[AI] AAAHogEx

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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AAAHogEx
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Re: [AI] AAAHogEx

Post by AAAHogEx »

version93 released!

・[Change] Revised the calculation of airport maintenance costs.
・[Fix] An incorrect route was created if a new industry started with the same ID after a previous industry was closed.
・[Fix] Excessive CPU usage in valuator function. viewtopic.php?p=1273556#p1273556
AAAHogEx
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Re: [AI] AAAHogEx

Post by AAAHogEx »

version 95 released!

・[Fix] Rare crash in pathfinder
・[Fix] Updating rails sometimes updates other routes or fails
・[Fix] Trains getting stuck
xarick
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Re: [AI] AAAHogEx

Post by xarick »

Found a crash on version 101
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Unnamed, 2022-10-24.sav
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Formerly known as Samu
AAAHogEx
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Re: [AI] AAAHogEx

Post by AAAHogEx »

xarick wrote: 14 Apr 2025 19:58 Found a crash on version 101
Thanks as always for the report, xarick.

I’ve uploaded the fixed version to Bananas as version 102.

[Fix] A possible crash when using aircraft
[Change] Improved long-term profitability when inflation and infrastructure maintenance are enabled
xarick
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Re: [AI] AAAHogEx

Post by xarick »

AAAHogEx blocks its own ships with depots.
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Captura de ecrã 2025-04-24 214721.png
Captura de ecrã 2025-04-24 214721.png (733.33 KiB) Viewed 106 times
ship blocked.sav
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Formerly known as Samu
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