AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

Town Commercial Industries.

After reading what "RoyalExamination9410" and "Quast65" mentioning.

I convinced we don't really need the buildings in AuzTownSetInd as we already have those building in the object sets.

So I plan to try something a bit different with just Signs, Monuments, Parks, fountains and thing like that so they not affect the looks of town. Each item with accept a variety of Cargos.

In actual games depends if your playing "Temperate", "Sub-arctic" or "sub-tropic" what the towns accept. My intendion for the item that builds in the middle of town accepts FOOD, GOODS and WATER. Than the other items scattered on the outskirts will accept a variety of cargos and hope from these we can add object building which will turn them into Industries.

Hope you understand what I mean.

Hope to work on that idea between now and the weekend and see how it looks.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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2TallTyler
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Re: AuzObjects

Post by 2TallTyler »

For what it's worth, the days of having to code town buildings as industries or objects in order to manually place them may be nearly over. :)

OpenTTD 15 will most likely include a tool to place houses manually (the tool is already in Scenario Editor in 15.0-beta1, we just need to enable it in-game) and protect them from being replaced during town growth.

Something to think about before you get too deep setting up a new industry set. ;)
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

GarryG wrote: 07 Jan 2025 08:01
Town Commercial Industries.

After reading what "RoyalExamination9410" and "Quast65" mentioning.

I convinced we don't really need the buildings in AuzTownSetInd as we already have those building in the object sets.

So I plan to try something a bit different with just Signs, Monuments, Parks, fountains and thing like that so they not affect the looks of town. Each item with accept a variety of Cargos.

In actual games depends if your playing "Temperate", "Sub-arctic" or "sub-tropic" what the towns accept. My intendion for the item that builds in the middle of town accepts FOOD, GOODS and WATER. Than the other items scattered on the outskirts will accept a variety of cargos and hope from these we can add object building which will turn them into Industries.

Hope you understand what I mean.

Hope to work on that idea between now and the weekend and see how it looks.
That's a good idea, we can make customized industrial/commercial premises with your objects as we see fit. The sign is just there to show it is the industry.
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GarryG
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Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 07 Jan 2025 21:22 That's a good idea, we can make customized industrial/commercial premises with your objects as we see fit. The sign is just there to show it is the industry.
Shall work on this idea later today.

I looked at a game using the buildings idea and the town gets clattered with them every where. So shall work on this other idea instead.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

Auz Town Extra Cargos

I made a set with 5 items.

:Fountains
:Monuments
:Playground
:Shopping Mall
:Industry Estate

These the signs I did so far.
Signage.png
Signage.png (51.11 KiB) Viewed 1292 times
Not sure yet how to stop them clattering, but can always delete those not wanted.

A small town I used to live in had Livestock Sale Yards and Markets. Wonder if I able to add something to the small towns as well to represent these.
2TallTyler wrote: 07 Jan 2025 15:44 For what it's worth, the days of having to code town buildings as industries or objects in order to manually place them may be nearly over.
But as 2TallTyler has mention .. maybe this project be obsolete before it finished.

Shall see what happens.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 08 Jan 2025 03:11
Auz Town Extra Cargos

I made a set with 5 items.

:Fountains
:Monuments
:Playground
:Shopping Mall
:Industry Estate

These the signs I did so far.
Signage.png
Not sure yet how to stop them clattering, but can always delete those not wanted.

A small town I used to live in had Livestock Sale Yards and Markets. Wonder if I able to add something to the small towns as well to represent these.
2TallTyler wrote: 07 Jan 2025 15:44 For what it's worth, the days of having to code town buildings as industries or objects in order to manually place them may be nearly over.
But as 2TallTyler has mention .. maybe this project be obsolete before it finished.

Shall see what happens.
Maybe add a big diagonal sign like that INFRA screenshot with the Ikea, signs for gas stations and malls, maybe?
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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GarryG
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 08 Jan 2025 04:10 Maybe add a big diagonal sign like that INFRA screenshot with the Ikea, signs for gas stations and malls, maybe?
Tried several ideas but the signs are to cluttered around the town edges. So wonder if change the idea to maybe some buildings but still do the same purpose as if they signs.

Another idea maybe I could made it an addition to OTIS Industry set? Have the signs place close to town.

Shall ponder on this idea a bit more.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

Auz Town Extra Cargos V2

Subject: Made alterations to the items that accept different cargos.

Instead of the signs I use houses that way it looks nicer and the edge of the towns not clattered with signs.

1. Monument .. population >= 500 .. accepts Food, Goods, Parcels, Water, Gold, Valuables, Diamonds
2. Cottage .. population >= 150 .. accepts cargos associated with a shopping center.
3. Cottage .. population >= 300 .. accepts cargos associated with secondary industries.
4. Cottage .. population >= 350 .. accepts cargos associated with a textile and paper mills
5. Cottage .. population >= 400 .. accepts grains and cargos associated with a flour mills, food producers and alcohol makers.

I could change these items images to be same as in the original Transport Tycoon so pieces not look odd.

In the mean time your welcome to TEST what I did and see if like. Comments appreciated.
Attachments
Auz Town Extra Cargos.png
Auz Town Extra Cargos.png (121.91 KiB) Viewed 780 times
AuzTownExtraCargosV2.grf
(47.07 KiB) Downloaded 11 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

GarryG wrote: 11 Jan 2025 10:14
Mrsunman wrote: 08 Jan 2025 04:10 Maybe add a big diagonal sign like that INFRA screenshot with the Ikea, signs for gas stations and malls, maybe?
Tried several ideas but the signs are to cluttered around the town edges. So wonder if change the idea to maybe some buildings but still do the same purpose as if they signs.

Another idea maybe I could made it an addition to OTIS Industry set? Have the signs place close to town.

Shall ponder on this idea a bit more.
Hm ok, thought there could only be one industry per town? For example Flefingbury only having one coal mine? The signs you made the other day also look good as objects.

On top of cottages, add a little coffee kiosk? Not sure about Australia but these are a common fixture in parking lots across North America. It can also accept the food/commercial cargoes
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GarryG
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Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 13 Jan 2025 07:54 Hm ok, thought there could only be one industry per town? For example Flefingbury only having one coal mine? The signs you made the other day also look good as objects.
On top of cottages, add a little coffee kiosk? Not sure about Australia but these are a common fixture in parking lots across North America. It can also accept the food/commercial cargoes
Biggest problem is when I add anything I have to give it a substitute number at it replaces that building from the original Transport Tycoon set.

I going to try something else when get chance and use the actual buildings from Transport Tycoon that way we not notice the clatter.

The idea with signs and cafe buildings can be objects.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzTownExtraCargos

Subject: Using buildings from Transport Tycoon original game to accept a variety of cargos.
Normal town.png
Normal town.png (95.26 KiB) Viewed 479 times
Image if the town accepted extra cargos like a town would normally accept.

But you not need to build a railway station, bus station and truck stations close to the center to have the town accept cargos.

I working on idea of the houses around the outskirts of the towns to accept something.

Hope to do some of the work to it this afternoon and if I not finish is will have to wait till weekend to continue with it.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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OzTrans
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Re: AuzObjects

Post by OzTrans »

GarryG wrote: 13 Jan 2025 09:25 Biggest problem is when I add anything I have to give it a substitute number as it replaces that building from the original Transport Tycoon set.
The substitute building is only used when your GRF is not available when loading a game. Therefore, you can use the same substitute ID for more than one of your buildings. The only thing that matters is, it must be of the same size.

E.g you can use the substitute IDs 0x20-0x23 (Modern Stadium) for all of your 2x2 buildings. All other properties you can set as you wish.
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzTownExtraCargos

Subject: I give up .. at least for the time being.

All the ideas not working properly like I had hoped.

Time to try and return to one of my other projects.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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