Iron Horse trains - releases

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Azalea Lu
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Re: Iron Horse trains - releases

Post by Azalea Lu »

andythenorth wrote: 22 Jul 2026 20:24
  • added metro Passenger Coaches and Mail Vans
What's the point of adding metro coaches and mail vans when I'm expecting more types and variants of metro freight wagons. At least the machinery wagons look nice for transporting farm/engineering supplies.
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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

Azalea Lu wrote: 23 Jul 2026 10:18 What's the point of adding metro coaches and mail vans when I'm expecting more types and variants of metro freight wagons.
This is not meant unkindly.

Would you consider reviewing your sense of entitlement?

If you need guidance on this, I'm sure some of us can help.
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Re: Iron Horse trains - releases

Post by andythenorth »

Iron Horse 4.29.0 now available

4.29.0 Release

Not savegame compatible with Iron Horse releases before 4.21.0.

Changes
  • improved Carbon Black Hoppers
  • added bulldozer sprites to Machinery Wagons when refitted to engineering supplies
  • trains driving backwards now show correct tail lights (driving backwards introduced in OpenTTD 16)
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GoldMine
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Re: Iron Horse trains - releases

Post by GoldMine »

I'm experimenting with your sets, they're great, thank you.

But these numbers are confusing, what do they mean?
Also what do the icons mean prior loco model? (hovered with mouse)

Image

And 3rd question, what's the purpose of objects? are they only for aesthetics?
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Re: Iron Horse trains - releases

Post by skc »

GoldMine wrote: 02 Aug 2026 21:30 I'm experimenting with your sets, they're great, thank you.

But these numbers are confusing, what do they mean?
Also what do the icons mean prior loco model? (hovered with mouse)

Image

And 3rd question, what's the purpose of objects? are they only for aesthetics?
Answer 1: The '4-6-0' describes the wheel arrangement of the loco, using the Whyte notation scheme. In this case, the loco you're looking at has 4 wheels (2 axles) on a leading pony truck, 6 driving wheels, and no trailing wheels under the firebox.

Answer 2: The little box under the mouse cursor are the colour swatches, indicating what the primary & secondary colours of the vehicle are, and appears to also show a 'highlight' colour which is being used for the text colouring on the side of the loco variants.

Answer 3: I'm not 100% sure, but I'm fairly sure that that is entirely the purpose of objects.
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GoldMine
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Re: Iron Horse trains - releases

Post by GoldMine »

skc wrote: 03 Aug 2026 01:39 Answer 1: The '4-6-0' describes the wheel arrangement of the loco, using the Whyte notation scheme. In this case, the loco you're looking at has 4 wheels (2 axles) on a leading pony truck, 6 driving wheels, and no trailing wheels under the firebox.

Answer 2: The little box under the mouse cursor are the colour swatches, indicating what the primary & secondary colours of the vehicle are, and appears to also show a 'highlight' colour which is being used for the text colouring on the side of the loco variants.

Answer 3: I'm not 100% sure, but I'm fairly sure that that is entirely the purpose of objects.
Thanks, I get it.
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Peter_Kitsune
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Re: Iron Horse trains - releases

Post by Peter_Kitsune »

Peter_Kitsune wrote: 30 Mar 2026 20:40 Suggestions for IronHorse:
Narrow gauge Panoramic mail vans, or alternatively Stratos but for mail. Basically so I can run a mixed train that uses the Stratos set.

Also, speed variation for narrow gauge locomotives, especially steam locomotives! "Cheese Bug", "Bean Feast", and "Nile" shouldn't have as high a top speed as "Thor", "Alfama", and "Tyrconnel", and for that matter "Pikel" and "Boar Cat" should probably be slower than "Gargouille", "Solano", "Hinterland", and "Rockhampton"!

Whilst we are on the topic of Rockhampton, that should probably be counted as a single-ended locomotive, since driving that sort of diesel long-hood forwards isn't ideal, especially considering its length.
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Re: Iron Horse trains - releases

Post by Peter_Kitsune »

Peter_Kitsune wrote: 06 Aug 2026 16:37
Peter_Kitsune wrote: 30 Mar 2026 20:40 Suggestions for IronHorse:
Narrow gauge Panoramic mail vans, or alternatively Stratos but for mail. Basically so I can run a mixed train that uses the Stratos set.

Also, speed variation for narrow gauge locomotives, especially steam locomotives! "Cheese Bug", "Bean Feast", and "Nile" shouldn't have as high a top speed as "Thor", "Alfama", and "Tyrconnel", and for that matter "Pikel" and "Boar Cat" should probably be slower than "Gargouille", "Solano", "Hinterland", and "Rockhampton"!

Whilst we are on the topic of Rockhampton, that should probably be counted as a single-ended locomotive, since driving that sort of diesel long-hood forwards isn't ideal, especially considering its length.
I decided the best way to do something is to do it myself.
Now, I don't know how to build IronHorse, so I haven't tested these changes, and also I wasn't sure how to go about adding the Panoramic Mail Vans or the Stratos Mail Trailer. However, I have done the speed adjustments (using categories in the same way as standard gauge, plus overrides for the gronks (pikel and boar cat). My logic is that regular NG should be noticably slower than regular SG, whilst express NG is comparable to regular SG (and does not compete with express SG at all). The speeds for the NG trains are all probably too high for realism, but it does need to work as a game too.

Git comparison link: https://github.com/andythenorth/iron-ho ... s?expand=1

Summary of changes:
  • Regular NG speed reduced across the board (gen 1 thru 4: 25, 35, 45, 60 (was 45, 45, 60, 75)
  • Express NG speed increased from gen 2 onwards (gen 1 thru 4: 45, 60, 75, 87 (was 45, 45, 60, 75)
  • Rockhampton no longer randomly flips since you shoudn't drive such a long loco long-hood forwards
  • The following have been reclassified as express engines
    • Thor
    • Tyrconnell
    • Gargouille
    • Rockhampton
    • Higuma
  • The following have been reclassified as gronk engines and had speed changed to 35
    • Pikel
    • Boar Cat
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Re: Iron Horse trains - releases

Post by andythenorth »

Iron Horse 4.30.0 now on Bananas.

4.30.0 Release

Not savegame compatible with Iron Horse releases before 4.30.0.

Changes
  • added wagons
    • gen 2B Refrigerated Vans and Express Food Vans
    • gen 3C Express Van
    • gen 2B randomised Product Tanker
  • added or adjusted liveries for
    • Bean Feast
    • Cheese Bug
    • Esk
    • Haar
    • Nile
    • Saxon
    • Thor
    • Tyrconnell
  • Carbon Black Hoppers now also refit to industrial carbons cargo
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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

Iron Horse 4.31.0 now on bananas.

4.31.0 Release

Not savegame compatible with Iron Horse releases before 4.30.0.

Changes
  • added more gen 4A and 4B Salt Hoppers
  • additional livery for Wyvern
Fixes
  • length was wrong for gen 4A randomised swing roof hopper car
  • incorrect livery for one variant of gen 2C mail van
  • extra pixels showing for some cargo sprites for gen 1A narrow gauge open cars
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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

Iron Horse 4.32.0 now on Bananas.

4.32.0 Release

Not savegame compatible with Iron Horse releases before 4.30.0.

Changes
  • added single company colour livery choice for many wagon types, as mandatory colour variation perhaps isn't always wanted (players should also turn off wagon fading parameter to remove random fading of the single company colour livery)
  • bump gen 6 engines with 1650hp to 1750hp for better balance
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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

Iron Horse 4.33.0 now on Bananas

4.33.0 Release

Not savegame compatible with Iron Horse releases before 4.33.0.

Changes
  • moved Pressure Tankers from Cryo Tankers group to their own group
  • added two more types of Pressure Tanker
  • added single company colour livery option to more wagon types
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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

Iron Horse 4.34.0 now on Bananas

4.34.0 Release

Not savegame compatible with Iron Horse releases before 4.33.0.

Changes
  • reworked tanker wagons
    • added Solvent Tankers
    • added Caustic Tankers
    • improved appearance of Pressure Tankers
    • added more Cryo Tankers
    • added additional Acid Tank Car type and adjusted existing Acid Tankers
  • added randomised Food Product Hoppers
  • added tail lights for Snowplough
Fixes
  • piece goods sprites were wrongly placed for narrow gauge Open Cars
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