JGR's Patch Pack

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Dr. B. Ching
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Re: JGR's Patch Pack

Post by Dr. B. Ching »

Okay, thanks for looking into it.
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
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Re: JGR's Patch Pack

Post by d0mi3l »

When I tried to filter the road list, the game crashed and threw an error. I just turned on the map, new game.
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JGR 0.72 err.png
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JGR
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Re: JGR's Patch Pack

Post by JGR »

d0mi3l wrote: 28 Apr 2026 16:20 When I tried to filter the road list, the game crashed and threw an error. I just turned on the map, new game.
Thanks, this will be fixed in the next release.
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Re: JGR's Patch Pack

Post by 3iff »

Just to confirm that the cargo stockpiles graph glitch is fixed.
Many Thanks.
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Re: JGR's Patch Pack

Post by 3iff »

Actually, the stockpile graph issue isn't fixed...
pic7.png
(127.5 KiB) Not downloaded yet
pic8.png
(196.31 KiB) Not downloaded yet
pic9.png
(149.48 KiB) Not downloaded yet
Something strange happened in june 1944 but then it seemed to work correctly. Absolutely no idea what might have happened.
Pic9 shows one cargo displaying correctly and the other cargo at zero.

This is a fresh game using 72.0 and no newgrf changes during the game.

I find some industries work (occasionally) but there's no pattern or consistency...sorry.
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Re: JGR's Patch Pack

Post by JGR »

3iff wrote: 12 May 2026 13:14 Actually, the stockpile graph issue isn't fixed...

pic7.png
pic8.png
pic9.png

Something strange happened in june 1944 but then it seemed to work correctly. Absolutely no idea what might have happened.
Pic9 shows one cargo displaying correctly and the other cargo at zero.

This is a fresh game using 72.0 and no newgrf changes during the game.

I find some industries work (occasionally) but there's no pattern or consistency...sorry.
It looks like the statistics are not being collected when delivering cargo to industries in the equal distribution instead of original/nearest mode.
This will be fixed in the next release.
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Re: JGR's Patch Pack

Post by 3iff »

Ah... I think I did change that setting when playing with AI opponents and finding their station got more cargo than mine.
Then it seemed a sensible change so I kept it. I keep finding 'new' settings and having to consider which options are best.
That would explain why the problem seemed fixed then not fixed.

Glad to know I'm not going mad!!
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Re: JGR's Patch Pack

Post by Ventry »

Hey there.
Any chance of a 'Copy / Paste' function for the purpose of copying / pasting large junctions to ease repetitive building??

Cheers.
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Re: JGR's Patch Pack

Post by uncle_ed »

I have just discovered your Patch Pack in the last couple of months, and I'm having the time of my life! Thank you for what must have been thousands of hours on this project.

Have not had time to review all 253 pages of this forum, so forgive me if these minor issues have been addressed. Using a Mac...
1. Graphics problem on tunnel ends. The tunnel ends kind of flicker and go in and out.

2. Unable modify land elevation near water; ie. so cannot smooth out coastline to make room for a new port. Error is "Unable to build on water."

3. I have seen references to "drive through depots" but can't figure out how to make that happen!

Thanks again for the great work.
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Re: JGR's Patch Pack

Post by mak »

If I may take the easy one (number 3 )
You will need to pick two depots facing in opposite directions
See attachment
Wreeningham Transport, 1952-01-08.png
(1.9 MiB) Not downloaded yet
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Re: JGR's Patch Pack

Post by SparkyMarkyR33 »

mak wrote: 21 May 2026 09:40 If I may take the easy one (number 3 )
You will need to pick two depots facing in opposite directions
See attachment
Wreeningham Transport, 1952-01-08.png
I'm sure you could make this more than 2 depots though. I've tried multiples of 2. I know 4 and 6 work as long as they alternate back and forth. As I do 6 length trains.
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Re: JGR's Patch Pack

Post by JGR »

uncle_ed wrote: 19 May 2026 21:48 I have just discovered your Patch Pack in the last couple of months, and I'm having the time of my life! Thank you for what must have been thousands of hours on this project.

Have not had time to review all 253 pages of this forum, so forgive me if these minor issues have been addressed. Using a Mac...
1. Graphics problem on tunnel ends. The tunnel ends kind of flicker and go in and out.

2. Unable modify land elevation near water; ie. so cannot smooth out coastline to make room for a new port. Error is "Unable to build on water."

3. I have seen references to "drive through depots" but can't figure out how to make that happen!

Thanks again for the great work.
1. Which GRF are you using for tunnel graphics?

2. You've probably turned on the difficulty setting to disable removing water.

3. As mentioned above, though there is no need for the number of depot tiles to be even, or for alternating directions.
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Re: JGR's Patch Pack

Post by OzTrans »

JGR wrote: 21 May 2026 15:30
uncle_ed wrote: 19 May 2026 21:48 3. I have seen references to "drive through depots" but can't figure out how to make that happen!
3. As mentioned above, though there is no need for the number of depot tiles to be even, or for alternating directions.
A train will still use the front door, if it is the easier way to get to the next destination. You may have to use a waypoint to make the train leave through the back door.

Make sure game setting : Drive-Through Train Depots is ON.
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Re: JGR's Patch Pack

Post by Ventry »

Ventry wrote: 18 May 2026 05:05 Hey there.
Any chance of a 'Copy / Paste' function for the purpose of copying / pasting large junctions to ease repetitive building??

Cheers.

So............
No??
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Re: JGR's Patch Pack

Post by ebla71 »

Ventry wrote: 22 May 2026 06:38
Ventry wrote: 18 May 2026 05:05 Any chance of a 'Copy / Paste' function for the purpose of copying / pasting large junctions to ease repetitive building??
So............
No??
People have worked on different copy-paste patches like here and here but none of them seem to have made it into the main code base or popular patch packs.

Thus, unlike you are an experienced software developer and able to include these code fragments into recent versions of the game, I'd say it is indeed very unlikely to happen.
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Re: JGR's Patch Pack

Post by gravelpit »

Hi, I'm a long-time OpenTTD player and I'd like to say that what you're doing in your JGRPP is great. Since you're doing really big things, I'd like to suggest a patch with a modification to the station range. Specifically, I've been playing for a long time and a lot. Sometimes I don't need such a large farm range, and sometimes I need a larger range in the city, or one that doesn't overlap. It would be good to manually modify this when placing new stations.
Bez tytułu.png
Bez tytułu.png (50.52 KiB) Viewed 505 times
Bez tytułu3.png
Bez tytułu3.png (672.95 KiB) Viewed 505 times
Bez tytułu33.png
Bez tytułu33.png (434.71 KiB) Viewed 505 times
Ventry
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Re: JGR's Patch Pack

Post by Ventry »

ebla71 wrote: 22 May 2026 12:08
Ventry wrote: 22 May 2026 06:38
Ventry wrote: 18 May 2026 05:05 Any chance of a 'Copy / Paste' function for the purpose of copying / pasting large junctions to ease repetitive building??
So............
No??
People have worked on different copy-paste patches like here and here but none of them seem to have made it into the main code base or popular patch packs.

Thus, unlike you are an experienced software developer and able to include these code fragments into recent versions of the game, I'd say it is indeed very unlikely to happen.
No probs.
Thanks. I'll let it go then.
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Re: JGR's Patch Pack

Post by Chaserchris »

I have a problem with releases after 68.2. I use the Toal Bridge Replacement Set 1.12 . Bridges are not shown as graphics but with ( ? ) Icons. Last version which is ok was 0.68.2 Same with some Road waypoints but that does not matter so much.
Last edited by Chaserchris on 28 May 2026 08:44, edited 1 time in total.
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Re: JGR's Patch Pack

Post by MagicBuzz »

Hello,
I just had a crash with 0.72.3

Game created with 0.72.2

Loaded the game, then created a new train line between Marseille Coal Mine station and St. Brieuc Recycling Center station and a truck waste line between Marseille and Mareille Coal Mine.

Opened the company colour scheme, changed colours for Waste group, added the new trucs to this group and... crashed a few second later when I tried to close the "rename group" popup.
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Re: JGR's Patch Pack

Post by JGR »

MagicBuzz wrote: 14 Jun 2026 20:15 Hello,
I just had a crash with 0.72.3

Game created with 0.72.2

Loaded the game, then created a new train line between Marseille Coal Mine station and St. Brieuc Recycling Center station and a truck waste line between Marseille and Mareille Coal Mine.

Opened the company colour scheme, changed colours for Waste group, added the new trucs to this group and... crashed a few second later when I tried to close the "rename group" popup.
Thanks, this will be fixed in the next release, which will not be too far away.
Chaserchris wrote: 28 May 2026 08:42 I have a problem with releases after 68.2. I use the Toal Bridge Replacement Set 1.12 . Bridges are not shown as graphics but with ( ? ) Icons. Last version which is ok was 0.68.2 Same with some Road waypoints but that does not matter so much.
Various bridge sets are coded incorrectly and will not display correctly in vanilla OpenTTD or this branch. You may want to look into a newer version or a different bridge set,
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