Bigger Maps 0.3.1
Moderator: OpenTTD Developers
I think it should be great to change the way the transportation cost is calculated.
In fact, when starting in 1950, trains are very slow (even the speedest one), and then when the course is 50 cases long or 200 cases long, the profit is the above the same due to low speed. So my "giant" lines don't make profit and loose money !
I think distance should be more important in the way of calculating the revenues.
In fact, when starting in 1950, trains are very slow (even the speedest one), and then when the course is 50 cases long or 200 cases long, the profit is the above the same due to low speed. So my "giant" lines don't make profit and loose money !
I think distance should be more important in the way of calculating the revenues.
hmmmm
or perhaps cargo should "age" more slowly
or perhaps cargo should "age" more slowly
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
no there's nothing new about it, but the trips are now so incredibly long that even coal goes down to zero.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
I get graphical errors sometimes when I raise land (look at picture).
And I often get messages when trying to build something or rase/lower land, like "to close edge of map" or "to high". In the attached picture there is a coal mine in the way
And I often get messages when trying to build something or rase/lower land, like "to close edge of map" or "to high". In the attached picture there is a coal mine in the way
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lol isn't it obvious there's a coal mine there?jacke wrote:I get graphical errors sometimes when I raise land (look at picture).
And I often get messages when trying to build something or rase/lower land, like "to close edge of map" or "to high". In the attached picture there is a coal mine in the way
I already fixed this for the new version, I'm right now ironing out an AI bug and trying to determine new cargo payment rates. expected next release date this weekend.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Interesting to see the side effects of bigger maps.
I personally would not tinker with the actual devalue rates
of de different individual cargo types.
But applying a general ratio change to all the cargo rated.
Maybe something like increasing the allowed transport time by X,
So instead of having something like 90(example) days to
deliver cargo before it hits zero, you would have
(1024*256)*90 days.
A additional ratio could be added to make bigger maps not
completely play the same as normal maps, like
(1024*256*RATIO)*90.
I personally would not tinker with the actual devalue rates
of de different individual cargo types.
But applying a general ratio change to all the cargo rated.
Maybe something like increasing the allowed transport time by X,
So instead of having something like 90(example) days to
deliver cargo before it hits zero, you would have
(1024*256)*90 days.
A additional ratio could be added to make bigger maps not
completely play the same as normal maps, like
(1024*256*RATIO)*90.
ratios should be changed to be realistic with long distances. currently it seems to be buggy for long distances.MadEgg wrote:Isn't that the way it is and always has been?
Just take a look at the Cargo Payment rates, and some things devaluate very slowly while other do very fast. What's new about this idea?
or wait till the next release, it's a lot more stable.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
- Emeric Pro
- Engineer
- Posts: 107
- Joined: 23 Feb 2003 23:42
- Location: Toulouse, France
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I've just tried big maps... great work, that's very impressive
(but it only works well with "low" settings for towns and industries as others noticed)
I think that feature will make the "realplanespeed" switch useful once/if it's implemented in openttd, since it would make the game more realistic with so big maps: trains are never used for more than 1000 km or so in real life, so in the game too planes should replace them for bigger distances...
(but it only works well with "low" settings for towns and industries as others noticed)
I think that feature will make the "realplanespeed" switch useful once/if it's implemented in openttd, since it would make the game more realistic with so big maps: trains are never used for more than 1000 km or so in real life, so in the game too planes should replace them for bigger distances...
- Born Acorn
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- Emeric Pro
- Engineer
- Posts: 107
- Joined: 23 Feb 2003 23:42
- Location: Toulouse, France
- Contact:
Hey, there are many night train that deserve the line Paris <-> Roma for exemple.Emeric Pro wrote:I've just tried big maps... great work, that's very impressive
(but it only works well with "low" settings for towns and industries as others noticed)
I think that feature will make the "realplanespeed" switch useful once/if it's implemented in openttd, since it would make the game more realistic with so big maps: trains are never used for more than 1000 km or so in real life, so in the game too planes should replace them for bigger distances...
And then http://www.maporama.com says :
Distance totale: 1406 km
Durée du trajet: 14h 04
Vitesse moyenne: 99 km/h
With french common trains (Corail) that run at 160 kmh-1 it "just" less that 9 hours (a night ) time...
And when Italy will be equiped with LGV (TGV railroad) it will be only 4h45, so it will be possible ti do daytime trains (and it will take the same amount of time than plane, because airports are generaly far from cities, so you spend a lot of time to join the city
And what about the Moscou <-> Vladivostock line ?
well I could, but the new release is incompatible with old save games and the bugs (and cargo!) I'm working on will (probably) do that again.MagicBuzz wrote:And message for Korenn :
-> Can't you give us a pre-version of the bug-free version ?
Because currently the game hangs too much often to be playable...
I'll rather wait a few days
[edit: everything's done except one ai bug, hope to do that tomorrow]
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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