Hello everyone,
I have decided to re-create my old Food Mod. There is an older topic about this mod, but that topic dates back all the way to 2013 and became a mess. So I decided to make a new topic for it. This topic tells you everything you need to know and has a new download for the mod.
What's the Food Mod ?
Like most of you people know by now, it's an extension of the already existing food-cyclus in the game. This is a food mod which will have a few new cargo's and industries in it.
There will also be a new GRAIN.dat, FOOD.dat, LIVESTCK.dat and GRAPES.dat in it (so the old ones will be overwritten, but that's optional), because of the high decall rates in the old files for food and beverages. I always prefer to make long runs with my trains, transporting food and beverages from one side of the map to the other side. The payrates for this kind of cargo is very low because the food might get spoiled if it's being transported or stored for too long. In the present day our food and beverages has a much longer best-before date because it's processed through pasteurization or preservation.
To play this mod in all of it's glory, you must also select the oil-wells otherwise most of the cargo cannot be produced...Or you can choose their city-version counterparts if you want to leave more spots open for other industries. These city-industry counterparts will be included in the download. These include the Flourmills, Oilwells, Bauxite Mines (made by me) and the Coal and Iron Ore Mines (made by Digidampfman and used with his permission).
A few 'new city-buildings' will accept wool, sugar, meat, drinks and clothing as well. I have turned some buildings into a supermarket (wich will accept clothing, food, meat, drinks and milk), a butcher (wich accepts meat) a clothing-store (wich accepts clothing) and a church (wich is also the salvation army where clothing, meat, food and drinks can be delivered). Also some of the offices will be converted to accept paper, drinks and foods. Via this way these new cargo's can also be delivered in the city as well and not just to the industrie-buildings. Also...2 versions of the Flourmill that can be used as a city-building are now included. They both produce (a little amount) Food and Mail, and they accept Mail and (the maximum amount) Grain. One can be build by the city (and destroyed as well), the other one (marked as "ID" in the buildings name) can only be build in the editor and is indestructable. The downloads for the city-industries can also be found in my description under each post I make.
The mod can be run on every standard game and works in the original Locomotion as well as Openloco.
Proper credits have been given to the people who contributed to this mod, if there are any updates or changes you can always find them in this first post. There isn't much that will change at this point, perhaps some industries will recieve an update in their visual appearence, but I'm not sure about that...I'm working together with a familiar person on that.
Installing:
If you download the RAR.file, unpack it somewhere. When unpacked you get the following files:
Food Mod Buildings (folder)
Food Mod Cargo (folder)
Food Mod Industry (folder)
Food Mod Vehicles (folder)
Soldier Summit Food-Mod (scenario)
Readme-file "Food Mod Final Version"
Place the DAT.files from the 4 folders manually in your ObjData-folder. Place the scenario in the Scenario-Folder. In the Readme.file you can find more detailed information about this mod, so I suggest you read it.
If you have any questions regarding this mod they can be asked in this forum or on the Discordpage of Openloco.
Have fun with it
Regards,
Emperor Darth Sidious
All works released by Emperor Darth Sidious (me) are now avaliable under the CC BY-NC-SA license, topic can be found here.
[RELEASE] The Food-Mod "Final Version"
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- Emperor Darth Sidious
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[RELEASE] The Food-Mod "Final Version"
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- Food Mod Final Version.rar
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:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
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