Born Acorn wrote:Im going to suggest one more type of airport.
Realistic type.
Where the runway(s) are twice as long as now, but still the same width, the terminal could still be at one end, but the planes downs the centre to end end on landing and take off.
Hmm, I don´t like this idea. TT isn´t very realistic at all (compare the size of aircrafts with trains) and one thing in game, which will be realitsic will look...strange.
Gorfob wrote:Just quickly, could the devs edit the first post when its updated and whats in it or is that to much effort.
too much work. It's updated daily anyway. Right now at 19.00 GMT, but that might change in the future
Isn't it 20:00?
Anyways, it is updated every day. The OTTD-(OS)-nightly_build.zip incudes a file called svnlog.log (at least the windows one does), where the changes of the last 5 days can be seen.
I'll update the startpost to reflect this.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
I have decided to from now on release NIGHTLY BUILDS with code-checking still inside. This will mean you will get crashes (assertions) a lot sooner.
You can 'Ignore' them, or stop the game. If it is a once-in-a-lifetime problem, you can simply ignore it, and it won't come back. If you 'ignore' it and it comes back time after time, it is a serious problem
With this, you can send the assert message and possible console output to SourceForge.
Note - There's one assertion that you will get everytime you want to save game/autosave and you have an international airport. You can simply ignore this, until it is fixed
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
MYOB wrote:How goes it on nightly source tarballs? I can't use SVN from behind my (over active) proxy server...
I asked MiHaMiX to add a snapshot of the source to the nightly builds. It might be ready for the next upload of nightly builds
I can start work on a BeOS BONE build cron job then. Although convincing my firewall to let scp through will probably be impossible... (its websense and I can't configure it)
Wolf01 wrote:is possible to play in LAN with 2 different nightlies?
Should be, if they don't differ in the used network game "protocol", and don't have too different gamecontent features like international airports a.s.o. and only normal airport.
Wolf01 wrote:is possible to play in LAN with 2 different nightlies?
Should be, if they don't differ in the used network game "protocol", and don't have too different gamecontent features like international airports a.s.o. and only normal airport.
I would not recommend playing with different nightlies. Why not just download it?
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
For information on how your program can cause an assertion failure, see the visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)
Please post your problems in the OpenTTD Problems forum.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."