Openttd Challenge Spinoff (beta 2)
Moderator: OpenTTD Developers
Openttd Challenge Spinoff (beta 2)
OpenTTD challenge spinoff! (Beta)
Installation notes:
This is based on revision 134, so first install that and make sure it works, then copy these files into this directory.
This is the second beta version, there's lots still wrong, so don't complain about things being wrong, tell me WHAT's wrong.
Welcome to my OpenTTD spinoff! Why do you call it a spinoff I hear you say? This is a spinoff because it changes the goal of the game!
Instead of fussing over the most efficient way to earn your money you have to help the towns of a small country grow into the industrial age.
They will need food, water, goods and luxuries to prosper, and only you can supply them!
Once your Total Population reaches 50000 you win the game (who will be the fastest?).
Small list of changes:
- only temperate available
- bigger maps
- more cargo types
- more industries
- more house types
- new map generation
- smarter industry placement
- redone minimap sizes, coloring and legendas
- introduced town sizes
- altered town growth
- game goal harder on higher difficulty levels
- planespeed
- multiplayer support (untested)
- new towns start during game
... and much more (but less interesting)
Have fun! And post your findings here
What to do when you find a bug / error / horribly stupid feature:
- in case of an error, write down the message
- write down what the last thing you did was (unless you are sure it has nothing to do with the error)
- if this was an "assertion failure" error, then try pressing "ignore" once, normally you can continue (but if another one pops up, don't try again!)
- post your findings on the forum.
Please post any more ideas you have that would fit into the challenge spinoff!
Oh and no flaming please, if you don't like it please give constructive advice, or just ignore me
known bugs:
- trucks for new cargo are incorrect
- river can go completely wacko
Korenn
Installation notes:
This is based on revision 134, so first install that and make sure it works, then copy these files into this directory.
This is the second beta version, there's lots still wrong, so don't complain about things being wrong, tell me WHAT's wrong.
Welcome to my OpenTTD spinoff! Why do you call it a spinoff I hear you say? This is a spinoff because it changes the goal of the game!
Instead of fussing over the most efficient way to earn your money you have to help the towns of a small country grow into the industrial age.
They will need food, water, goods and luxuries to prosper, and only you can supply them!
Once your Total Population reaches 50000 you win the game (who will be the fastest?).
Small list of changes:
- only temperate available
- bigger maps
- more cargo types
- more industries
- more house types
- new map generation
- smarter industry placement
- redone minimap sizes, coloring and legendas
- introduced town sizes
- altered town growth
- game goal harder on higher difficulty levels
- planespeed
- multiplayer support (untested)
- new towns start during game
... and much more (but less interesting)
Have fun! And post your findings here
What to do when you find a bug / error / horribly stupid feature:
- in case of an error, write down the message
- write down what the last thing you did was (unless you are sure it has nothing to do with the error)
- if this was an "assertion failure" error, then try pressing "ignore" once, normally you can continue (but if another one pops up, don't try again!)
- post your findings on the forum.
Please post any more ideas you have that would fit into the challenge spinoff!
Oh and no flaming please, if you don't like it please give constructive advice, or just ignore me
known bugs:
- trucks for new cargo are incorrect
- river can go completely wacko
Korenn
- Attachments
-
- ottd challenge spinoff beta 2 win32 binary.rar
- win32 binary + language file.
- (336.87 KiB) Downloaded 754 times
-
- spinoff patch Revision 134.rar
- patch for Revision 134
- (135.42 KiB) Downloaded 547 times
Last edited by Korenn on 24 Aug 2004 22:01, edited 5 times in total.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
why basing it on 0.3.0 ? not more latest version ?
anyway for people, link to 0.3.0 version:
http://sourceforge.net/project/showfile ... _id=231188
well I am going to take a look at this .. more cargo and industries sound interesting
anyway for people, link to 0.3.0 version:
http://sourceforge.net/project/showfile ... _id=231188
well I am going to take a look at this .. more cargo and industries sound interesting
what are you looking at? it's a signature!
because I was already working on this for weeks when 0.3.2 was released But applying all changes to the latest SVN version is not that difficult... once the bugs are fixed.SHADOW-XIII wrote:why basing it on 0.3.0 ? not more latest version ?
anyway for people, link to 0.3.0 version:
http://sourceforge.net/project/showfile ... _id=231188
well I am going to take a look at this .. more cargo and industries sound interesting
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
The power plant supplies its towns by use of wires, no need to transport electricity, only fuel (oil, water, coal) The amount of power that the plant provides is visible at the town screen.Akalamanaia wrote:Power Plant Doesnt make electricity(how are we gona transport it enyways)
And there are no water suppliers along the map enywhere and no water wagons
There are water wagons and trucks, and there are most definitely water sources on the map. try ->
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
Wow, this looks good already - and I haven't even downloaded it yet. One thing though, OpenTTD is released under the GNU license which states that anything derived from it has to which means you have to release the source code.
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Ok I have been playing for about 4 years now (game time ) and it seems brilliant! All the new industries, the new game mode, no AI. WOW! One thing though, how do you get power to a town? Or is it not implemented yet. Also the saving of the game seems to take quite a long time.
EDIT: Started this post ages ago thats why some things have been answered.
------
Ok I have been playing for about 4 years now (game time ) and it seems brilliant! All the new industries, the new game mode, no AI. WOW! One thing though, how do you get power to a town? Or is it not implemented yet. Also the saving of the game seems to take quite a long time.
EDIT: Started this post ages ago thats why some things have been answered.
- Born Acorn
- Tycoon
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- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
Well, actually all you have to do is copy all the files in the openttd-challenge file to your data directorylucaspiller wrote:All you have to do is copy all the folders from the latest version then copy the contents of the data folder to the main folder.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
I'll release the source once it's been bugfixed... I put 'beta' on there on purposepasky wrote:Could I please see the source? I would love to try this on Linux and also look at how you altered the map generation and especially the town growth algorithm. Thanks in advance .
Darkvater - true, but you might want to copy the music files too.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
That is trueKorenn wrote:I'll release the source once it's been bugfixed... I put 'beta' on there on purposepasky wrote:Could I please see the source? I would love to try this on Linux and also look at how you altered the map generation and especially the town growth algorithm. Thanks in advance .
Darkvater - true, but you might want to copy the music files too.
I do not want to interfere with the great development of the Korenn Challenge but you could better sync your release with at least a pretty recent SVN build, or try to figure out which one of the bugreports are because of your modifications, and which ones are 0.3.0's fault
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
hmm, this is pretty cool. Good Job, korenn. Although, uh, more subsidies would be good and the mountains are a bit...excessive.
bug: Town sorting doesn't work.
bug: Town sorting doesn't work.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
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- Engineer
- Posts: 5
- Joined: 04 Apr 2004 20:06
rct, you have to unpack it. Browse to http://www.rarlab.com/download.htm to get the unpacking program.
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