It is sort of, if you edit the TTD graphics in such a way to make all but one of the face parts transparent, and the other one can have your face. Remember though that the TTD palette is very limited, so you probably wouldn't look very good.
Fine! I'm really interested in this, and actually have some time to spare at the moment.
As there are several "graphics tutorial" topics around, could you point me to a good introduction into this graphics business, a "fast lane to custom faces"?
Re: palette, don't worry - true beauty is not easily spoiled..
orudge wrote:It is sort of, if you edit the TTD graphics in such a way to make all but one of the face parts transparent
Ok, done - owing to Josef's great GRFCodec. Thanks!
I got a trg1r.grf without faces (sprites 805-873, 875-989 all blue) now.. pasting the new one into the frame (sprite 874) might be trickier, as you said.
We'll see..
Included is a GRFdiff executable for this first step (Windows), in case anybody is interested in this.
But now I got "twinkling pimples". Some parts of the face change color in step with the water. De-selecting "Full animation" stops the twinkling, but the artefacts remain.
Really, the faces in the game are all horrible...
Isn't there a way that you could at least choose part from part? (eyes, nose, chin, hair...)
I mean customize your own face, better than never-end click until you get a face that doesn't look idiot, or psychopathic, or stomach-ill, or the class' nerd...
Special mention for women's faces... they're so ugly it's worth suffering a heart attack from seeing them!!
Besides making new graphics for the faces, it would be interesting that the patchmen over there found a way to improve the face change menu...
If anybody is disposed to collaborate with this, I can help out with graphics (Right now I'm working on the Japan Project, I drew some trains)