Howto build a good, fast and reliable network
Moderator: OpenTTD Developers
-
- Traffic Manager
- Posts: 213
- Joined: 05 Apr 2004 08:38
- Location: Ede, The Netherlands
- Contact:
Howto build a good, fast and reliable network
I am playing tt for a while now, first ttd patch and now openttd on linux. and I was wondering howto build a good, fast and reliable network. (All kind of networks except LAN's )
And when do you start with that?
And when do you start with that?
Re: Howto build a good, fast and reliable network
depends also on difficulty level you choose.
my experiance (I played long time ago... I didn't played for year, and rediscover TTD with OTTD few weeks ago),
I start with low cost stuff (busses) and most profitable (coal) with simple railstation (1x3)
all money I get is invested into my train network (more cargo : steel)
then I works with goods...
When I can transport valuable, I remove my buses... and I can wait few year to see money continuouly arrive... Time also to borrow money..
What I can say : it's very difficult at begining...
But when I've 2 or 3.000.000 (with inflate) and no loan, it's time to renew my network and build two-ways railtrack... and maybe to invest monorail...
so : too difficult at begining, and easy after some year.
my experiance (I played long time ago... I didn't played for year, and rediscover TTD with OTTD few weeks ago),
I start with low cost stuff (busses) and most profitable (coal) with simple railstation (1x3)
all money I get is invested into my train network (more cargo : steel)
then I works with goods...
When I can transport valuable, I remove my buses... and I can wait few year to see money continuouly arrive... Time also to borrow money..
What I can say : it's very difficult at begining...
But when I've 2 or 3.000.000 (with inflate) and no loan, it's time to renew my network and build two-ways railtrack... and maybe to invest monorail...
so : too difficult at begining, and easy after some year.
I find that modelling after highways (cloverleafs, etc) is effifcient. Some people hyper-optimize their layouts by doing crazy stuff like putting signals on every square inch of the railroad, but to be honest if your track can't handle all the trains, it's time to add more lanes or re-think the system, not over-optimize. I prefer my layouts to be somewhat sane and realistic.
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
- sfrankland
- Engineer
- Posts: 21
- Joined: 01 Mar 2004 16:31
- Location: Canada
I always start off with some easy money makers that I can let run for a while until I build wealth. I like a two line system with all stations conected to the main lines. I tend to go pretty heavy with the siginals in areas where traffic is heavy. Once I make a few million I start building a monster station with all the industries that surronding it. That way I can transport everything to one point on the map create 2000-3000 goods a month and run trains and aircraft for long runs and trucks for short runs. The money this setup makes is in the millions.
- Attachments
-
- main station1.jpg (217.15 KiB) Viewed 756 times
-
- main station.jpg (129.89 KiB) Viewed 798 times
12+lanes? Do industries even output that much??
Why? I can see now why overoptimisation is wanted - that creates a chokepoint .I can transport everything to one point on the map
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
- sfrankland
- Engineer
- Posts: 21
- Joined: 01 Mar 2004 16:31
- Location: Canada
There is no choke point at all with my setup and most all stations are running at 80%. To me running 70 + trains on one rail system and keeping everything moving is more fun then everything going from point A to B. It also makes adding new routes easier. All I have to do is build my station and connect it to the main line and I'm in business. The main lines are built as straight and flat as possible so there is no slow downs to create problems.
I don't over-optimize networks because I like to play with opponents
They are just building roads and silly bridges everywhere so that optimization is not really possible.
I usually build a two-lane track with some signals thrown in and connect every station to it. This sometimes leads to some critical areas, usually at primary industries, where trains are slowed down and can not really bypass the traffic jam.
These stations have been built at the edge of cities when they were built but are now surrounded by the city, which doesn't make optimization exactly easy or possible.
But generally, I build good and fast networks. I use heavy amounts of planes to deliver secondary resources like wares to cities because the infrastructure (airport) is easier to build than good and fast train networks. I especially like using the Concorde or the Boeing 747 as they are fast, reliable and generate plenty of income.
-huha
They are just building roads and silly bridges everywhere so that optimization is not really possible.
I usually build a two-lane track with some signals thrown in and connect every station to it. This sometimes leads to some critical areas, usually at primary industries, where trains are slowed down and can not really bypass the traffic jam.
These stations have been built at the edge of cities when they were built but are now surrounded by the city, which doesn't make optimization exactly easy or possible.
But generally, I build good and fast networks. I use heavy amounts of planes to deliver secondary resources like wares to cities because the infrastructure (airport) is easier to build than good and fast train networks. I especially like using the Concorde or the Boeing 747 as they are fast, reliable and generate plenty of income.
-huha
my food factory picture 1 (some times produces 6100 tons of food)
now all the trains are at farms' stations to load grain and livestocks
picture 2, "the food storage and distribution" station
EDIT:
these screens are form TTDX, but i want to recreate that map in OTTD
RE-EDIT:
The money cheat is for try to build canals
now all the trains are at farms' stations to load grain and livestocks
picture 2, "the food storage and distribution" station
EDIT:
these screens are form TTDX, but i want to recreate that map in OTTD
RE-EDIT:
The money cheat is for try to build canals
- Attachments
-
- picture 2
- bigstation2.gif (163.2 KiB) Viewed 4210 times
-
- picture 1
- bigstation1.gif (141.1 KiB) Viewed 4212 times
I hope we're using 64-bit values to store the money value .
Later: Apparently not . There's already a post about overflow .
Later: Apparently not . There's already a post about overflow .
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
Who is online
Users browsing this forum: Google [Bot] and 21 guests