European Roadset - discontinued

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eis_os
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Post by eis_os »

I am only curious, did you use grdtogrf while creating the grf files?
(Haven't anyone heared that the tool is used anymore and there is only a reference that you used GRFWizard in your text file. )
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
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Hyronymus
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Post by Hyronymus »

Here it is, version 1.20. I hope you all enjoy it.

Edit: check for version 1.21 a litte below.
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Last edited by Hyronymus on 21 Apr 2004 14:43, edited 1 time in total.
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Darkvater
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Post by Darkvater »

That roadset looks pretty sweet :D

I'm gonna give it a try for sure. Great job Hyronymus!!
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Post by ChrisCF »

Nice work, definitely better than the earlier versions :)

On the other side, the lines look a little too well-defined, and there's no sign of the camber of the road (the edges are lower than the middle) - trust me, you can see it from high up - I've worked on the 10th floor before now :)

Of course, if you were to license the set in such a way that I could have presented some changes myself, I would have done already ...
Another thing - before I download them, are there separate sprites for "road", "road with pavement", "tree-lined road" and "road with streetlights"? If so, possibly add yellow lines similar to the original white ones at the edge of the road in the lit areas, to reflect the "thou shalt not park within the city limits" mentality of most local authorities (at least that's the colour they are here - not sure about elsewhere - also, it looks nice and different) :)
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Arathorn
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Post by Arathorn »

I hardly see those yellow lines nowadays. Parking lots make more profit, and most often a road sign is used to declare a non-parking area.
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Saiyan
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Post by Saiyan »

Wow! I didn't like pthe previous versions, but this one's simply great!
GREAT WORK!
I think a :bow: is in order...
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Hyronymus
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Post by Hyronymus »

Stop adoring me, it feels funny :lol: .
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Killer 11
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Post by Killer 11 »

You say stop i will stop. There's a little graphics glitch in the tropic climate.

WIN version.
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Hyronymus
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Post by Hyronymus »

Thanks, Killer11. This glitch was known to me, I honestly thought I fixed it already. It's on the todo-list for the first update.
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Post by Killer 11 »

and there's one in the rodveh tunnel in arctic too. "/" direction
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Hyronymus
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Post by Hyronymus »

Thanks, I'll check the entire sub-tropical climate before submitting the update.

BTW: a glitch in T-junctions with sidewalks is already on my list.
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Szappy
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Post by Szappy »

Hyronymus in 'Busses got stuck on exiting the station' topic wrote:A bit OT but don't you think it's time for the newest European Roadset?
Well, It's good BUT:
The base color is much too close to the tileset color in temperate, so hardy distinguishable. Please publish the old version as well, with lines along the roadside. Or make it darker, like Andexx's trafficset.
The other problem is, that it seems to contain half bridges, and overwrites the upgraded cantilever (dowloaded from somwhere here, I don't remember exactly where). Is there a way to correct this?
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Post by squishycube »

The new version is indeed nice, but I like the cartoonish look of the older versions :)
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Hyronymus
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Post by Hyronymus »

Szappy wrote:Well, It's good BUT:
The base color is much too close to the tileset color in temperate, so hardy distinguishable. Please publish the old version as well, with lines along the roadside.
I don't find the base colour hard to distinguish from the tileset in temperate. Old versions can still be downloaded however in the download topic for finished graphics.
Szappy wrote:The other problem is, that it seems to contain half bridges, and overwrites the upgraded cantilever (dowloaded from somwhere here, I don't remember exactly where). Is there a way to correct this?
Not again: that's not my problem that is your problem. I bet you didn't read the readme.txt, otherwise you would've known.

But anyhow, I edited the readme.txt. With some developments in the TTD-cloning world I felt I had to expand the readme.txt. To be clear: there have been no bugfixes yet, but I just wanted the new readme.txt to be included.

Edit: new version released below!
Last edited by Hyronymus on 23 Apr 2004 09:05, edited 1 time in total.
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Szappy
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Post by Szappy »

Hyronymus wrote:
Szappy wrote:The other problem is, that it seems to contain half bridges, and overwrites the upgraded cantilever (dowloaded from somwhere here, I don't remember exactly where). Is there a way to correct this?
Not again: that's not my problem that is your problem. I bet you didn't read the readme.txt, otherwise you would've known.
Yes, of course it's my problem, but that's why I asked if there is a way to correct this.

'scuse me, but where exacty is anything in the readme about my problem??
I _always_ start by reading the readmes to any file I use (to be clear, I'm not using tempenh, or andrexx's roadset, well at least not until now anyway...)

[edit] in response to Marcel (below):
I don't think I deserve a personal update in the readme file, just a sidenote how to correct this
Last edited by Szappy on 22 Apr 2004 13:09, edited 1 time in total.
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Marcel
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Post by Marcel »

The best way to avoid further problems like this the roadset should contain also the front part of the bridges, even if there are no changes.

And Szappy is right, his special problem is not listed in the readme, maybe Hyronymus should update his readme file again :lol:
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Hyronymus
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Post by Hyronymus »

I've just finished version 1.22 of the European Roadset. Here's what has been improved:
  • - Removed all known glitches
    - Added all bridge parts to ensure full bridge drawing
    - Recoded Action 8 + new GRF ID
    - Checked readme.txt's for DOS/Windows confusion
I hope you enjoy it!
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euroadstw_v1.22.zip
European Roadset for Windows v1.22
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euroadst_v1.22.zip
European Roadset for DOS v1.22
(168.61 KiB) Downloaded 253 times
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Szappy
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Post by Szappy »

Thanks! :bow:
I've downloaded it, be back with the results on monday...
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Hyronymus
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Post by Hyronymus »

My pleasure. Sorry if I ever sounded rude, that wasn't meant that way. I had a bad temper day :evil: .
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Post by Endre »

A bug: some bridges don't have pillars...(No pix yet, if you need it, I'll make some next month, when I'll have more time to upload files.)
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