Improved Town Industries

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kamnet
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Re: Improved Town Industries

Post by kamnet »

erazortt wrote: 15 Dec 2023 20:46 Now what bugs me a lot, is that both v1 of ITI and ITL are not available anymore. So, I compiled the very last commit of both from github myself and use them like that, but wouldn't it be possible to handle this like FIRS does, and also have the old versions still available?
Nah, you won't get roasted. If 2TallTyler still has the source code I'm sure he'll be happy to provide a copy.
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Re: Improved Town Industries

Post by 2TallTyler »

No crucifiction required. ;)

I have no issues with people playing the older version. But it was my first industry set and had some oddities and bugs (v2 has more of both, naturally :roll: ), chief of which was requiring an older version of ITL. I didn't want to figure that out, so I just replaced it.

With that said, you are not the first person to request it. So I pulled the last release of version 1, merged it with the ITL Houses release at that time, and released it as ITI Classic, on Bananas or here: https://github.com/2TallTyler/iti-classic

It's not really supported, but let me know if there are any glaring bugs and I'll fix them. (I'll also accept PRs to clean stuff up, if anyone is so inclined.)

Merry Christmas, everyone. :)
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Re: Improved Town Industries

Post by erazortt »

2TallTyler wrote: 18 Dec 2023 02:17 So I pulled the last release of version 1, merged it with the ITL Houses release at that time, and released it as ITI Classic, on Bananas or here: https://github.com/2TallTyler/iti-classic
Awesome, great! Thanks a lot!
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Re: Improved Town Industries

Post by chujo »

Thank you, I've been cherishing my copy of the older version, good to know it's safe and sound in the bosom of Bananas.
It's a shame that older versions of newgrfs aren't available for download.
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Re: Improved Town Industries

Post by thatsjustit »

I've been trying to play with this but I get an error message upon world gen. "The NewGRF "Improved Town Industries 2.9" has returned a fatal error: Unknown Action 0 property 0x1E (sprite 918)"

Also, Renewed Village Growth gives an error message as well when both are turned on. But that may be because of the error message for ITI
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Re: Improved Town Industries

Post by peter1138 »

It needs the OpenTTD 14 beta.
He's like, some kind of OpenTTD developer.
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Re: Improved Town Industries

Post by thatsjustit »

That did the trick, thank you!
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Re: Improved Town Industries

Post by thatsjustit »

I get this error window popping up if I try to open the industry chain for either the Steel Mill or the Building Materials Factory. But every other industry chain opens just fine. When the error pops up, the game either becomes unresponsive, or the game screen turns black, and I can't close the game or the error window without using the task manager to kill the operation Image
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Re: Improved Town Industries

Post by kamnet »

thatsjustit wrote: 16 Feb 2024 04:14 I get this error window popping up
What version number of ITI are you using, and what version number of OpenTTD are you using?
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Re: Improved Town Industries

Post by peter1138 »

thatsjustit wrote: 16 Feb 2024 04:14 I get this error window popping up if I try to open the industry chain for either the Steel Mill or the Building Materials Factory. But every other industry chain opens just fine. When the error pops up, the game either becomes unresponsive, or the game screen turns black, and I can't close the game or the error window without using the task manager to kill the operation Image
Ah yes, that's a bug present in the OpenTTD beta. I think you might need a nightly at the moment until the next beta/rc is released. Sorry!
He's like, some kind of OpenTTD developer.
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Re: Improved Town Industries

Post by thatsjustit »

kamnet wrote: 16 Feb 2024 07:15
thatsjustit wrote: 16 Feb 2024 04:14 I get this error window popping up
What version number of ITI are you using, and what version number of OpenTTD are you using?
2.9 and 14.0-beta3
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Re: Improved Town Industries

Post by eV_Vgen »

Hello, 2TallTyler!

Would you consider putting mail as cargo back in ITI 2? It may appear redundant from a gameplay perspective, but a lot of newGRF vehicle sets have dedicated parcel carriages of varying speeds and capacities, which are being reduced to eye-candy by ITI.
I could probably try and build a local version of ITI myself, but I was thinking of including this set in a public scenario, and having it rely on non-bananas content would be defeating its purpose. Having tested other popular industry sets, ITI is probably the best one out there with a Vanilla+ experience feel that I am going for.
Seeing as I am not the only one lamenting the disappearance of mail, maybe this suggestion wouldn't come off as a simple annoyance. :roll:

Thanks.
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Re: Improved Town Industries

Post by 2TallTyler »

Yes, I am open to that. I originally excluded it in order to generate Waste, but with the new town production effects in OpenTTD 14, we can have both.

I am pretty busy right now, but if you open a PR I will be happy to work with you to get it merged and released on Bananas so everyone can enjoy it. I would suggest moving Waste to a different ID and restoring Mail to its traditional ID 2.
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Re: Improved Town Industries

Post by chlorine »

I tried a game with this set and found it extremely interesting, thanks for providing it!

Is it possible to play it on a very flat map? One of the earlier posts said that there was an option to remove elevation requirements but I can't find it and I get an error message saying there are no suitable places for iron ore mine. I have version 2.12.
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Re: Improved Town Industries

Post by 2TallTyler »

The NewGRF parameter hadn't made the transition from version 1, but I have just added it back and released 2.13 for you. :)
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Re: Improved Town Industries

Post by chlorine »

2TallTyler wrote: 03 Sep 2024 14:31 The NewGRF parameter hadn't made the transition from version 1, but I have just added it back and released 2.13 for you. :)
Wow, thanks so much! :) I'm happy to be able to try it out tonight. :)
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Re: Improved Town Industries

Post by Malcolm »

Hi! I decided to try playing OTTD with ITI, ITL and RVG, but I had a few questions:

1. I'm not sure I understood which version to download. There are "ITI Classic" and "Improved Town Industries" on Bananas. The link from "ITI Classic" leads to GitHub "Improved Town Industries", and from "Improved Town Industries" to GitHub "Improved Town Industries 2".
It seems the correct version on Bananas is "Improved Town Industries", right?

2. All factories can produce and receive passengers. But there are no passengers in the production requirements. Do I need to deliver passengers in order for production to go on? What happens if I don't take passengers away from the factory?

3. As I understand it, the first version of ITI implemented the gradual emergence of the industry at the start of the game in the 18th or 19th century. And the current version does not have this? Not planned?

4. I found an mistake in the translation into Russian. All forests produce "magazines" (журналы) instead of "logs" (брёвна) :lol: . I think the reason is that the word "log" can be translated into Russian as a long round processed tree trunk (бревно) and as an error log (журнал ошибок). And the word "журнал" can be translated into English as a "magazine" and as a "log". The correct translation will not be "журналов" but "брёвен" (plural, the second declension of the word "бревно" (log))
Last edited by Malcolm on 12 Dec 2024 20:13, edited 3 times in total.
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Re: Improved Town Industries

Post by Argus »

I think that the passengers in this case are just simulating people commuting to and from work.
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Re: Improved Town Industries

Post by 2TallTyler »

Malcolm wrote: 11 Dec 2024 19:20 1. I'm not sure I understood which version to download. There are "ITI Classic" and "Improved Town Industries" on Bananas. The link from "ITI Classic" leads to GitHub "Improved Town Industries", and from "Improved Town Industries" to GitHub "Improved Town Industries 2".
It seems the correct version on Bananas is "Improved Town Industries", right?
Yes, Improved Town Industries is the version 2 of this mod. ITI Classic is the old version 1, which is bundled with a compatible version of ITL Houses. I described the change earlier in this thread -- version 2 is pretty much a full remake.
Malcolm wrote: 11 Dec 2024 19:20 2. All factories can produce and receive passengers. But there are no passengers in the production requirements. Do I need to deliver passengers in order for production to go on? What happens if I don't take passengers away from the factory?
This just simulates workers commuting to and from work, it has no effect on anything. I just like building stations for my workers to make the world feel busier. :)
Malcolm wrote: 11 Dec 2024 19:20 3. As I understand it, the first version of ITI implemented the gradual emergence of the industry at the start of the game in the 18th or 19th century. And the current version does not have this? Not planned?
That's correct. The "one secondary industry per city" mechanic would easily be a footgun for players to fill all cities with available industries and be unable to place newly-invented industries later.
Malcolm wrote: 11 Dec 2024 19:20 4. I found an mistake in the translation into Russian. All forests produce "magazines" (журналы) instead of "logs" (брёвна) :lol: . I think the reason is that the word "log" can be translated into Russian as a long round processed tree trunk (бревно) and as an error log (журнал ошибок). And the word "журнал" can be translated into English as a "magazine" and as a "log". The correct translation will not be "журналов" but "брёвен" (plural, the second declension of the word "бревно" (log))
Thanks, I see your GitHub comment about this and will handle it there as I don't check the forums often. :)
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Re: Improved Town Industries

Post by Malcolm »

I've already posted it on github. I'll repeat it here just in case.

As I understand it, secondary industry can only be built in cities (the names of which have "city" written in brackets).

In Russian, there is no division into a town and a city. And all the towns in the game are called "город". Therefore, in the Russian translation, not "city" is written in brackets, but "megapolis" (мегаполис).
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In the translation of the message about the impossibility of building a secondary industry, the word "city" was used, which is translated into Russian as "город". This causes misunderstanding and the feeling that NewGRF is broken. Until I switched to English, I couldn't understand why the game forbade me to build a facility.

it is necessary to replace the word "городом" with "мегаполисом" in the error message.
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And one more question:
In my 30 years of playing, not a single industry has closed down, although I do not serve all of them. Is this how it should be? Is industry closure disabled in this NewGRF?

.
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