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MagicBuzz
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Post by MagicBuzz »

dominik81 wrote:
MagicBuzz wrote:Another request (should be very easy to add) :
-> Adding 2 options for water quantity in the game option : "Very few" (lakes only) and "None". Should be just a coefficient in the random map generator process.
What do you mean? You can adjust the water quantity in the difficulty settings (low, medium, high).
Yes, but with "low" setting, there is still too much water for me, especially when setting "very flat" map.

I would like a "very few water" option to have less water than "few".
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Post by eobet »

My GOD!

Who can sort out 8 pages of ideas? I can't, so I'll just ignore them and post my suggestions: :twisted:

MINOR:

* Full Load/Half Load/Quarter Load
* Ability to place a larger station over a smaller station, if land is otherwise clear (currently you get an error message that you must demolish the station first). This is important because a sneaky opponent might steal the space otherwise.
* Cost of stations before they are placed (preferably under the "Accepts:" line a row with "Cost:" could be added).

MAJOR:

Ability to buy industries with implications:
- You can see an industry rating beforehand (poor - lucrative)
- You can increase profitability rating by supplying goods
- You can demolish an owned industry, with negative local effect
- You can prevent rivalling companies from shipping from your industry
- You can or raise prises for rival companies to ship goods from your industry...
- You can ship to other people's industries at select prices...

Last two suggestions might need more work.
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Post by Bjarni »

eobet wrote:My GOD!

Who can sort out 8 pages of ideas?

That is why there is a place for ideas on sourceforge
http://sourceforge.net/projects/openttd
and click feature request. The developers don't keep track of those 8 pages anyway
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Post by vrodo »

eobet wrote:* Ability to place a larger station over a smaller station, if land is otherwise clear (currently you get an error message that you must demolish the station first). This is important because a sneaky opponent might steal the space otherwise.
You can put another station (with the same track length) next to the existing station.
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Post by Bjarni »

vrodo wrote:
eobet wrote:* Ability to place a larger station over a smaller station, if land is otherwise clear (currently you get an error message that you must demolish the station first). This is important because a sneaky opponent might steal the space otherwise.
You can put another station (with the same track length) next to the existing station.
and you can put a station with the same number of tracks next to the station, so you get longer platforms
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hovering teacup
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Post by hovering teacup »

sometimes it is nice to have a station composed of platforms of different length, i'd like to see it...
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Post by BobXP »

Ok, I have three (much more feasible than my last) suggestions.

1. Create two new tools from the Railway window. The first is to remove A SINGLE TRACK at the side a station, the other is two remove ONE SQUARE from the END OF EACH TRACK on the station.

2. Allow building road traffic lights.

3. (not easy) Allow to specify a timetable for a group of signals or traffic lights (see suggestion #2) by using an array of groups of signals, each item is an array itself, and an extra window for creating or modifying the timetable.
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CobraA1
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Post by CobraA1 »

Everybody:

Your suggestions will be more likely to be read and implemented if they're posted on Sourceforge instead of here. We can manage them much better there.
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
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Post by BobXP »

Well, that doesn't matter to me right now, as I'm not going to bother with OTTD until these features are implemented:

* Presignals
* Buildonslopes/coasts
* Larger stations up to 14x14
* Mammoth trains
* All features of enhanced GUI
* All sign cheats
* Canals
* Higher bridges

(may be more...)
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Post by Korenn »

BobXP wrote:Well, that doesn't matter to me right now, as I'm not going to bother with OTTD until these features are implemented:

* Presignals
* Buildonslopes/coasts
* Larger stations up to 14x14
* Mammoth trains
* All features of enhanced GUI
* All sign cheats
* Canals
* Higher bridges

(may be more...)
if you're not bothering with ottd then WHY are you posting here??
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Post by BobXP »

Because, I felt that since these features are impossible in TTDPatch it would be stupid to post in TTDPatch Suggestions forum, so I put them here instead. :wink:
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Post by Bjarni »

BobXP wrote:Well, that doesn't matter to me right now, as I'm not going to bother with OTTD until these features are implemented:

* Presignals
* Buildonslopes/coasts
* Larger stations up to 14x14
* Mammoth trains
* All features of enhanced GUI
* All sign cheats
* Canals
* Higher bridges

(may be more...)
Canals and sign cheats aren't there. Enchanted GUI..... well we make your own GUI and it's works very well. I can't remember how much of it, that is in 0.2.1, but it is on SVN and will be in the next release
We are not cloning the patch, we make whatever we want, that includes impossible changes to the patch.
The rail depot got a vertical scrollbar for mammoth trains, just to name one thing of our own
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Post by BobXP »

Canals and sign cheats aren't there. Enchanted GUI..... well we make your own GUI and it's works very well. I can't remember how much of it, that is in 0.2.1, but it is on SVN and will be in the next release
We are not cloning the patch, we make whatever we want, that includes impossible changes to the patch.
The rail depot got a vertical scrollbar for mammoth trains, just to name one thing of our own
Enchanted GUI? LMAO! :lol: :lol: :lol: :lol:
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Vurlix
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Post by Vurlix »

BobXP wrote: * Presignals
* Buildonslopes/coasts
* Larger stations up to 14x14
* Mammoth trains
* All features of enhanced GUI
* All sign cheats
* Canals
* Higher bridges
OTTD has all those except sign cheats and canals.
http://sf.net/projects/openttd/
Post all your patches and feature requests here.
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Post by dominik81 »

BobXP wrote:Well, that doesn't matter to me right now, as I'm not going to bother with OTTD until these features are implemented:
Just keep in mind that OpenTTD and TTDpatch are different games. Right now they are similar and OTTD is compatible to TTDpatch. But I wouldn't count on that in the future. Both might go in a completely different way.
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Post by BobXP »

Vurlix wrote:OTTD has all those except [...] canals.
See? I'll just have to wait. No point downloading it if it's not compatible with my savegames! And certainly no point in starting a new game!

BTW - Is it possible to change somewhere in the source code the specs of trains, production of industries, etc? Like TTDAlter?
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Post by orudge »

You can if you want, yes. However, TTDAlter can't and won't work with OpenTTD in the forseeable future - the internal data structures are too different to TTD in most cases.
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Post by Zuu »

One wish: (I should add it to SF soon)

Area dynamite.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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Post by Bjarni »

zuu wrote:One wish: (I should add it to SF soon)

Area dynamite.
You don't have to add it to SF. It have already been made :D
It's on SVN and will be in next release
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Post by Zuu »

Hve added it as anonymos so some admin have to delete it i'm afraid.

http://sourceforge.net/tracker/index.ph ... _id=103924

By the way, what is SVN? SVN == CVS?
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Junctioneer (a traffic intersection simulator)
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