[AI] AAAHogEx
Moderator: OpenTTD Developers
- Redirect Left
- Tycoon
- Posts: 7343
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: [AI] AAAHogEx
Whilst doing AI testing for the thread in my signature, AAAHogEx v88 crashed with the following message, and the save is included.
This test was done using non-standard (to my testing) procedure, on a sub-tropical map, and using a new to my tests AI (CoronaAI Fix). This was one of my new 'long-term' tests way beyond the normal years of previous tests, which I ended at 2150, starting at 2000 for a flat 150 years. This was an endless test to see how long an AI would last before failure, up to a maximum of 1000 years, as i have realistically no idea how long people play a save game for in in-game years. It doesn't appear to be recorded by the survey data, the current year of a save at exit/survey taken time.
I will leave it up to you whether either of these new variables in my testing were responsible for the crash, as i don't understand AI enough to debug it myself. If you need further info, let me know. Hopefully its one you can figure out! So maybe its an issue that could pop up after a few years of player, and i got lucky for slightly over 500 years, or if it is indeed a long-term play issue.
This test was done using non-standard (to my testing) procedure, on a sub-tropical map, and using a new to my tests AI (CoronaAI Fix). This was one of my new 'long-term' tests way beyond the normal years of previous tests, which I ended at 2150, starting at 2000 for a flat 150 years. This was an endless test to see how long an AI would last before failure, up to a maximum of 1000 years, as i have realistically no idea how long people play a save game for in in-game years. It doesn't appear to be recorded by the survey data, the current year of a save at exit/survey taken time.
I will leave it up to you whether either of these new variables in my testing were responsible for the crash, as i don't understand AI enough to debug it myself. If you need further info, let me know. Hopefully its one you can figure out! So maybe its an issue that could pop up after a few years of player, and i got lucky for slightly over 500 years, or if it is indeed a long-term play issue.
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- 2024-06-23 03_13_06-OpenTTD 14.1.png (67.99 KiB) Viewed 3346 times
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- AITEST62.sav
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Re: [AI] AAAHogEx
Thank you for your report. It seemed to be crashing under rather rare conditions. I believe it will be fixed in the newly released v89.Redirect Left wrote: ↑23 Jun 2024 02:23 Whilst doing AI testing for the thread in my signature, AAAHogEx v88 crashed with the following message, and the save is included.
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- Engineer
- Posts: 2
- Joined: 23 Jun 2024 02:58
Re: [AI] AAAHogEx
Hello AAAHogEx! I love using the AAAHogEx Ai playing with it as a competitor or just watching the Ai work like ants. but as a guy loves running freight trains with cabooses or Brakevans is it possible to make the AI run Freight Trains with Cabooses like the AI CivilAI? and there could be a cutoff year be around the late or early 1980s Since cabooses were rid off around that time
Re: [AI] AAAHogEx
Tell me what train newgrf you are using! I'll see what's in it to see if I can handle it.creeperspider96 wrote: ↑25 Jun 2024 06:07 Hello AAAHogEx! I love using the AAAHogEx Ai playing with it as a competitor or just watching the Ai work like ants. but as a guy loves running freight trains with cabooses or Brakevans is it possible to make the AI run Freight Trains with Cabooses like the AI CivilAI? and there could be a cutoff year be around the late or early 1980s Since cabooses were rid off around that time
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- Engineer
- Posts: 2
- Joined: 23 Jun 2024 02:58
Re: [AI] AAAHogEx
The AI I mostly use is the NARS (North American Renewal Set 2.52) and the US Train Set which features cabooses!
Re: [AI] AAAHogEx
I looked at it, but it's expensive for nothing effective...creeperspider96 wrote: ↑26 Jun 2024 03:10 The AI I mostly use is the NARS (North American Renewal Set 2.52) and the US Train Set which features cabooses!
Re: [AI] AAAHogEx
Got a crash report.
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- Unnamed, 2061-07-02.png
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- Unnamed, 2060-12-26.sav
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Formerly known as Samu
Re: [AI] AAAHogEx
Hello,
Not a crash, but I noticed a railway traffic jam and found railway depots with a different track-type to the main line. The track was previously electrified rail, so the depots were missed during an upgrade to monorail.
Regards,
Habu
Not a crash, but I noticed a railway traffic jam and found railway depots with a different track-type to the main line. The track was previously electrified rail, so the depots were missed during an upgrade to monorail.
Regards,
Habu
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- Grumpybottom Transport, 2027-12-01.png
- (11.53 MiB) Not downloaded yet
Re: [AI] AAAHogEx
A crash report with save is attached; the crash happens a few seconds after the saved-game resumes.
Regards,
Habu
Regards,
Habu
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- openttd_aaahogex_9v1.zip
- (1.69 MiB) Downloaded 22 times
Re: [AI] AAAHogEx
ive got another crash report
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- crashsave2.sav
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Re: [AI] AAAHogEx
Hello again! I am attempting the great feat of reaching 5000 trains with 14 instances of AAAHogEx's, but there were a few issues along the road.
I got 2 cases of an infinite recursion, and another 4 cases of 'null' parameter when 'integer' was expected.
Savegame is too large, I had to upload it to OneDrive
https://1drv.ms/u/c/23b29f3de45f6f1f/EU ... w?e=BAUY0b
I got 2 cases of an infinite recursion, and another 4 cases of 'null' parameter when 'integer' was expected.
Savegame is too large, I had to upload it to OneDrive
https://1drv.ms/u/c/23b29f3de45f6f1f/EU ... w?e=BAUY0b
Formerly known as Samu
Re: [AI] AAAHogEx
It's not a crash, but I don't think is is wanted behavior. When converting one line to monorail it messed up another line of their own company.
Lalalala
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