JGR's Patch Pack

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Re: JGR's Patch Pack

Post by kamnet »

ColdIce wrote: 30 Sep 2024 14:21 Thank you for your response. I posted in Wallyweb's release page about the ISR bug.
For the other two, I will wait for a fix and for the other I will adapt.
Sadly, that fix is likely never coming from WallyWeb. He hasn't logged in for a long time and those of us who were in close communication with him have not heard from him for over a year and a half.
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Re: JGR's Patch Pack

Post by ColdIce »

kamnet wrote: 30 Sep 2024 17:02
ColdIce wrote: 30 Sep 2024 14:21 Thank you for your response. I posted in Wallyweb's release page about the ISR bug.
For the other two, I will wait for a fix and for the other I will adapt.
Sadly, that fix is likely never coming from WallyWeb. He hasn't logged in for a long time and those of us who were in close communication with him have not heard from him for over a year and a half.
That's sad, he had some nice projects. But silver lining: original ISR have different ID's from modified one, so i can load both of them without trouble. And now I know that it will not affect me for the next few years untill i finish my game.

LE: we have a fix for ISR stations from OzTrans => viewtopic.php?p=1271508#p1271508
The rest is confetti!
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Re: JGR's Patch Pack

Post by desertbus95 »

ColdIce wrote: 30 Sep 2024 19:08
kamnet wrote: 30 Sep 2024 17:02
ColdIce wrote: 30 Sep 2024 14:21 Thank you for your response. I posted in Wallyweb's release page about the ISR bug.
For the other two, I will wait for a fix and for the other I will adapt.
Sadly, that fix is likely never coming from WallyWeb. He hasn't logged in for a long time and those of us who were in close communication with him have not heard from him for over a year and a half.
That's sad, he had some nice projects. But silver lining: original ISR have different ID's from modified one, so i can load both of them without trouble. And now I know that it will not affect me for the next few years untill i finish my game.

LE: we have a fix for ISR stations from OzTrans => viewtopic.php?p=1271508#p1271508
It is sad, from what I understand, his close friends here suspect he passed away. No(?) activity has been coming from him at all online, so they suspect the worst.
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Re: JGR's Patch Pack

Post by Nathkel »

We all need to leave our account info in our homes or our will so loved ones can post a final obit for room-temperature users. :(
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Re: JGR's Patch Pack

Post by xxxvinniexxx »

Nathkel wrote: 04 Oct 2024 17:25 We all need to leave our account info in our homes or our will so loved ones can post a final obit for room-temperature users. :(
We all should have a "push me when i'm gone" button, which would automaticly post a memorandium of some kind in all the socials that you visit most
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Re: JGR's Patch Pack

Post by Redirect Left »

If people know their name, and birthday. It may be useful to look up obituaries for the locale they lived in. This is how I found out a friend I knew in Wisconsin, USA had passed. Gamers sometimes know people from far away, and notice when one strays from their usual pattern.
xxxvinniexxx wrote: 06 Oct 2024 08:10 We all should have a "push me when i'm gone" button, which would automaticly post a memorandium of some kind in all the socials that you visit most
In a way, my server does this. If I do not login for more than 100 hours, it will text my phone asking me to do so. If i don't login within 12 hours after that, it is set to send a message to family members to check in on me.
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Re: JGR's Patch Pack

Post by Denswillow »

Hey, I don´t know if someone has had this bug.

I have the savegame but the forums say it`s too big to send.
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crash report 2024.txt
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Re: JGR's Patch Pack

Post by JGR »

Denswillow wrote: 17 Oct 2024 16:01 Hey, I don´t know if someone has had this bug.

I have the savegame but the forums say it`s too big to send.
Thanks for letting me know, this appears to be an upstream bug so I've raised an issue there.
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Re: JGR's Patch Pack

Post by desertbus95 »

Hey, JGR. I noticed you take suggestions into consideration? I don't have any ideas right now, but I really like that and wanted to say thank you for this patch pack. You've done a great job and I can no longer will myself to play OpenTTD without your modifications. Thank you!
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Re: JGR's Patch Pack

Post by Sany »

Hello. I would like to thanks you JGR too, for continous development of JGR's patch pack, which I currenly find out in need of replace my old Chills patch pack.
I have built for really many years one of my 2048x2048 map with giant 8-way (2x4 ways to both directions) global train network in Chills, and it's still my favourite project to the future. There would be very nice to step to future with JGR, but I would only ask about for example "option" to compile my own version with copy-paste plugin?
I have read your reasons for not include this option to official version of JGR and understand them - but if would be a some way how to compile my own version of JGR with some of this funtion, it would be VERY VERY fine... beacuse you can imagine for example one complex of 8-way rail X crossing with all of needed side connections to build again, again, again... for me that huge wasting of time is not possible unfortunatelly.
What I only need to have option to clone this giant crossings by some easy way. Map is local and private only, so no there would be no harm to anyone if I would use this function :)
If anyone can help me for example by PM or here, how to solve this situation, I will be very gratefull.
Last edited by Sany on 02 Nov 2024 16:33, edited 2 times in total.
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Re: JGR's Patch Pack

Post by Walter Novotny »

Recently, during the game, I decided to decorate the landscape with decorative objects. However, it turned out that the construction of beaches, campgrounds, and fields creates large red spots on the map, which reduce its readability. It seems that there are cities there. Therefore, I have a question, would it be a good idea to add in the game settings the option not to display objects on the minimap, and instead display the color of the regular ground? The map could look more readable.
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Re: JGR's Patch Pack

Post by Argus »

While browsing github I came across this
https://github.com/JGRennison/OpenTTD-p ... issues/773
So why do the buses in the German road vehicle set only carry coal for me? Interestingly, some of them don't. I haven't noticed this problem with other vehicle sets.
I'll have to be careful when using the old sets. :)
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Re: JGR's Patch Pack

Post by Argus »

Phew. Google Translate messed it up a bit again. Hopefully that makes sense.
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Re: JGR's Patch Pack

Post by JGR »

Argus wrote: 24 Nov 2024 16:16 While browsing github I came across this
https://github.com/JGRennison/OpenTTD-p ... issues/773
So why do the buses in the German road vehicle set only carry coal for me? Interestingly, some of them don't. I haven't noticed this problem with other vehicle sets.
I'll have to be careful when using the old sets. :)
This is explained in the issue that you've linked?

It is due to this upstream change: https://github.com/OpenTTD/OpenTTD/pull/12646
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Re: JGR's Patch Pack

Post by Argus »

Yes, I noticed that and read it, but I didn't fully understand it. I don't know if it will be fixed or if it will be better not to use the old graphics...
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Re: JGR's Patch Pack

Post by Argus »

And as I feared, google turned the meaning around.
I didn't ask why those cars were carrying coal, but is it because of that error? :)
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Re: JGR's Patch Pack

Post by JGR »

Argus wrote: 24 Nov 2024 17:54 Yes, I noticed that and read it, but I didn't fully understand it. I don't know if it will be fixed or if it will be better not to use the old graphics...
I will not be doing any work on this, but it may well be improved upstream.
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Re: JGR's Patch Pack

Post by Uwe »

Argus wrote: 24 Nov 2024 16:16 While browsing github I came across this
https://github.com/JGRennison/OpenTTD-p ... issues/773
So why do the buses in the German road vehicle set only carry coal for me? Interestingly, some of them don't. I haven't noticed this problem with other vehicle sets.
I'll have to be careful when using the old sets. :)
JGR wrote: 24 Nov 2024 17:28
Argus wrote: 24 Nov 2024 16:16 While browsing github I came across this
https://github.com/JGRennison/OpenTTD-p ... issues/773
So why do the buses in the German road vehicle set only carry coal for me? Interestingly, some of them don't. I haven't noticed this problem with other vehicle sets.
I'll have to be careful when using the old sets. :)
This is explained in the issue that you've linked?

It is due to this upstream change: https://github.com/OpenTTD/OpenTTD/pull/12646
Oh, interesting. The GermanRV set is quite outdated I'm afraid, the last version was created about 10 years ago, and support for new cargo was at an infancy back then. So for the time being you are out of luck I fear. However, for various reasons I actually got back into OpenTTD this year and I am actually planning to update GermanRV to be at least more compatible, so this is definitely something I'll look into. Still, don't hold your breath, it's not likely to happen before the start of next year.

Regards,
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Re: JGR's Patch Pack

Post by Argus »

Okay, I'm aware of the problem, I'll be careful when choosing vehicles from old sets. Some of them are probably no longer repaired. :)
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