New cargo types?
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- Engineer
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New cargo types?
Greetings,
I'm returning to OpenTTD and now there are new industries and cargo types such as beer, food, and fish. However, I cannot find a road vehicle to transport any of these three cargo types. What am I missing?
Thanks!
I'm returning to OpenTTD and now there are new industries and cargo types such as beer, food, and fish. However, I cannot find a road vehicle to transport any of these three cargo types. What am I missing?
Thanks!
- Redirect Left
- Tycoon
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Re: New cargo types?
These industries are not in vanilla OpenTTD. You're using additional mods, or GRFs. You need to make sure that you also have vehicles (probably a different GRF needed with vehicles) that can be refitted to carry those cargo, or carries the cargo without being refit.tipthewaiter wrote: ↑07 Jun 2023 18:43 Greetings,
I'm returning to OpenTTD and now there are new industries and cargo types such as beer, food, and fish. However, I cannot find a road vehicle to transport any of these three cargo types. What am I missing?
Thanks!
I don't entirely know if vanilla vehicles 'see' the new cargo and can be refitted to them, but it may be worth trying, and then if nothing else, we'll both learn something for future reference.
This is the refit button, it only appears if the vehicle is in a depot, and it'll list the different available cargo. This one is just lots of passenger stuff because it can be refitted to lots of different liveries those trains carried in the real world.
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Re: New cargo types?
This is now outdated advice since OpenTTD 12. All default vehicles can now carry all NewGRF cargoes as long as the NewGRF industry set adheres to the cargo standardization scheme, which pretty much every industry set developed in the last decade does.Redirect Left wrote: ↑07 Jun 2023 18:44 You're using additional mods, or GRFs. You need to make sure that you also have vehicles (probably a different GRF needed with vehicles) that can be refitted to carry those cargo, or carries the cargo without being refit.
So the key is to not be using an old copy of OpenTTD.
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- Tycoon
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Re: New cargo types?
Noted, so I guess the advice with using default vehicles & refitting works, or perhaps without refitting. I've never used an industry GRF, nor standard OpenTTD since probably 2015 outside of testing, as you can probably tell.
Either way, noted for any future threads that show up.
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- Tycoon
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Re: New cargo types?
Of course, it's possible that the developers have left something out here and there - quite likely in the case of XIS and AXIS, for example - but there shouldn't be a problem with basic FIRS now, at least I haven't noticed any.
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- Engineer
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Re: New cargo types?
As it turns out, I can't find a single road vehicle that can be refit to carry these additional cargos. I only noticed because I set up grain/livestock and got food instead of goods like always before! I have the latest release of OpenTTD installed. No idea what NewGRF I have in my list causing these other industries to pop up or how to find a road vehicle set to transport them.Redirect Left wrote: ↑07 Jun 2023 18:44
These industries are not in vanilla OpenTTD. You're using additional mods, or GRFs. You need to make sure that you also have vehicles (probably a different GRF needed with vehicles) that can be refitted to carry those cargo, or carries the cargo without being refit.
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- Tycoon
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Re: New cargo types?
So first of all, i presume you are using a desktop version of OpenTTD, from openttd.org? If not, let us know, I've never used the android port for example i dunno how 'vanilla' it is.tipthewaiter wrote: ↑09 Jun 2023 18:20 As it turns out, I can't find a single road vehicle that can be refit to carry these additional cargos. I only noticed because I set up grain/livestock and got food instead of goods like always before! I have the latest release of OpenTTD installed. No idea what NewGRF I have in my list causing these other industries to pop up or how to find a road vehicle set to transport them.
Drop back to the main menu, if you had these industries load by default, then i am guessing you have a GRF set to start with a new map from a previous older version, maybe? Drop to main menu, and bottom half of the menu is 'NewGRF Settings', click on that and it'll show what GRFs if any (I am hoping some else we've got bigger problems), now if you deselect them here, it'll only change future games. You cannot reliably alter GRFs in a game you're already playing.
If you want to keep the industries you have, I'm afraid we've exhausted my knowledge, as kamnet said earlier, modern versions of OpenTTD should 'see' new cargo anyway, so that's for people more in the know to help with. From the newgrf menu you could select scan online content, and see if you are using a really old GRF and there's an update for it that brings it up to the standards kamnet said should work.
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- Tycoon
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Re: New cargo types?
It's quite possible that he simply uploaded some game scenario with Firs, because if he doesn't even know how to get to the newgrf menu, how else would he get another industry there? The given scenario may have an error and the necessary vehicles may not start until later.
Re: New cargo types?
Uploading a copy of the savegame could be helpful.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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