Force builtin graphics to overwrite NewGRF?
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Force builtin graphics to overwrite NewGRF?
I've been futzing with the NewGRF stuff. I have a list of NewGRF that I am liking but there's a road tile in one of the NewGRFs I do not like. Is it possible to make the game use the builtin road tiles instead of a NewGRF? Or do the builtin graphics have a NewGRF I can put into the list?
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- Tycoon
- Posts: 7441
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: Force builtin graphics to overwrite NewGRF?
Unlerss the GRF has a setting to disable/enable that road texture, then my understanding is no. The GRF is simply on, or it is off.
You may be able to place a different road GRF on the list, although I dunno if it will display the roads if it is higher on the list of GRFs, it may be worth trying.
You may be able to place a different road GRF on the list, although I dunno if it will display the roads if it is higher on the list of GRFs, it may be worth trying.
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