Iron Horse trains - releases

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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

I've retrospectively added ">= 13.1" to the OpenTTD version check in Bananas.

There's nothing in the Horse grf to enforce this, but Bananas should restrict which OpenTTD clients it makes the grf available to.

Not sure what that does for JGRPP users though? :)
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Emperor Jake
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Re: Iron Horse trains - releases

Post by Emperor Jake »

It doesn't show up anymore in JGRPP, but there is the option in Bananas to set a JGRPP version as well :)
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Skarfester
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Re: Iron Horse trains - releases

Post by Skarfester »

I use Debian as well and I encounter the same problem with other newgrfs. 13.1 is not even in Sid, so I'm afraid we'll have to wait or try the binary.
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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

Iron Horse 3.2.0 now on bananas.

3.2.0 Release

Not savegame compatible with Iron Horse releases before 3.2.0.


Changes
  • Doineann is no longer replaced by Blackthorn, and will be available perpetually after introduction
  • added additional liveries for
    • Vigilant
    • Lemon
    • Esk
    • Mainstay
    • Vulcan
  • tweaked yellow Saxon livery to be more yellow
  • added black livery for randomised dump cars and hopper cars
  • Gargouille is introduced a little earlier
  • Falcon is now replaced by Rapid, not Onslaught, meaning Falcon no longer has very short period of availability
  • removed run cost malus for Vulcan, Dragon, Falcon, Defiant and Relentless
  • extended vehicle life of certain engines, mostly 'robust' electric locomotives, but also some steam and diesel locomotives
  • Slug power is increased slightly and now matches Centaur exactly
  • Dynamo power is increased slightly

Fixes
  • corrected wrong colour pixels in one livery for Swift
  • passenger coaches weren't properly aware of vehicle variants and were showing brake coaches when they shouldn't

Codechanges
  • switch lang files to TOML format
Last edited by andythenorth on 04 Sep 2023 06:13, edited 1 time in total.
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2TallTyler
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Re: Iron Horse trains - releases

Post by 2TallTyler »

\o/
Revenge_of_KioTheDev
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Re: Iron Horse trains - releases

Post by Revenge_of_KioTheDev »

andythenorth wrote: 02 Sep 2023 19:24 Iron Horse 3.2.0 now on bananas.

3.2.0 Release

Not savegame compatible with Iron Horse releases before 3.2.0.


Changes
  • Doineann is no longer replaced by Blackthorn, and will be available perpetually after introduction
  • added additional liveries for
    • Vigilant
    • Lemon
    • Esk
    • Mainstay
    • Vulcan
  • tweaked yellow Saxon livery to be more yellow
  • added black livery for randomised dump cars and hopper cars
  • Gargouille is introduced a little earlier
  • Falcon is now replaced by Rapid, not Onslaught, meaning Falcon no longer has very short period of availability
  • removed run cost malus for Vulcan, Dragon, Falcon, Defiant and Relentless
  • extended vehicle life of certain engines, mostly 'robust' electric locomotives, but also some steam and diesel locomotives
  • Slug power is increased slightly and now matches Centaur exactly
  • Dynamo power is increased slightly

Fixes
  • corrected wrong colour pixels in one livery for Swift
  • passenger coaches weren't properly aware of vehicle variants and were showing brake coaches when they shouldn't

Codechanges
  • switch lang files to TOML format
thank you for your efforts i always play with iron horse in my game
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