AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

AuzRVAnimalsBikesAndPeople.
Subject: New release.

I been trying to figure out why some RVs in set are on wrong side of road and thought it is in the coding.

But it also in the graphics. So I need to make changes in coding and in graphics.

Might take me a few days or more to fix and when I do upload it, it will replace all previous versions.
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Re: AuzObjects

Post by Argus »

I thought it would be nice, since there are police stations and such, to have some border crossings and customs.
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Re: AuzObjects

Post by Quast65 »

Argus wrote: 29 May 2023 16:13 I thought it would be nice, since there are police stations and such, to have some border crossings and customs.
If you cross an Australian border, you get wet feet... :] :mrgreen: :P
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Re: AuzObjects

Post by Argus »

It is true :D
But they certainly have road checks there. :)
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 29 May 2023 16:48 If you cross an Australian border, you get wet feet...
Argus wrote: 29 May 2023 16:13 thought it would be nice, since there are police stations and such, to have some border crossings and customs.
We do have security along the coast called sharks and crocodiles.
The military set I was working on (and yet to finish) have the security entrances so probably could do a set of those for normal roads .. shall have a look when get chance.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Re: AuzObjects

Post by GarryG »

Auz Industry Objects Add Ons v12
Subject: Chimeys
Finally got a collection of industrial chimeys.

These are multi select and can find them in the menu called Odd Bits.
* The 1st ones have 9 different chimneys that go behind the north West side of the industry.
* The 2nd ones also have 9 different chimneys that go behind the North East side of the industry.
* The 3rd are fatty chimneys. There are 8 of them. 4 that go behind the West side of Industry and the other 4 go on the North East side.
* The 4th lot have 6 with buildings at the base. Only have the one direction and go in front of the South West side of buildings.

This image shows some of the chimneys.
Chimneys4.png
Chimneys4.png (60.24 KiB) Viewed 21828 times
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AuzIndObjectsAddOnsV12.grf
(22.02 MiB) Downloaded 103 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 31 May 2023 07:27 Finally got a collection of industrial chimeys.
As a person who grew up in a heavily industrialized area (there is even a hint to that place in my name) I absolutely love them, look great.

But from what set are the factory buildings themself that chimneys connect to?
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Re: AuzObjects

Post by GarryG »

ebla71 wrote: 31 May 2023 08:07 But from what set are the factory buildings themself that chimneys connect to?
Most of them are from FIRS 1.4.3 and a few given to me a few years ago by BornAcorn.

There is a object set on Bananas called Firs and Chips that has many of the Industry pieces.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 31 May 2023 09:22 There is a object set on Bananas called Firs and Chips that has many of the Industry pieces.
FIRS and CHIPS style objects - v0.1.10

Found it - thank you :D
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Re: AuzObjects

Post by GarryG »

I been a bit quiet with projects for a while. Just doing fiddly things as not in the mood for other things lately.

Looking at doing different cattle for the AuzRVAnimalsBikesAndPeople and also AuzFarmObjects.
Cattle.png
Cattle.png (7.41 KiB) Viewed 21604 times
The top 4 are dairy cattle
Guernsey, Ayrshire, Friesian and Jersey
and other 4 are beef cattle
Hereford, Hereford, Black Angus and Red Angus.

I thought these might go well on your farms depending what type of farm you have.

Busy next few days .. might get chance do more Friday and over the weekend.

Cheers
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects
Subject: Cattle


Made some cattle objects so you can use with your farms.

There are 8 types .. 4 dairy cattle and 4 beef cattle.
Dairy Cattle: Guernsey, Ayrshire, Friesian and Jersey
Beef Cattle: Hereford, Hereford, Black Angus and Red Angus.

There 9 random graphics for each type .. 6 with just the cows and 3 of them show the cows and their calves.
Cattle.png
Cattle.png (24.18 KiB) Viewed 21471 times
Hope you enjoy your weekend,

Cheers
Attachments
AuzFarmObjectsV25.grf
(11.93 MiB) Downloaded 50 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects
Subject: Milking Sheds

Thought if we going to have dairy cows then we should have some where to milk them so did some Milking Sheds.
MilkingSheds.png
MilkingSheds.png (68.61 KiB) Viewed 21393 times
You will find these in the Farm Buildings menu.
Attachments
AuzFarmObjectsV25.grf
(12.09 MiB) Downloaded 52 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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belgi
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Re: AuzObjects

Post by belgi »

GarryG wrote: 10 Jun 2023 04:48
AuzFarmObjects
Subject: Milking Sheds

Thought if we going to have dairy cows then we should have some where to milk them so did some Milking Sheds.
MilkingSheds.png
You will find these in the Farm Buildings menu.
That's awesome!
A cow with a milkmaid. And the tractor!
As soon as I can, I will try it!
I wish you a nice day!
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 10 Jun 2023 04:48 Thought if we going to have dairy cows then we should have some where to milk them so did some Milking Sheds.
I really like the animals but they are a bit "packed"

Do you still have space for either a single animal or at least only a small group, like 2-3?

I think you did something similar with the horses ....
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Re: AuzObjects

Post by GarryG »

ebla71 wrote: 12 Jun 2023 17:09 I really like the animals but they are a bit "packed"
Do you still have space for either a single animal or at least only a small group, like 2-3?
When look at photos of cows grazing most are spread out. See if I can remove some animals from the big groups and as you suggest only have 2 or 3 per tile.

I will do a new set with the cows bunched as if they are on their way to be milked or returning to the grazing paddock.
belgi wrote: 11 Jun 2023 22:58 That's awesome!
A cow with a milkmaid. And the tractor!
A cow with a milkmaid sounds good .. maybe do them with her and cow close to tile edge so they could be placed near a building or fence might look ok.

Farm Objects should have a tractor in the set already.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects
Subject: Ideas

Went for a train ride yesterday in the country and had a look at some ideas for the AuzFarmObjects and taking photos from the train window and getting some ideas.

* I notice cattle and horses grazing and most are not in groups. They graze on their own or maybe 1 or 2 close by.
* So I going to re-draw the cattle objects. Do them in 1, 2 and 3 cows per tile.
* Will make a separate lot for those with calves. Hope to do those in time for the weekend.

* Would any players like to add horse studs to their game? Could not get photos of what I seen as the sun was on that side of the train and window not very clean. Some places that had black fences and some had white fences? So if you like I try do both.

* Nearly all fences on the farms are the same.
* Just a variety of different gates so looking at changing the gate objects I done to multi-select so we can have a variety of gate types.
* Also corner fences I plan to make multi-select to give a variety.
* Fence posts are not black like I have in the game. They are grey weather timber post. So hope to re-colour what I did.

I have 47 photos to look through see what other additions I can add.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

AuzFarmObjectsV27
Subject: New Additions


Changelog:
* reduced the number of cattle per tile. Now have them 1's 2's and 3's per tile.
* separated the cattle with calves.
* Added cattle being herded.
* Add 8 varieties of horses. (For those who like to have horse studs in their game).
* Added new menu called Water Supply. I did this so windmills, dams and troughs are easier to find.

Tomorrow and weekend hope to improve the graphics to some fences in the AuzFenceObject set.
Attachments
AuzFarmObjectsV27.grf
(12.33 MiB) Downloaded 54 times
Horses Cows and Water.png
Horses Cows and Water.png (17.93 KiB) Viewed 20989 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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belgi
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Re: AuzObjects

Post by belgi »

GarryG wrote: 15 Jun 2023 04:55
AuzFarmObjectsV27
Subject: New Additions


Changelog:
* reduced the number of cattle per tile. Now have them 1's 2's and 3's per tile.
* separated the cattle with calves.
* Added cattle being herded.
* Add 8 varieties of horses. (For those who like to have horse studs in their game).
* Added new menu called Water Supply. I did this so windmills, dams and troughs are easier to find.

Tomorrow and weekend hope to improve the graphics to some fences in the AuzFenceObject set.
Coincidentally I was driving past a cow pasture today. And I have to confirm that you are right. A maximum of three cows graze together. But rather they have a circle of about 4 meters around them, in which they graze alone. He just lets the calves get closer to each other. On the contrary, the resting cows are together, maybe even 6 cows with calves lying on the grass.

The Water Supply is a good idea!
But I can't find the milkmaid...
Anyway, thanks for the amazing work!

Have a nice day
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Re: AuzObjects

Post by GarryG »

belgi wrote: 15 Jun 2023 17:55 But I can't find the milkmaid...
She milking the cow inside the barn. :D

Just need to think of a good setting to put the maid milking. Look weird if I place them in the middle of a tile. Any suggestions?
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects
Subject: Horses

Added some Horses and Horse Paddocks.
The horses are multi select and can be found in the Animals Menu
Horse Studs2.png
Horse Studs2.png (20.77 KiB) Viewed 20800 times
The Paddocks also multi selection and can be found in the Livestock Pens menu.
The Shelters with horses are multi select 1x1 tiles, The section with gates and water trough separate 1x1 tiles with 4 different gates.

Shortly will upload updated AuzFencesObjects and AuzFenceObjectsAddons.
Attachments
AuzFarmObjectsV28.grf
(12.54 MiB) Downloaded 43 times
AuzFarmObjectsV28Source.rar
(20.27 MiB) Downloaded 30 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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