Railroad design. Trains Getting stuck!

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Gozar
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Railroad design. Trains Getting stuck!

Post by Gozar »

Hi.

This is my first time i'm trying to design a little more complex Railroads, but my trins keeping getting stuck (See the image.)

How do i solve this?

Sincerley Gozar
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Train's getting stuck
Train's getting stuck
Wredston Transport, 23rd Apr 1953.png (43.56 KiB) Viewed 4318 times
Last edited by Gozar on 12 Jun 2004 16:58, edited 3 times in total.
mispunt
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Post by mispunt »

image? which image?
Gozar
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Post by Gozar »

mispunt wrote:image? which image?
Hmm, had little truble atatching the image

Sincerley Gozar
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Villem
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Post by Villem »

Make them one way signals not two way, other one way signals point other way, while others other, that way you avoid that jam. Only Station Platform entrences and exits should have two way signals. :D
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Post by Gozar »

Here are another place trains are stuck
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Wredston Transport, 7th May 1953.png
Wredston Transport, 7th May 1953.png (70.26 KiB) Viewed 4103 times
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Post by Villem »

Again same mistake, just post the savegame(zip it and attach), ill fix it for you..
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Post by Gozar »

After changing all the lights, they still get stuck!
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Wredston Transport, 7th May 1953.png
Wredston Transport, 7th May 1953.png (70.26 KiB) Viewed 4034 times
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Post by Bjarni »

if you click on the signals with build signal tool, you will change them to one-way signals
Make all the trains drive in either left or right side and you will avoid this
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Post by Rexxie »

Here's an example for you. Notice the pre-signals which are made holding Ctrl down. This will help you avoid train jams if you have more trains than you have station slots.
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Example train system.jpg
Example train system.jpg (225.71 KiB) Viewed 1426 times
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Post by Gozar »

Bjarni wrote:if you click on the signals with build signal tool, you will change them to one-way signals
Make all the trains drive in either left or right side and you will avoid this
I don't get it. If i make all the signals into one way signals, none of the trains can pass any signal!

Sincerley Gozar
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Post by Gozar »

I have figured it out now.
It wassent what i had in mind, but trins don't get stuck anymore.

Thanks for the help
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Post by DjArcas »

Rexxie wrote:Here's an example for you. Notice the pre-signals which are made holding Ctrl down. This will help you avoid train jams if you have more trains than you have station slots.
Were these even in the original TTD/TTDX? I don't recall ever using them at all!
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Post by Rexxie »

Nope, they were introduced with TTDPatch. They are awesome :)
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Post by DjArcas »

Rexxie wrote:Nope, they were introduced with TTDPatch. They are awesome :)
http://wiki.ttdpatch.net/tiki-index.php?page=Presignals

Gotcha. Thank you. I'll give that a bash tonight.
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Post by TinPau »

Here is my save game that needs some suggestions on how to improve the flow... the congestion is starting to hurt. As you see the "main" lines and stations are the worst

Any Ideas ???

TinPau
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Tinpau Transport Co. Inc., 22nd May 1997.sav
(72.28 KiB) Downloaded 242 times
If the train falls off the track, do you want your money back ?? Yes, or no, or maybe...
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Villem
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Post by Villem »

Use Unload and Full-load, works much better than the system you got that trains visit multiple stations..also use pre-signals in name of Chris Sawyer!and what the heck graphic set your using cause i had mail-cars wich looked like steam-engines.
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Tinpau Transport Co. Inc., 2nd Feb 1998.sav
(72.59 KiB) Downloaded 173 times
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