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krtaylor
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Post by krtaylor »

I admit it's easier than the original maglevs, but still not so easy, and also you cannot easily see which direction the trains are moving in.
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Post by Raven »

may i ask why are trains running on roads? why is the grass so nuclear green, why the bridges are still maglevish? I will surely get crazy playing in that madness world!!! :shock:
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krtaylor
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Post by krtaylor »

Y'know, you may have found an answer why BobXP is so disagreeable....
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Post by BobXP »

krtaylor wrote:you cannot easily see which direction the trains are moving in.
That happens with any symmetrical train, you should be able to tell from the direction of the signals anyway. :roll:
Raven wrote:why are trains running on roads?
Because I use my MagRoads set.
Raven wrote:why is the grass so nuclear green
In the first two screenshots I was playing a game in Toyland... that is my ToylandSet. :P
Raven wrote:why the bridges are still maglevish
Because I haven't finished my MagRoads set yet. :wink:
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Raichase
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Post by Raichase »

See, by redesigning your silly little junctions, you can work around the pathfinding problems, no need to have a tantrum and demand unreasonable things when you have no right to.
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Post by Raven »

well bob, i know you chose to use roads for maglevs!, i cannot simply understand why!! :wink:
those roads were designed for road vehicles to have carriages right?, so it just doesn't seem right to make them for the fastest vehicles ingame.

not trying to be offensive though, all of us here seem to disagree in mostly everything when talking about preferences. :lol:
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Post by BobXP »

Raichase wrote:no need to have a tantrum and demand unreasonable things when you have no right to.
yes, but see 15.png on the first page, THAT is stupid.
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Post by DaleStan »

BobXP wrote:yes, but see 15.png on the first page, THAT is stupid.
That, I believe, is a matter of the train in question wanting to go north/north-east more than due east. For long runs (don't ask me quite how long), the trains often go:
"OK I want to go $DIRECTION."
"I have choices $CHOICE[0], $CHOICE[1], ..."
"$CHOICE[k] is closest to $DIRECTION."
"I'll take $CHOICE[k]."
Even if some other $CHOICE is the "correct" one.
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Post by BobXP »

o_o

So if I set a waypoint PAST the junction then it would take the correct route?
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Post by Azmat »

i suggest placing waypoints at the yellow circles
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Post by BobXP »

never mind that :roll:
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Post by MT3269 »

Take 2 - At least try putting two way signals there.

Wasn't that easy?
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Post by BobXP »

Why in all blue hell would I want two-way signals? :roll: :roll: :roll:
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Raichase
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Post by Raichase »

How about you try being civil, instead of responding to usefull suggestions with stupid comments.
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Post by Marcel »

And Bob, what have you done with the windows of the stations?????
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Post by BobXP »

Oh, you mean the semitransparent bit? I don't know, sometimes it shows up, sometimes it doesn't. Confuses me. :?
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Post by DaleStan »

BobXP wrote:So if I set a waypoint PAST the junction then it would take the correct route?
That's my standard fix for trains that don't pathfind correctly. It doesn't have to be particularly close, but put it as close as possible, within reason.
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