Iron Horse trains - releases

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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

I've retrospectively added ">= 13.1" to the OpenTTD version check in Bananas.

There's nothing in the Horse grf to enforce this, but Bananas should restrict which OpenTTD clients it makes the grf available to.

Not sure what that does for JGRPP users though? :)
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Emperor Jake
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Re: Iron Horse trains - releases

Post by Emperor Jake »

It doesn't show up anymore in JGRPP, but there is the option in Bananas to set a JGRPP version as well :)
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Skarfester
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Re: Iron Horse trains - releases

Post by Skarfester »

I use Debian as well and I encounter the same problem with other newgrfs. 13.1 is not even in Sid, so I'm afraid we'll have to wait or try the binary.
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andythenorth
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Re: Iron Horse trains - releases

Post by andythenorth »

Iron Horse 3.2.0 now on bananas.

3.2.0 Release

Not savegame compatible with Iron Horse releases before 3.2.0.


Changes
  • Doineann is no longer replaced by Blackthorn, and will be available perpetually after introduction
  • added additional liveries for
    • Vigilant
    • Lemon
    • Esk
    • Mainstay
    • Vulcan
  • tweaked yellow Saxon livery to be more yellow
  • added black livery for randomised dump cars and hopper cars
  • Gargouille is introduced a little earlier
  • Falcon is now replaced by Rapid, not Onslaught, meaning Falcon no longer has very short period of availability
  • removed run cost malus for Vulcan, Dragon, Falcon, Defiant and Relentless
  • extended vehicle life of certain engines, mostly 'robust' electric locomotives, but also some steam and diesel locomotives
  • Slug power is increased slightly and now matches Centaur exactly
  • Dynamo power is increased slightly

Fixes
  • corrected wrong colour pixels in one livery for Swift
  • passenger coaches weren't properly aware of vehicle variants and were showing brake coaches when they shouldn't

Codechanges
  • switch lang files to TOML format
Last edited by andythenorth on 04 Sep 2023 06:13, edited 1 time in total.
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2TallTyler
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Re: Iron Horse trains - releases

Post by 2TallTyler »

\o/
Revenge_of_KioTheDev
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Re: Iron Horse trains - releases

Post by Revenge_of_KioTheDev »

andythenorth wrote: 02 Sep 2023 19:24 Iron Horse 3.2.0 now on bananas.

3.2.0 Release

Not savegame compatible with Iron Horse releases before 3.2.0.


Changes
  • Doineann is no longer replaced by Blackthorn, and will be available perpetually after introduction
  • added additional liveries for
    • Vigilant
    • Lemon
    • Esk
    • Mainstay
    • Vulcan
  • tweaked yellow Saxon livery to be more yellow
  • added black livery for randomised dump cars and hopper cars
  • Gargouille is introduced a little earlier
  • Falcon is now replaced by Rapid, not Onslaught, meaning Falcon no longer has very short period of availability
  • removed run cost malus for Vulcan, Dragon, Falcon, Defiant and Relentless
  • extended vehicle life of certain engines, mostly 'robust' electric locomotives, but also some steam and diesel locomotives
  • Slug power is increased slightly and now matches Centaur exactly
  • Dynamo power is increased slightly

Fixes
  • corrected wrong colour pixels in one livery for Swift
  • passenger coaches weren't properly aware of vehicle variants and were showing brake coaches when they shouldn't

Codechanges
  • switch lang files to TOML format
thank you for your efforts i always play with iron horse in my game
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Re: Iron Horse trains - releases

Post by skc »

andythenorth wrote: 02 Sep 2023 19:24 Iron Horse 3.2.0 now on bananas.
I've just loaded up OpenTTD for the first time in quite a while, and seen this update to Iron Horse being available.

I started a new game, and got an error, which might be because I'm still running OTTD 13.0:
Iron Horse 3.2.0 fatal error, OTTD 13.0
Iron Horse 3.2.0 fatal error, OTTD 13.0
Iron Horse 3.2.0 Fatal Error.png (31.1 KiB) Viewed 563 times
This seems to be the same error that I got with Iron Horse 3.1 (albeit with a different sprite flagged):
Iron Horse 3.1.0 fatal error, OTTD 13.0
Iron Horse 3.1.0 fatal error, OTTD 13.0
Iron Horse 3.1 Fatal error.png (20.96 KiB) Viewed 563 times
Yes, I am aware of all the various options regarding updating to a newer version of OTTD, but it's not a 'big thing' for me at the moment - I have no qualms about compiling it and packaging to a .deb to allow me to 'dpkg -i' it if 13.5 should make an appearance.
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PikkaBird
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Re: Iron Horse trains - releases

Post by PikkaBird »

skc wrote: 27 Sep 2023 11:41 This seems to be the same error that I got with Iron Horse 3.1
And you're surprised that your outdated game that couldn't run this grf three months ago still can't run it? What was the point of this report?
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Re: Iron Horse trains - releases

Post by Argus »

This is not a bug, but expected behavior. Your version of tycoon doesn't support the new feature yet, which is basically what the message says. :)
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Re: Iron Horse trains - releases

Post by skc »

Argus wrote: 27 Sep 2023 20:05 This is not a bug, but expected behavior. Your version of tycoon doesn't support the new feature yet, which is basically what the message says. :)
Expected behaviour when installing a newGRF from within the game is that it will work seamlessly with the game - so getting this error message is NOT expected behaviour.
However, it would be reasonable for a creator of a newGRF to be aware that not everyone will be running a version of the game that supports the features they are using, and therefore would specify appropriate minimum requirements.
PikkaBird wrote: 27 Sep 2023 18:02
skc wrote: 27 Sep 2023 11:41 This seems to be the same error that I got with Iron Horse 3.1
And you're surprised that your outdated game that couldn't run this grf three months ago still can't run it? What was the point of this report?
No, I'm not at all surprised, as I knew that I wasn't able to run IH 3.1 with OTTD 13.0. I made my post for the sole purpose of making Andy aware that he appeared to have overlooked a step when he uploaded IH 3.2 to Bananas - namely the 'minimum version' field not set appropriately.

I have previously stated my 'reasons' for not running a version of OTTD later than 13.0, and those reasons haven't changed since IH 3.1 was released.
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Re: Iron Horse trains - releases

Post by Argus »

Edit: I'm sorry for the error when inserting the text
have you read the previous posts?
andythenorth wrote: 19 Jun 2023 11:53 I've retrospectively added ">= 13.1" to the OpenTTD version check in Bananas.

There's nothing in the Horse grf to enforce this, but Bananas should restrict which OpenTTD clients it makes the grf available to.

Not sure what that does for JGRPP users though? :)
If you can still download it, the fault is probably more with Bananas.
Last edited by Argus on 29 Sep 2023 16:15, edited 1 time in total.
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WolfRamXx
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Re: Iron Horse trains - releases

Post by WolfRamXx »

Argus wrote: 28 Sep 2023 12:01 Četl jste předchozí příspěvky?
I don't think he can speak our language...

andythenorth wrote: 28 Sep 2023 07:02 I've set the minimum requirement in Bananas to OpenTTD 13.4 for Iron Horse 3.2.0. This should prevent the issue recurring in future.
I'd bet that Banana will show it in outdated JGRPP versions still. Then again... i have no idea how this game works so maybe not.
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Argus
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Re: Iron Horse trains - releases

Post by Argus »

WolfRamXx wrote: 29 Sep 2023 06:56 I don't think he can speak our language...
:oops:
Thanks for the heads up, I pasted the wrong version of the text. :oops:
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Re: Iron Horse trains - releases

Post by WolfRamXx »

Argus wrote: 29 Sep 2023 16:21
WolfRamXx wrote: 29 Sep 2023 06:56 I don't think he can speak our language...
:oops:
Thanks for the heads up, I pasted the wrong version of the text. :oops:
Mistakes happen :D :wink:
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