UK Towns Set [v3.0/spiritual successor now out]

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joehtosis
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Joined: 25 Nov 2024 04:44

Re: UK Towns Set [v3.0/spiritual successor now out]

Post by joehtosis »

Fairyfloss wrote: 24 Aug 2024 19:48 So, starting with Full English in 1875 has the funky effect of generating cities that are intensely focused on providing green space...
Is there something that can be done to make Full English work better in the early years? Just making other buildings appear more so I don't end up with these "park cities" would be nice.
Full English.png
I have fixed this for my situation, however my method isn't great. I'm only sharing because there's something nice about this. I make use of the questionable 32bpp ez project grf, that's why I have these extra zoom level houses replacing the defaults. I would recommend using zbase instead, but this is what I have access to and what I prefer. I also have Improved Town Layouts so I don't get huge dense townhouse cities from the start. ITL doesn't really affect Full English but it does wrangle the default houses to behave in a way that matches the decentralized towns of Full English. Until this can be given some sort of bandaid to grow towns beyond a size of 500 in early starts, I think playing with default houses with ITL works. I'd say it might pair well with Open GFX 2 graphics but I don't think the town sprites are finished there.

Attachments:
Netava is defaults enabled with ITL.
Decin is defaults enabled without ITL while using zBase.
Attachments
photo_2024-12-02_17-32-47.jpg
(371.67 KiB) Not downloaded yet
photo_2024-12-02_17-33-04.jpg
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Last edited by joehtosis on 02 Dec 2024 22:45, edited 3 times in total.
Argus
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Location: Heart of the Highlands. Not Scottish. Czech.

Re: UK Towns Set [v3.0/spiritual successor now out]

Post by Argus »

I use ITL houses all the time, and there's also the uk town set 3 extrazoom, which has more older buildings,
If you don't insist on a 32bpp solution, there are plenty of options.
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Zephyris
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Re: UK Towns Set [v3.0/spiritual successor now out]

Post by Zephyris »

Fairyfloss wrote: 24 Aug 2024 19:48 So, starting with Full English in 1875 has the funky effect of generating cities that are intensely focused on providing green space...

Is there something that can be done to make Full English work better in the early years? Just making other buildings appear more so I don't end up with these "park cities" would be nice.

Full English.png
Hehe this is hilarious. I'll look into it!

*edit* Yeah, I see the issue. I remembered to make sure that there were houses available for the early years, but not houses _in all town zones_ available in the early years. So the town centres end up full of parks :)
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