Graphic set for each town
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Graphic set for each town
Since we’ll probably have a lot of new graphics in the future, maybe a far future, could be nice to have a dedicated set of graphics for each town, or group of towns.
Each town, or group, will have his own stile of buildings and vehicles.
For example if you build a train in a depot that belongs to XXX city, than you can build only the trains that belongs to the set linked to XXX city plus generic trains.
This could be the rightly solution for integrate all the train sets that are in development.
Each town, or group, will have his own stile of buildings and vehicles.
For example if you build a train in a depot that belongs to XXX city, than you can build only the trains that belongs to the set linked to XXX city plus generic trains.
This could be the rightly solution for integrate all the train sets that are in development.
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vehicles aren't specific to different towns, they are international.
same for buildings.
there is no point.
basically, we should just increase the number of buildings we have, so the towns have more variation.
we could add more theatres to play in, eg toyland=temperate america or europe.
That way we can keep each theatre clean, without having so many different sets at the same time.
same for buildings.
there is no point.
basically, we should just increase the number of buildings we have, so the towns have more variation.
we could add more theatres to play in, eg toyland=temperate america or europe.
That way we can keep each theatre clean, without having so many different sets at the same time.
With 4 sets You can split the map in four areas and use first set for north cities, second for south ones and so on.habell wrote:This would only make sence when you use big-maps too. Otherwise the cities are too close to each other for different sets.
In this way you can have a little nations.
The OpenTTD world contain only few cities, using different vehicles make the game less boring (graphics and not gameplay)Born Acorn wrote:vehicles aren't specific to different towns, they are international.
Indeed I spoke about vehicles because the are a lot of graphics in development, but the idea is for all the graphics: Industries, banks, houses, ...
Are you joking? I don't know where you live, but in Italy I've never seen two identical banks, industries, stadiums, ....Born Acorn wrote:same for buildings.
It's your opinion.Born Acorn wrote:there is no point.
Right, but I like the idea that every cities, or set of cities, have his own building style.Born Acorn wrote:basically, we should just increase the number of buildings we have, so the towns have more variation.
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- Born Acorn
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I don't understand your racism.Born Acorn wrote:in Italy, all the towns are connected by road by 1950.
However, just for your knowledge, in Italy towns are connected by road by over 2500 years ago.
Last edited by Nem on 03 Jun 2004 22:12, edited 1 time in total.
As I said it's a far future.Gurluas2000 wrote:do this in a far future start first by doing a better ttd before chnging graphics.
This is a suggestion forum, not only a "do better ttd" forum.
It's natural that I, and others, ask several advanced or complex features.
The developers will decide what they'll use or discard.
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exactly, and thats my point.Nem wrote:I don't understand your racism.Born Acorn wrote:in Italy, all the towns are connected by road by 1950.
However, just for your knowledge, in Italy towns are connected by road by over 2500 years ago.
Roads in TTd do not connect cities at the beginning of the game, and don't need to be, since it would make an easy set up for bus services.
we don't need separate graphics sets either, just one big one, with enough sprites so that the buildings aren't repeated much.
Born Acorn, I think his suggestion is good, so there
but it should be solved by making them all new objects, instead of different pictures for the same building. That's needed already, and then it would be a question of making certain cities prefer certain buildings, which should not be difficult at all.
but it should be solved by making them all new objects, instead of different pictures for the same building. That's needed already, and then it would be a question of making certain cities prefer certain buildings, which should not be difficult at all.
Creator of the Openttd Challenge Spinoff, Town Demand patch
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After action reports: The path to riches, A dream of skyscrapers
A bit off-topic, but I don't think that'd be a bad thing since bus/lorry routes are really unprofitable having an existing road network to work with could be quite an incentive.Born Acorn wrote:Roads in TTd do not connect cities at the beginning of the game, and don't need to be, since it would make an easy set up for bus services.
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No one is currently working on electrified tracks, at least not to my knowledge.Wolf01 wrote:instead of work on futuristic features (which i would see in the game), when are finished the electrified tracks? i'm waiting with impatience
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DOH!dominik81 wrote:No one is currently working on electrified tracks, at least not to my knowledge.
i think that the schedule of the works should be this:
1) new railway tracks
1b) airports
2) graphics sets
3) new realistic slopes for railways, see my topic: http://ttforums.owenrudge.net/viewtopic.php?t=8102
4) large docks
5) aquaplanes
great!Wolf01 wrote:DOH!dominik81 wrote:No one is currently working on electrified tracks, at least not to my knowledge.
i think that the schedule of the works should be this:
1) new railway tracks
1b) airports
2) graphics sets
3) new realistic slopes for railways, see my topic: http://ttforums.owenrudge.net/viewtopic.php?t=8102
4) large docks
5) aquaplanes
when do you start?
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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