Simcity 4 OpenTTD asset project ( SC4TTD )
Moderator: Graphics Moderators
Re: Simcity 4 OpenTTD draw Project
Thank you! I can definitely see some being employed in small Aussie towns, and I could definitely alter a few sc4 sprites to be more southern, if you'd fancy
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD draw Project
Progress has been a bit slow in the last few days, and I've been wondering since I've been currently doing the buildings in order from top to bottom. Should I change the order or make it more random so I can get some skyscrapers and townhouses done too?
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD draw Project
Just enjoy doing it like I do .. what ever I feel like doing when I get out of bed. I get bored working on same thing after awhile so change to something else and with luck will return to previous projects another day.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Simcity 4 OpenTTD draw Project
Wise words indeed
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
After three long weeks, I have finally finished all lowrise houses ( 61 of them to be exact ). What will I do next? well, the large variety of Townhouses, small apartments and duplexes is what. There's quite a lot to do still, but at least I've got ( In my opinion ) the most grueling part done . Attached is the ZIP file for all the houses if yall wanna have a play around with them. Cheers.
- Attachments
-
- Here's all the houses I've done. You may notice a few new mansions ;).
- showcase 4.png (202.15 KiB) Viewed 3097 times
-
- Openttd 4 Deluxe Sprites.zip
- Feel free to use these sprites in your packs, just make sure to abide the licensing and all.
- (216.7 KiB) Downloaded 54 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
Here's the first four apartments . two are modernized and two are early north american. enjoy.
- Attachments
-
- showcase 5.png (35.73 KiB) Viewed 2958 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
Managed to get a few more apartments done today, let me know what yall think
- Attachments
-
- showcase 6.png (50.62 KiB) Viewed 2874 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
Some more apartments and a new mansion . The buildings in the index are starting to look a little taller, too, so that's quite exciting .
- Attachments
-
- mansion showcase 2.png (14.33 KiB) Viewed 2375 times
-
- showcase 7.png (216.04 KiB) Viewed 2375 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
Spent all afternoon working on extra props for the set, and I may as well let yall play around with them. Have fun, feel free to use them for all your asset making purposes
- Attachments
-
- showcase 8.png (17.7 KiB) Viewed 2185 times
-
- objects 2.psd
- Here's the download to the pack, should have everything.
- (129.7 KiB) Downloaded 17 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
Nice progress! Do you think about creating some views from other sides too?
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
Not for the buildings, no, but definitely for the props!
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
For those who like old North American buildings, here's a few that will be included.
- Attachments
-
- showcase 9.png (32.59 KiB) Viewed 1726 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
Some tenements, still have 2 more of these style left to do before I can move onto more modern buildings, including a few rowhouses which will be neat. cheers.
- Attachments
-
- showcase 10.png (44.13 KiB) Viewed 1183 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
All very nice, but without the following, they are no good to me ...
a) No snowy variants.
b) Buildings are not also rotated to fit adjacent roads (e.g) driveways/street frontages.
c) No groundsprites (to be shown in transparent mode) with (e.g) basements to indicate there is a house on that tile.
a) No snowy variants.
b) Buildings are not also rotated to fit adjacent roads (e.g) driveways/street frontages.
c) No groundsprites (to be shown in transparent mode) with (e.g) basements to indicate there is a house on that tile.
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
A) I might do snowy variants, though I'd have to learn how to do it. Seems simple enough, and I'll likely do it at the end.OzTrans wrote: ↑05 Sep 2024 22:33 All very nice, but without the following, they are no good to me ...
a) No snowy variants.
b) Buildings are not also rotated to fit adjacent roads (e.g) driveways/street frontages.
c) No groundsprites (to be shown in transparent mode) with (e.g) basements to indicate there is a house on that tile.
B) Instead of rotations, I'll just add other buildings to fit those spaces, as well as trying to make them all-side inclusive.
C) I've added some ground sprites to indicate whether the building is Residential, Commercial and Industrial, and whether it is high or low density (Shown bellow)
I appreciate the advice though, And It's always nice to be given prompts
- Attachments
-
- Here's the zones. Green is residential, Blue is commercial and yellow/orange is industry.
- zone showcase.png (2.87 KiB) Viewed 388 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
Some more buildings, starting to see some taller apartments
- Attachments
-
- showcase 11.png (58.28 KiB) Viewed 310 times
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
I don't think players appreciate seeing just coloured squares. This I have in mind for groundsprites in transparent mode ...
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
I may end up changing them to be more similar to the following, though I do want to imply the zone type underneath. Thank you for the Tip
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
- 2TallTyler
- Director
- Posts: 544
- Joined: 11 Aug 2019 18:15
- Contact:
Re: Simcity 4 OpenTTD asset project ( SC4TTD )
It's tricky to speak for all players, but I don't mind the colored zone squares at all.
I will happily play with this set even without snow-awareness or road rotations, but I was surprised at how much road rotations added to my never-quite-released house set. Of course, I used rendered voxel shapes so rotations were free. But if you decide to add them, it's a very nice touch that adds a lot.
I will happily play with this set even without snow-awareness or road rotations, but I was surprised at how much road rotations added to my never-quite-released house set. Of course, I used rendered voxel shapes so rotations were free. But if you decide to add them, it's a very nice touch that adds a lot.
Who is online
Users browsing this forum: Argus, Bing [Bot] and 2 guests