Moderator: Locomotion Moderators
though we shall wait and see
(though i still believe in 3dtt)
- Transport Empire Moderator
- Posts: 2134
- Joined: 10 Jan 2003 12:21
- Location: Wroclaw, Poland / Katowice, Poland
Where are real truck stations (i hope that the current TTD solution will be GREATLY enhanced)
We have bus bays (scr 3, orange player)
We still have short rail-vehicles (even shorter then in ttd) (although they defer in length - look at screenshot 3 - pink train cars are shorter then brown ones)
Terrain is unrealistic (come on! single slope squares were ok 10 years ago, but I would expect some development here (hint 3DTT hint))
Prerendered sprites will make it very difficult to add new sprites/vehicles
Elevated railroads? Phulleeezzz. They are like 0.000000001% of world's railroad system. Show us some busy junctions with tons of signals!
Build on slope is a cool feature, but the LCM brings it to the limits of nonsense
Anhoo - I agree that the graphics is *unimpressive*. Not bad, but could have been better.
BTW I hope CS will implement wideeeee curves like in TG (and 3d vehicles please...)
DanMacK - there are two locomotives - brown player on scr3 uses different loco then red/pink player.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
- Same Loco/Different Position
- Compare.png (84.79 KiB) Viewed 2728 times
A little remark on that: Here in Belgium, where we got a dense railroadnetwork, when the railroad is entering the city it is elevated, this is to reduce in the early days of charcoalsmoke from the steamtrains on the houses, and it also reduces the noise at the direct neighbourhood. so most cities got it, especially the bigger cities, like Gent, Antwerp, Brugge,Sint-Niklaas,... there aren't houses under it, most it like heaped up under it, like a stretched hill and sometimes just a viaduct, with a road under it or parking space, never saw housing under it.uzurpator wrote:Elevated railroads? Phulleeezzz. They are like 0.000000001% of world's railroad system. Show us some busy junctions with tons of signals!
but I admit that the elevation is a bit confusing.
The feature I like the most though is that you can build bridges over houses! That's real neat, I wish we could to that in TTD too. It would make it A LOT easier to build a nice and decent rail network in the Artcic climate (Atleast for me).
As for the graphics, I think that the fact that the picture has been compressed, the graphics are A LOT nicer in real life than on those screenshots, so I find it hard to make up an oppinion on that matter but I think it look promissing.
The most important matter (to me atleast) is gameplay.
I really don't like the way you build roads in RCT(2) and I hope that it woun't be the same in LoMo.
One thing puzzels me though. In one of the screenshots (Can't remeber which one) you can see a bus (Or a tram, not sure which) turning and it looks to me like there are only 4 angles on the bus, because of the angle.
So either there are only four angles like in TTD or CS took the screenshot at the excact moment when the bus (Or tram) was at that angle (Does this make any sense ?).
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