Accept all cargo at station?

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
Quinch
Engineer
Engineer
Posts: 50
Joined: 15 Mar 2004 10:49

Accept all cargo at station?

Post by Quinch »

I have a general recollection that, in the olden days, the behaviour for a station was to start automatically loading any and all produced cargo within its catchement area - is there an option to re-enable that?
User avatar
jfs
Tycoon
Tycoon
Posts: 1766
Joined: 08 Jan 2003 23:09
Location: Denmark

Re: Accept all cargo at station?

Post by jfs »

There is still a hidden setting for it, that you can't access via the normal GUI.

In the original Transport Tycoon (and Deluxe), stations did indeed receive all cargo from all nearby producers all the time, even if it meant the station would never get a vehicle picking it up.
TTDPatch introduced a patch to change that called "selectgoods", where a station would only begin receiving a cargo when a vehicle attempts loading that type of cargo at the station, and until then the cargo is never delivered to the station, and doesn't get a rating.

The original behaviour was also implemented in OpenTTD first, and the TTDPatch behaviour offered an option, using the same name: "selectgoods". Then eventually, that setting was changed to be default on, and eventually hidden from the GUI too, since basically everyone played with it on.

You can still try turning it off in current OpenTTD versions with this console command:
set order.selectoods 0

And the same but with a 1 to turn it back on.
Quinch
Engineer
Engineer
Posts: 50
Joined: 15 Mar 2004 10:49

Re: Accept all cargo at station?

Post by Quinch »

Thanks! Until now, I've created a train that tried to load every single kind of cargo at each receiving station, but that was kind of awkward.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 5 guests