The OpenTTD 16 Title Screen Competition

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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2TallTyler
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The OpenTTD 16 Title Screen Competition

Post by 2TallTyler »

The OpenTTD 16 Title Screen Competition



Hello everyone, and welcome to the OpenTTD 16 title screen competition! This is your opportunity to design and help choose the savegame which plays behind the main menu of OpenTTD; pictured above is Erato's winning entry for the OpenTTD 15 release.

The rules for the competition are as follows:

SCHEDULE
  • Submission deadline: 26 July, 2026 at 23:59:00 UTC.
  • Voting opens by 31 July.
  • Voting closes: 7 August, at 23:59:00 UTC.
ENTRY AND VOTING

All entries will be posted to this topic as a savegame. You may change your entry at any time, but only one entry will be accepted by the close of entries. If updating, please post a new entry and either delete the old entry or PM a moderator to have it removed.

Voting will take place on GitHub, as it did for OpenTTD 15.

TITLE SCREEN GUIDELINES
  • The map size must be 256 x 256 or smaller. Entries larger than this will be rejected.
  • To avoid including the black void at the edge of the world on large, high-resolution monitors, the Infinite Water map edges option is suggested.
  • This will be a first impression of the game for many new players, so create something which you feel summarizes the game. This is usually a busy, exciting scene showing off many modes of transport, but there are no rules about what must be shown.
  • We often show off new game features. This year, visible features include trains driving backwards and desert rocks.
  • You can use camera control signs to show many views of your game. Remember to test the commands you write, and that the player's screen resolution or window size can affect what gets shown and does not get shown. Test on multiple different resolutions if possible. Instructions on using the camera controls is here: viewtopic.php?p=1248166#p1248166
  • Breakdowns will automatically be disabled. Cheating for money is OK. Unprofitable companies are OK. Building with multiple companies is OK. Building the game in the Scenario Editor is OK.
  • Do not use AIs, GameScripts, or NewGRFs. These cannot be used in a title game.
  • The game must be created in an official build of OpenTTD; we suggest a 16.0 beta or RC build (16.0-beta1 will be out imminently). The game cannot be created in custom modified versions of OpenTTD or in popular patch packs such as JGR Patch Pack, LtJoker's Patch Pack, Reddit client, CityMania client, etc.
Feel free to check out OpenTTD 15 for inspiration.

Good luck!
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2TallTyler
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Re: The OpenTTD 16 Title Screen Competition

Post by 2TallTyler »

To get us started, here's my entry.
Attachments
2TallTyler-16TitleGame.sav
(152.75 KiB) Downloaded 48 times
opntitle.dat
(152.75 KiB) Downloaded 31 times
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Weepy_Bruja
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Re: The OpenTTD 16 Title Screen Competition

Post by Weepy_Bruja »

First time, hopefully I'm doing this right!

Might tweak this one a bit more and resubmit, but I'm pretty happy with where it is now. This was a really fun excuse to play full vanilla again! I honestly can't remember the last time I played without GRFs or scripts. I like the new reverse mechanics, too.
Attachments
Weepy_Bruja-16TitleGame.sav
(125.25 KiB) Downloaded 11 times
opntitle.dat
(125.25 KiB) Downloaded 7 times
Rito12
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Re: The OpenTTD 16 Title Screen Competition

Post by Rito12 »

A bit of sandy mountains.
Attachments
opntitle.dat
(157.57 KiB) Downloaded 8 times
Tropic rivers 9.sav
(157.57 KiB) Downloaded 10 times
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