bigger checkpoints??
Moderator: OpenTTD Developers
bigger checkpoints??
is it possible to enlarge my checkpoint to 2 or 3 tracks. Becouse when i use double double tracks all the trains have to go to the track with the checkpoint so i get jams..
I know it is possible to use stations and non-stop but it is a big job to change the orders of all my trains.
I know it is possible to use stations and non-stop but it is a big job to change the orders of all my trains.
and in ottd 0.3.1 you can remove the middle unused piece of station by using ctrl-buyland
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Why TTD is hard to change is because there are a lot of hardcoded things...Bjarni wrote:short answer: no
reason: It's hardcoded titlevise so it have no info on what tile it should bind to like stations binds tiles togerther. It is very hard to change, since it would need recoding of the checkpoint code
It would be best for OpenTTD to be as dynamic as possible, or else you will get the same problems as TTD had soon.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
absolutely true. but one of the reasons that the original ttd isn't dynamic is because of performance... this is also one of the big hurdles in dynamic bigger maps.GoneWacko wrote:Why TTD is hard to change is because there are a lot of hardcoded things...
It would be best for OpenTTD to be as dynamic as possible, or else you will get the same problems as TTD had soon.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
The orginal one is for DOS and Win95. Now I think that nobody would use win95 to play games ( even DirectX is not supported now ) and with win98, eventually the speed of computer is fast enough to handle more data.Korenn wrote:absolutely true. but one of the reasons that the original ttd isn't dynamic is because of performance... this is also one of the big hurdles in dynamic bigger maps.GoneWacko wrote:Why TTD is hard to change is because there are a lot of hardcoded things...
It would be best for OpenTTD to be as dynamic as possible, or else you will get the same problems as TTD had soon.
you misunderstand, yes, computers have become a lot faster since TTD was released, but NOT fast enough to handle changing all hardcoded values into dynamic ones. we're talking about a factor of a few million or more.School wrote:The orginal one is for DOS and Win95. Now I think that nobody would use win95 to play games ( even DirectX is not supported now ) and with win98, eventually the speed of computer is fast enough to handle more data.Korenn wrote:absolutely true. but one of the reasons that the original ttd isn't dynamic is because of performance... this is also one of the big hurdles in dynamic bigger maps.GoneWacko wrote:Why TTD is hard to change is because there are a lot of hardcoded things...
It would be best for OpenTTD to be as dynamic as possible, or else you will get the same problems as TTD had soon.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Then they should still do so.Jelger wrote:and, many people use their 'old' PC's to play Transport Tycoon.
And play OpenTTD on a PC that handles it the way it should, imo.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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