Hi there, I've loved playing with this GS but recently my friends and I have noticed some odd behaviour in our multiplayer games (and indeed, replicated during experiments in single player, so I'm not suggesting this is unique to multiplayer), that it can be very easy indeed to cause towns and cities to dramatically shrink very quickly despite all listed requirements on the town's information screen being met in each category. I am no GS whizz so I'm sure this is likely either a conflict or something that I have set up incorrectly or something to that effect, so please don't think that I am pointing fingers at your work. Are there any less obvious factors/parameters to look at when encountering this issue? I have replicated a town and a large city being served correctly, and it took significant excess over the required amounts before they would actually grow. Continually meeting the amounts and the towns showing that they were growing did not actually result in growth but dramatic shrinkage. I can understand where towns remove high population buildings and replace them with lower population ones, or even a fountain, pond etc which obviously does not hold any population at all, but I'm not talking about a little dip. In a matter of a few in game years, a town that has its requirements met reasonably above the minimum can halve in size.
Do you have any advice regarding this? We are using the latest version 10.1 from BaNaNas and the latest version of FIRS 5 as well.
Many thanks in advance for your kind help.
Roo
[GS] Renewed Village Growth 10.1 (RVG)
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Re: [GS] Renewed Village Growth 10.1 (RVG)
Hi Roo,DiscoRoo wrote: ↑30 Aug 2024 17:03 I have replicated a town and a large city being served correctly, and it took significant excess over the required amounts before they would actually grow. Continually meeting the amounts and the towns showing that they were growing did not actually result in growth but dramatic shrinkage. I can understand where towns remove high population buildings and replace them with lower population ones, or even a fountain, pond etc which obviously does not hold any population at all, but I'm not talking about a little dip. In a matter of a few in game years, a town that has its requirements met reasonably above the minimum can halve in size.
The growth does not change instantly, it moves slightly every month towards a value that represent the requirement fulfillment, so it can take a while till it really starts to grow.
I had this issue with Road NewGRF with a road that disallows to have buildings next to it (for example highway). Therefore there were no places where new buildings can appear and the towns started to dissapear.
The game script only changes how often the buildings can be built, there is no way of specifying when and where it should be built.
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Re: [GS] Renewed Village Growth 10.1 (RVG)
Been playing around with this GameScript, and it's really fun and (to an extent) self-explanatory. However, I do have one question relating to a message that appears in the town window: "Insufficient Infrastructure of Transportation" for a specific cargo. What on earth does this mean, and how do you resolve it?
I love distracting myself from my day job by doing my day job thanks to OpenTTD JGR!
Re: [GS] Renewed Village Growth 10.1 (RVG)
It is the town growth limiter, which stops the growth when the infractructure is lacking. That means that new houses were built, that produce pax and mail, but are not covered by transportation. You need to build inter/intracity transportation for those cargo types to have good enough coverage of the town buildings and not too many cargo at stops. Basicly build more pax and mail routes around the town to get rid of the message.Master Trams wrote: ↑16 Sep 2024 14:05 Been playing around with this GameScript, and it's really fun and (to an extent) self-explanatory. However, I do have one question relating to a message that appears in the town window: "Insufficient Infrastructure of Transportation" for a specific cargo. What on earth does this mean, and how do you resolve it?
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Re: [GS] Renewed Village Growth 10.1 (RVG)
Ahhh, ok... Welp, I guess my towns won't grow for the next 180 years until busses unlock! (I'm currently in 1705)Firrel wrote: ↑16 Sep 2024 19:02It is the town growth limiter, which stops the growth when the infractructure is lacking. That means that new houses were built, that produce pax and mail, but are not covered by transportation. You need to build inter/intracity transportation for those cargo types to have good enough coverage of the town buildings and not too many cargo at stops. Basicly build more pax and mail routes around the town to get rid of the message.Master Trams wrote: ↑16 Sep 2024 14:05 Been playing around with this GameScript, and it's really fun and (to an extent) self-explanatory. However, I do have one question relating to a message that appears in the town window: "Insufficient Infrastructure of Transportation" for a specific cargo. What on earth does this mean, and how do you resolve it?
I love distracting myself from my day job by doing my day job thanks to OpenTTD JGR!
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