Simcity 4 OpenTTD asset project ( SC4TTD )

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Mrsunman
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Re: Simcity 4 OpenTTD draw Project

Post by Mrsunman »

Thank you! I can definitely see some being employed in small Aussie towns, and I could definitely alter a few sc4 sprites to be more southern, if you'd fancy :D
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Re: Simcity 4 OpenTTD draw Project

Post by Mrsunman »

Progress has been a bit slow in the last few days, and I've been wondering since I've been currently doing the buildings in order from top to bottom. Should I change the order or make it more random so I can get some skyscrapers and townhouses done too?
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Re: Simcity 4 OpenTTD draw Project

Post by GarryG »

Mrsunman wrote: 28 Aug 2024 01:54 Progress has been a bit slow in the last few days, and I've been wondering since I've been currently doing the buildings in order from top to bottom. Should I change the order or make it more random so I can get some skyscrapers and townhouses done too?
Just enjoy doing it like I do .. what ever I feel like doing when I get out of bed. :D I get bored working on same thing after awhile so change to something else and with luck will return to previous projects another day. :D
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Re: Simcity 4 OpenTTD draw Project

Post by Mrsunman »

GarryG wrote: 28 Aug 2024 02:08 Just enjoy doing it like I do .. what ever I feel like doing when I get out of bed. :D I get bored working on same thing after awhile so change to something else and with luck will return to previous projects another day. :D
Wise words indeed :mrgreen:
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

After three long weeks, I have finally finished all lowrise houses ( 61 of them to be exact :D ). What will I do next? well, the large variety of Townhouses, small apartments and duplexes is what. There's quite a lot to do still, but at least I've got ( In my opinion ) the most grueling part done :lol: . Attached is the ZIP file for all the houses if yall wanna have a play around with them. Cheers.
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Here's all the houses I've done. You may notice a few new mansions ;).
Here's all the houses I've done. You may notice a few new mansions ;).
showcase 4.png (202.15 KiB) Viewed 3097 times
Openttd 4 Deluxe Sprites.zip
Feel free to use these sprites in your packs, just make sure to abide the licensing and all.
(216.7 KiB) Downloaded 54 times
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

Here's the first four apartments :D . two are modernized and two are early north american. enjoy.
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showcase 5.png
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by ColdIce »

Amazing work
The rest is confetti!
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

Managed to get a few more apartments done today, let me know what yall think :D
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showcase 6.png
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

Some more apartments and a new mansion :mrgreen: . The buildings in the index are starting to look a little taller, too, so that's quite exciting :D .
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mansion showcase 2.png
mansion showcase 2.png (14.33 KiB) Viewed 2375 times
showcase 7.png
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

Spent all afternoon working on extra props for the set, and I may as well let yall play around with them. Have fun, feel free to use them for all your asset making purposes :D
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showcase 8.png
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objects 2.psd
Here's the download to the pack, should have everything.
(129.7 KiB) Downloaded 17 times
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by luxtram »

Nice progress! Do you think about creating some views from other sides too?
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

luxtram wrote: 02 Sep 2024 17:31 Nice progress! Do you think about creating some views from other sides too?
Not for the buildings, no, but definitely for the props!
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

For those who like old North American buildings, here's a few that will be included. :mrgreen:
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showcase 9.png
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

Some tenements, still have 2 more of these style left to do before I can move onto more modern buildings, including a few rowhouses which will be neat. :D cheers.
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showcase 10.png
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by OzTrans »

All very nice, but without the following, they are no good to me ...

a) No snowy variants.
b) Buildings are not also rotated to fit adjacent roads (e.g) driveways/street frontages.
c) No groundsprites (to be shown in transparent mode) with (e.g) basements to indicate there is a house on that tile.
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

OzTrans wrote: 05 Sep 2024 22:33 All very nice, but without the following, they are no good to me ...

a) No snowy variants.
b) Buildings are not also rotated to fit adjacent roads (e.g) driveways/street frontages.
c) No groundsprites (to be shown in transparent mode) with (e.g) basements to indicate there is a house on that tile.
A) I might do snowy variants, though I'd have to learn how to do it. Seems simple enough, and I'll likely do it at the end.
B) Instead of rotations, I'll just add other buildings to fit those spaces, as well as trying to make them all-side inclusive.
C) I've added some ground sprites to indicate whether the building is Residential, Commercial and Industrial, and whether it is high or low density (Shown bellow)

I appreciate the advice though, And It's always nice to be given prompts :mrgreen:
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Here's the zones. Green is residential, Blue is commercial and yellow/orange is industry.
Here's the zones. Green is residential, Blue is commercial and yellow/orange is industry.
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

Some more buildings, starting to see some taller apartments :mrgreen:
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showcase 11.png
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by OzTrans »

Mrsunman wrote: 06 Sep 2024 01:46 C) I've added some ground sprites to indicate whether the building is Residential, Commercial and Industrial, and whether it is high or low density (Shown bellow)
I don't think players appreciate seeing just coloured squares. This I have in mind for groundsprites in transparent mode ...

Building Groundsprites A.png
Building Groundsprites A.png (703.58 KiB) Viewed 248 times
Building Groundsprites B.png
Building Groundsprites B.png (294.94 KiB) Viewed 248 times
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Mrsunman
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by Mrsunman »

OzTrans wrote: 06 Sep 2024 23:06 I don't think players appreciate seeing just coloured squares. This I have in mind for groundsprites in transparent mode ...


Building Groundsprites A.png

Building Groundsprites B.png
I may end up changing them to be more similar to the following, though I do want to imply the zone type underneath. Thank you for the Tip :D
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Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Post by 2TallTyler »

It's tricky to speak for all players, but I don't mind the colored zone squares at all. :wink:

I will happily play with this set even without snow-awareness or road rotations, but I was surprised at how much road rotations added to my never-quite-released house set. Of course, I used rendered voxel shapes so rotations were free. But if you decide to add them, it's a very nice touch that adds a lot.
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