Graphics for checkpoints needed

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Born Acorn
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Post by Born Acorn »

we don't need checkpoint for roads, since vehicles know which way to turn, also the ships already have buoys.
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Post by ChrisCF »

I imagine the most common use for checkpoints is at junctions. In this country, junctions typically have a sign at trackside with the name of the junction on it. Example:
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A sign at trackside
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Post by Snorbuckle »

Would it also be possible to have signals at checkpoints? That's the only thing that really annoys me in TTD.
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Post by Purno »

Wow there are much more posts since my last visit, so I don't know if the next message is for any use anymore.

I've drawn some 'waypoint'-sprites. Maybe this is something you can use?

EDIT: (as you can see they're in player colors, I don't know if anyone likes that?)
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Waypoint signs
Waypoint signs
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Post by Darkvater »

Purno wrote:Wow there are much more posts since my last visit, so I don't know if the next message is for any use anymore.

I've drawn some 'waypoint'-sprites. Maybe this is something you can use?

EDIT: (as you can see they're in player colors, I don't know if anyone likes that?)
Have you been spying on ChrisF, Purno? ;)

I just absolutely love those! If it's up to me it would be those. I'll pressure the responsible person if he doesn't like them :)
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Post by Purno »

Darkvater wrote:Have you been spying on ChrisF, Purno? ;)
Huh? What do you mean? Spying? :?
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Post by GoneWacko »

I don't like these signs. It's too hard to see them.
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Post by Purno »

GoneWacko wrote:I don't like these signs. It's too hard to see them.
So you want buildings?
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Post by Darkvater »

Purno wrote:
Darkvater wrote:Have you been spying on ChrisF, Purno? ;)
Huh? What do you mean? Spying? :?
Look at ChrisF's post right above you. Almost the same idea :)

I like the checkpoints personally. But oh well, let's make it selecteable.
Or these kind of checkpoints, or the one with buildings by Michael.
They're checkpoints, you don't have to see them. Anyways, it'll have the checkpoint name above it if you must really know quickly where checkpoints are.
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Post by ChrisCF »

Similarly to the way stations are constructed, for multiple tracks you could rig it so a trackside sign is only placed next to one track, and not each individual line.
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Post by Purno »

ChrisCF wrote:Similarly to the way stations are constructed, for multiple tracks you could rig it so a trackside sign is only placed next to one track, and not each individual line.
And when not all tracks have waypoints? Then you can't see that some tracks don't have waypoints.
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Post by ChrisCF »

Hmm... good point.
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Post by Purno »

But this could be solved (I think) by placing a sign on each side of the multitrack-waypoint. So if there's a non-waypoint track next to a waypoint track there's standing a sign between the tracks. Maybe that's a solution?
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Post by mike[F] »

Purno wrote:Wow there are much more posts since my last visit, so I don't know if the next message is for any use anymore.

I've drawn some 'waypoint'-sprites. Maybe this is something you can use?

EDIT: (as you can see they're in player colors, I don't know if anyone likes that?)
I like these. They could definitely work, they aren't too obtrusive, yet you can see them.
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Post by Purno »

I've got some positive reactions on my waypoint graphics. But is anyone going to use them? I would like to know that.
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Post by ThorRune »

Use all of them, and select in a menue.

we have all the sprites we need. Just put all ot them in ottd!
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Post by Braino »

Hm, i like the suggested square arches. The small signs are too hard to see...
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Post by Purno »

Braino wrote:The small signs are too hard to see...
Then why not using MBs signal boxes? I thought people didn't want buildings because they were too 'visible'.
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Post by Muldy »

The current label on checkpoints is huge!!!

remove "Checkpoint" and use : "Chkp" or something ;)
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Post by hovering teacup »

a covering over grass part by tarmac or sth might be a solution. its well visible and dosen't hide anything behind. though i don't know if it'd look realistic or no...
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