[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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joehtosis
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by joehtosis »

I could completely change my gameplay to work around this bug and I can even cheat and switch to the AI to delete the tile and replace it myself, or the developer or whoever maintains this could just populate the missing sprite with an already existing asset from the other road tiles as a quick fix until a proper asset can be developed. That's probably going to come off harsh and I apologize for that but I'm just pointing out a missing asset, I'm not interested in jumping through hoops over this.
VikCZ
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by VikCZ »

joehtosis wrote: 25 Nov 2024 22:29 I could completely change my gameplay to work around this bug and I can even cheat and switch to the AI to delete the tile and replace it myself, or the developer or whoever maintains this could just populate the missing sprite with an already existing asset from the other road tiles as a quick fix until a proper asset can be developed. That's probably going to come off harsh and I apologize for that but I'm just pointing out a missing asset, I'm not interested in jumping through hoops over this.
Yeah, I understand that, but you will have to wait a long time for the missing sprite to be fixed, because nothing much is happening at the moment. Although they wrote on their Facebook (link on the first page) that they are still working on the CZTR, I think this is not their biggest problem. Maybe just use another version of the road, where the city built it for you, but that's up to you. Have a nice day
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belgi
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by belgi »

joehtosis wrote: 25 Nov 2024 04:50
Both of the road segments labeled dalnice (1 or 2) both have a NOT SUPPORTED visual error when the road has a four way crossing/intersection.
Creates an eyesore when playing with AI once this road type becomes available.
And the city built it itself? I have never seen a city build a highway-type road on its own... And of course, on a highway-type road there are no - they don't build - cross intersections, but only T-type ones. Otherwise, the highway crosses at an elevated level...

Have a nice day
8-)
joehtosis
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by joehtosis »

And the city built it itself?
No, these roads were built by player AI.
you will have to wait a long time for the missing sprite to be fixed
Just reported it so the guy is aware. There's no expectations on my end.
That's all.
Last edited by joehtosis on 01 Dec 2024 08:42, edited 5 times in total.
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belgi
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by belgi »

joehtosis wrote: 01 Dec 2024 07:52
And the city built it itself?
No, these roads were built by player AI.
So you'll probably have to tell the AI ​​that it's building those roads badly... :lol:

Have a nice day. 8-)
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