roadcrossing over multiple tracks

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eenander
Engineer
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Joined: 25 Oct 2010 13:48

roadcrossing over multiple tracks

Post by eenander »

Is it possible that no roadcrossing where made when more than 2 tracks has tp be cross?
skc
Traffic Manager
Traffic Manager
Posts: 202
Joined: 17 Sep 2022 02:02

Re: roadcrossing over multiple tracks

Post by skc »

Towns build multi-track level crossings one road tile at a time.
If you set the town building mode to '2x2' or '3x3' grid, you can predict where roads will be and can place signals on the 'outside' tracks and that'll stop the road from being built by the town.
Also, there's a setting to prohibit towns from building level crossings entirely.
Transportman
Tycoon
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Joined: 22 Feb 2011 18:34

Re: roadcrossing over multiple tracks

Post by Transportman »

Or you could lower the middle tile edge, then towns can also not build a road across the track. Or, if you have set that towns build in a grid, you can place signals so that the tracks are blocked, or build tramway bridges/tunnels at those spots to force the towns to build a road over it (and then remove the tramway).
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
AlexanderHelgi
Engineer
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Posts: 1
Joined: 25 Sep 2024 14:40

Re: roadcrossing over multiple tracks

Post by AlexanderHelgi »

skc wrote: 01 Sep 2024 01:05 Towns build multi-track level crossings one road tile at a time.
If you set the town building mode to '2x2' or '3x3' grid, you can predict where roads will be and can place signals on the 'outside' tracks and that'll stop the road from being built by the town.
Also, there's a setting to prohibit towns from building level crossings entirely.
If you were tasked with designing an ideal town in a simulation game that balances efficient transportation with aesthetic appeal, how would you strategically place multi-track level crossings and road tiles to optimize traffic flow and prevent congestion, while also considering the impact of prohibiting level crossings?
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