System requarements: TTD + Patch Vs. OTTD
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System requarements: TTD + Patch Vs. OTTD
So whichone will requare less speed and ram TTD + Patch or OTTD
I'l say OTTD
I'l say OTTD
- spaceman-spiff
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Well, according to patchman, who was too dignified to answer, ^_^ The Patch is quite faster than OpenTTD, which makes sense, since it doesn't have to translate the C into assembly since....it...already is assembly.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
Right now I'd say: TTD+TTDpatch takes more CPU usage and memory. Because TTDpatch lets you build more vehicles. This is only noticleable if you actually play with more vehicles.
In the future: Certainly OpenTTD. Because OpenTTD will have more vehicles soon too (with the next release) and many more additional features. It's probably only goinf to be a slight difference though. If your computer can handle TTD it most likely can handle OpenTTD and TTDpatch as well.
In the future: Certainly OpenTTD. Because OpenTTD will have more vehicles soon too (with the next release) and many more additional features. It's probably only goinf to be a slight difference though. If your computer can handle TTD it most likely can handle OpenTTD and TTDpatch as well.
Yeah, the TTD + The Patch will defnitely be faster, especially because TTD was created in assembly in the first place, I think. OpenTTD might work on low-end pentiums, but I honestly don't know what the minimum is. If you want to use a pre-Pentium computer, you'll defnitely want TTD + The Patch instead.
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
Has anyone actually tested which one is faster?
TTD+ttdpatch is written in a 16-bit style, which is not as fast as 32-bit styled code on modern pentiums. Also I imagine that a C compiler produces better scheduled code than TTD's asm code.
I'd be interested to see a comparison between the two. When I test myself, it feels like OpenTTD creates a new game faster than TTD, but maybe that's just me.
TTD+ttdpatch is written in a 16-bit style, which is not as fast as 32-bit styled code on modern pentiums. Also I imagine that a C compiler produces better scheduled code than TTD's asm code.
I'd be interested to see a comparison between the two. When I test myself, it feels like OpenTTD creates a new game faster than TTD, but maybe that's just me.
http://sf.net/projects/openttd/
Post all your patches and feature requests here.
Post all your patches and feature requests here.
yes it does.
but for me that's because of the music (ttd's midi loading thing freezes system for about 4 seconds.)
but for me that's because of the music (ttd's midi loading thing freezes system for about 4 seconds.)
Creator of the Openttd Challenge Spinoff, Town Demand patch
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