Please add a monetary cost to buildings in the real game
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Nasty Flytrap
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- Posts: 3
- Joined: 02 Jan 2026 10:56
Please add a monetary cost to buildings in the real game
Being able to build buildings instantly, or with the standard construction process, is great! I really love it!
However i wish there was an option so they'd have a monetary cost, so they wouldnt be free.
However i wish there was an option so they'd have a monetary cost, so they wouldnt be free.
Re: Please add a monetary cost to buildings in the real game
I don't quite understand what kind of construction you have in mind, because none of them work as you describe:
- Company infrastructure is built instantly, but incurs a construction cost;
- Town houses and industries are built in stages over some time and incur no cost (to the player), but they aren't built by the player directly;
- The player can fund new buildings in a town or a new industry, but this also costs money;
- In the scenario editor, anything can be placed instantly and at no cost, because this isn't the actual game yet.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines • Soviet town names in English
My pictures: • The animation thread
My pictures: • The animation thread
Re: Please add a monetary cost to buildings in the real game
They are talking about a newly introduced feature (I think it came with the bump to v15), where you CAN build buildings for towns from within the game rather than having to swing over to the scenario editor.odisseus wrote: 04 Feb 2026 22:02 I don't quite understand what kind of construction you have in mind, because none of them work as you describe:
- Company infrastructure is built instantly, but incurs a construction cost;
- Town houses and industries are built in stages over some time and incur no cost (to the player), but they aren't built by the player directly;
- The player can fund new buildings in a town or a new industry, but this also costs money;
- In the scenario editor, anything can be placed instantly and at no cost, because this isn't the actual game yet.
Re: Please add a monetary cost to buildings in the real game
The main challenge here is probably that there hasn't been any cost associated with town buildings so far, so there's no basis for how much they should cost to build.
But there is a cost for demolishing them, maybe that can be used as a base for construction cost?
But there is a cost for demolishing them, maybe that can be used as a base for construction cost?
Re: Please add a monetary cost to buildings in the real game
Manually placing buildings during a game is intended to be a sandbox feature, not a gameplay feature. Much like infinite money.
Gameplay-wise it does not make sense for a transport company to directly build houses and increase town population.
Gameplay-wise it does not make sense for a transport company to directly build houses and increase town population.
He's like, some kind of OpenTTD developer.
Re: Please add a monetary cost to buildings in the real game
Why not? If it makes sense to fund new buildings across the whole town, it also makes sense to fund a particular building in a particular spot.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines • Soviet town names in English
My pictures: • The animation thread
My pictures: • The animation thread
Re: Please add a monetary cost to buildings in the real game
Not really equivalent. The local authority action "Fund new buildings" doesn't actually spam new buildings. It temporarily allows the town to refresh its buildings more frequently for a few months, and provides no guarantee that it will actually increase the number of houses and population. It can easily shrink as well.
He's like, some kind of OpenTTD developer.
Re: Please add a monetary cost to buildings in the real game
Technically you are right; however, when the player clicks "Fund new buildings", his intent is to make the town grow, and that's what usually happens. If you wanted the town to shrink instead, there are more reliable ways to achieve that.
FWIW, real life transport companies have funded hotels, commercial buildings, and even whole towns next to their stations.
FWIW, real life transport companies have funded hotels, commercial buildings, and even whole towns next to their stations.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines • Soviet town names in English
My pictures: • The animation thread
My pictures: • The animation thread
Re: Please add a monetary cost to buildings in the real game
yeah but new buildings are new .. replace a skyscraper with a town house and population will shrink
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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