AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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moof
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Re: AuzObjects

Post by moof »

Ok, sure :) That was just an idea, as I'm a complete technical noob :oops:
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GarryG
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Re: AuzObjects

Post by GarryG »

Pedestrian Crossings (continued).

Still working on this idea.

I not able to do waypoint types, so looking at these ideas so can be placed in towns and cities.
By placing a park, rest area, magazine stop and maybe a monument we can use these in towns.

Also looking at intersections as well.
pedestrian 8.png
pedestrian 8.png (43.19 KiB) Viewed 719 times
Plan to work on these over the next 3 days.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 02 Oct 2026 23:15 I not able to do waypoint types, so looking at these ideas so can be placed in towns and cities.
As far as I understand the NML documentation, road waypoints are a special type of "road stop" and thus have to be coded differently from "decorative" objects.

The only difference between a "regular" roadstop and a "waypoint" roadstop is that you have to set

Code: Select all

class: "WAYP";
instead of free choice of the class name (at least unless it does not collide with another class definition).

But as I have never made a roadstop/waypoint NewGRF I cannot offer you any example code here, sorry.
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GarryG
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Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Pedestrian Crossings (continued).

Made 9 multi select pedestrian crossings that should suit being built in towns and cities.
Find them in the "Object Selection" menu "Pedestrian + Bicycle Paths"
pedestrian 9.png
pedestrian 9.png (77.38 KiB) Viewed 602 times
Hope to design some suitable for cross roads and T intersections.

Credit for most of the objects go to "Fridaemons" and "JohnFister".

Enjoy

EDIT: Managed to do the "cross roads and T intersections" which you will find in my next post.
Last edited by GarryG on 04 Oct 2026 06:16, edited 2 times in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

Beautiful!
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GarryG
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Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 04 Oct 2026 02:40 Beautiful!
Thank you glad you like.

I managed to do pedestrian crossings for "T-intersections" and "crossroads" this afternoon so here the updated game file.
Cross Roads intersections.png
Cross Roads intersections.png (95.02 KiB) Viewed 543 times
When get a chance like to do another set with traffic lights.
Attachments
AuzObjectsAddOnsV23.grf
(10.85 MiB) Downloaded 19 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Ramesh
Engineer
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Posts: 14
Joined: 08 Dec 2025 14:49

Re: AuzObjects

Post by Ramesh »

Please make a grf am not yet create am trying but didn't finish please create a grf and upload in game please :bow:
Ramesh
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Re: AuzObjects

Post by Ramesh »

Am attaching file
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GarryG
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Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Ramesh wrote: 04 Oct 2026 16:02 Please make a grf am not yet create am trying but didn't finish please create a grf and upload in game please
Ramesh wrote: 04 Oct 2026 16:56 Am attaching file
Not sure what you mean there.

The GRF file is there in my last post to download.

For those who like to use my coding to make there own here the source.
Attachments
AuzObjectsAddOnsV23_Source.rar
(11.97 MiB) Downloaded 10 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Ramesh
Engineer
Engineer
Posts: 14
Joined: 08 Dec 2025 14:49

Re: AuzObjects

Post by Ramesh »

Please create a 32 bpp bus like this for openttd :bow:
Attachments
file_00000000ae98820b91d7dda79c534c60.png
(1.77 MiB) Not downloaded yet
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