roadcrossing over multiple tracks
Moderator: OpenTTD Developers
roadcrossing over multiple tracks
Is it possible that no roadcrossing where made when more than 2 tracks has tp be cross?
Re: roadcrossing over multiple tracks
Towns build multi-track level crossings one road tile at a time.
If you set the town building mode to '2x2' or '3x3' grid, you can predict where roads will be and can place signals on the 'outside' tracks and that'll stop the road from being built by the town.
Also, there's a setting to prohibit towns from building level crossings entirely.
If you set the town building mode to '2x2' or '3x3' grid, you can predict where roads will be and can place signals on the 'outside' tracks and that'll stop the road from being built by the town.
Also, there's a setting to prohibit towns from building level crossings entirely.
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- Tycoon
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- Joined: 22 Feb 2011 18:34
Re: roadcrossing over multiple tracks
Or you could lower the middle tile edge, then towns can also not build a road across the track. Or, if you have set that towns build in a grid, you can place signals so that the tracks are blocked, or build tramway bridges/tunnels at those spots to force the towns to build a road over it (and then remove the tramway).
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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- Engineer
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Re: roadcrossing over multiple tracks
If you were tasked with designing an ideal town in a simulation game that balances efficient transportation with aesthetic appeal, how would you strategically place multi-track level crossings and road tiles to optimize traffic flow and prevent congestion, while also considering the impact of prohibiting level crossings?skc wrote: ↑01 Sep 2024 01:05 Towns build multi-track level crossings one road tile at a time.
If you set the town building mode to '2x2' or '3x3' grid, you can predict where roads will be and can place signals on the 'outside' tracks and that'll stop the road from being built by the town.
Also, there's a setting to prohibit towns from building level crossings entirely.
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