[AI] RailwAI

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2170
Joined: 10 Jan 2003 12:21
Location: Katowice, Poland

Re: [AI] RailwAI

Post by uzurpator »

RailwAI has trouble replacing some trains and has some very weird equipment choices - like three locomotives in a row for small trains even on fairly flat routes.
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All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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