attention.

So, Mr. Csuke, you're up to 230,000? That's good. now you're getting the
'feel' of real city building. Remember to keep ALL your blocks 4x4. Very
important also to notice the edges (at the trees,) to place only the light
grey (commercial) units within this [changing] circumference. Okay, get
some sleep and then back to building.

Mr. Krtaylor I'll be sending you a private message, Sir.

Thanks for all your encouragement, Forum Family.

Always,
Jim Powers:wink:
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New Scenario "Poland Power"

Post by Jim Powers »

Dear TT-Forums Family;

FINALLY I got my Zip problems solved! :lol:

Now, I've tested and found my new scenario "Poland Power"
to be even better than anticipated. I've played it for a couple of weeks
while trying to sort out my WinZip woes. Gosh, it's fun to play with
the many rivers all across this fine country. I put them all into canals
and only at the city docks is were the regular water is. You can't build
docks, (yet?) within the canal squares. Maybe not too realistic, but huge fun.

Now, if you place the regular "SOLD" signs, FIRST, before actually beginning
your game, you will have great control over those pesky random roads that
go nowhere and are sure to be unwanted. If you use the i.e. Cheat Button,
[Cht: Money 1,000,000] :wink: , then you'll have enough money to buy those signs.
After that is accomplished, (you also need to be on Pause as much as possible,)
then go back to that cheat button and simply make the desired amount of
money you want to start your game with. One thing
you also need to know is this drops your city approval ratings.To
counteract this, I get plenty of money and bribe all the cities "Excellent",
(the highest rating that you get bribing.) NOW THEN you can begin your
game with a lot of expected fun and excitement.

My latest scenario "Poland Power".

Always,
Jim Powers
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Poland Power
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Last edited by Jim Powers on 19 Jul 2007 12:39, edited 1 time in total.
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Post by luzi82 »

I have a silly calculation about the ultra city planing

Image

lets say, the blue is road and green is building
in the traditional way as the left one, there are 16x4=64 buildings
and the right one have 9x8=72 buildeings...

um... it seems silly, but I would suggest... um...
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Re: New Scenario "Poland Power"

Post by SHADOW-XIII »

Jim Powers wrote:Dear TT-Forums Family;
...
My latest scenario "Poland Power".
...
oh great one, superb for all kind of vehicles, place for ships with canals, trains, raod vehicles and airplanes .... very nice one, thank you Jim
what are you looking at? it's a signature!
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Post by RPharazon »

I took a glance at it, because I have to get back to my North America game, and it is very well done.
It's excellent for RV's and ships.

Thank you Mr.Powers.
Imagination! Here, you learn what it is to be human. You are a creator of order, of beautiful shapes and systems, an organizer of chaos.
csuke
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Post by csuke »

luzi82 wrote:I have a silly calculation about the ultra city planing

Image

lets say, the blue is road and green is building
in the traditional way as the left one, there are 16x4=64 buildings
and the right one have 9x8=72 buildeings...

um... it seems silly, but I would suggest... um...

the AI would build roads through the white blocks, so this cant work im afraid :)
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RPharazon
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Post by RPharazon »

Dear Mr.Powers:

I do beleive that you have some competition! :)
I have recently created a city that has 1 million people, and still growing!
The screenshot says it all.
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1 million people, but 1 year too late I assume. 
<br />You have some competition!
1 million people, but 1 year too late I assume.
You have some competition!
Ego-Town.png (66.26 KiB) Viewed 7799 times
Imagination! Here, you learn what it is to be human. You are a creator of order, of beautiful shapes and systems, an organizer of chaos.
csuke
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Post by csuke »

could we see a larger screenshot?

i am curious as to why you have not completed the centre of said city in the way you have obviously done the rest of it

here's an update on my competition:
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Jim Powers
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Ultra City Planning

Post by Jim Powers »

Dear TT-Forums Family;

In reply to Ms. Luzi82's calculation about the ultra city planning.
Say the 1st diagram is (A) and the 2nd diagram is (B).
The reason why I always use (A) is that that crazy AI will not build
roads 'side by side'. So, you are actually able to build where you want,
and even what you want............if you're smart enough.
If you use (B) you will most always get a road in the center space. And,
for those of us that have a few thousand hours building cities, that's a
real pain. Explained? :?

Dear Mr. Sharow-XIII, it gives me great pleasure to please my Polish
friends. Many Polish guys has worked for (I prefer 'with') me here in
Israel. If this stupid country would ease up and allow some work visas,
these great men would still be with me here. Unfortunately it's not to be
now. So, I know what I'm talking about when I say that some of the most
hard-working, smartest & damn proud men I ever had the pleaseure at
working with, are Polish. (I frankly don't know where those stupid "Polack"
jokes back in the USA, came from?) Anyway. thanks for the actknowledgement, Sir.

Mr. RPharazon. Veeery Intresting! Good luck, Sir. I'm curious too.
Same as Mr. Csuke. Hummmmmm 400,000. That's great, Friend.
Keep at it . Sorry I didn't see your reply to Ms. Luzi82.

Thanks for all your comments. My newest Scenario "Virginia Rails",
will be out soon! Watch for it. It'll be the first scenario for Mr. Krtaylor's
team using the US SET (American trains), wonderfully exciting to have!

Always,
Jim Powers :D

P.S. OK I'll let you see a screenshot of my game "Polish Pride".
Attachments
My Saved Game &quot;Polish Pride&quot; was so much fun! Notice the canals?
My Saved Game "Polish Pride" was so much fun! Notice the canals?
Polish Pride 001.jpg (195 KiB) Viewed 7757 times
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RPharazon
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Post by RPharazon »

To everyone who is concerned:


My city topped out at 1.025 million, and I can't extend it anymore, even after I deleted the center and allowed high-rises to form. I reached about 1.1 million, but I accidentally deleted the entire city somehow, and was back to no roads, no buildings, just the square landmass that my town was forming on.

That was just a test, to see how far and how big my city would expand, for I have taken too much time from my North America game, I expect to be done in 1975, as it's 1947 in my game right now.
Imagination! Here, you learn what it is to be human. You are a creator of order, of beautiful shapes and systems, an organizer of chaos.
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Re: Ultra City Planning

Post by SHADOW-XIII »

Jim Powers wrote:P.S. OK I'll let you see a screenshot of my game "Polish Pride".
looooooooks greeaaaaaaaaaaaaaaaat 8)
what are you looking at? it's a signature!
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