Force builtin graphics to overwrite NewGRF?

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
zedth0
Engineer
Engineer
Posts: 1
Joined: 02 Jul 2025 18:55

Force builtin graphics to overwrite NewGRF?

Post by zedth0 »

I've been futzing with the NewGRF stuff. I have a list of NewGRF that I am liking but there's a road tile in one of the NewGRFs I do not like. Is it possible to make the game use the builtin road tiles instead of a NewGRF? Or do the builtin graphics have a NewGRF I can put into the list?
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 7441
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Force builtin graphics to overwrite NewGRF?

Post by Redirect Left »

Unlerss the GRF has a setting to disable/enable that road texture, then my understanding is no. The GRF is simply on, or it is off.

You may be able to place a different road GRF on the list, although I dunno if it will display the roads if it is higher on the list of GRFs, it may be worth trying.
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 33 guests