Road Stops & Waypoints 4 (OUT NOW)

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

User avatar
ColdIce
Transport Coordinator
Transport Coordinator
Posts: 306
Joined: 25 Apr 2006 10:22
Location: Bucharest

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by ColdIce »

Thank you. That setting is very useful for me.
The rest is confetti!
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by Aegir »

Awesome, thanks Fridaemon! :D
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
fridaemon
Director
Director
Posts: 630
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by fridaemon »

ColdIce wrote: 17 Apr 2023 17:29 Thank you. That setting is very useful for me.
Glad You Like it. 8) I saw few screenshots and play my game and there were situations where I wanted to use passenger road stops as mail ones. So now there's this possibility. It took a lot of time but it was worth it.
Aegir wrote: 18 Apr 2023 03:06 Awesome, thanks Fridaemon! :D
Thank you! :) It took longer than i expected :mrgreen: I don't plan any big update with this set in near future, so I can put my interest to our building set finally. 8) Sorry for delay. :roll:
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
Argus
Tycoon
Tycoon
Posts: 1204
Joined: 16 Oct 2018 08:31
Location: Heart of the Highlands. Not Scottish. Czech.

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by Argus »

Those houses are great, finally something from the south of Europe, it's a shame you don't plan older things as well. :) Such a Dalmatian scenario with proper houses, that would be nice. :)
User avatar
SkiddLow
Route Supervisor
Route Supervisor
Posts: 390
Joined: 09 Jul 2012 00:44
Location: Surabaya
Contact:

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by SkiddLow »

I try to use "Road Stops & Waypoints" set first time, i make a 'Indonesian-style' Toll Road access (Toll Gates is a waypoint!)

Here's the screenshot that i tried to use this roadstop set :
Hawthorn & Co., 4 Jul 2020.png
Hawthorn & Co., 4 Jul 2020.png (167.45 KiB) Viewed 13893 times
However, some waypoints lack of 'drive on left lane' variants despite i'm playing drive on left lane in the roadways.
User avatar
fridaemon
Director
Director
Posts: 630
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by fridaemon »

SkiddLow wrote: 03 May 2023 02:56 I try to use "Road Stops & Waypoints" set first time, i make a 'Indonesian-style' Toll Road access (Toll Gates is a waypoint!)

Here's the screenshot that i tried to use this roadstop set :
Hawthorn &amp; Co., 4 Jul 2020.png

However, some waypoints lack of 'drive on left lane' variants despite i'm playing drive on left lane in the roadways.
Have to admit that I can't see any probles with toll gates ... or I don't know what you mean ?( there are all views which you can use as you need.
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by Quast65 »

While working on my soon to be released roadset, I noticed that I made a design mistake with the Dutch Style Roadstops that I donated to you.
Some of my roads always have a grass sidewalk, and when you place a Dutch drivethru roadstop on it, it will not show concrete pavement, because I did not draw that into the graphics (it now takes pavement from another underlay, that gets overridden by the grass).
I have corrected the graphics, would you be so kind to include those in a possible update of your GRF?
It only concerns drivethru stops, the terminus stops are ok.
Cheers!
DutchStationsWithPavement.rar
(39.24 KiB) Downloaded 81 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
fridaemon
Director
Director
Posts: 630
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by fridaemon »

Quast65 wrote: 03 Jun 2023 11:07 While working on my soon to be released roadset, I noticed that I made a design mistake with the Dutch Style Roadstops that I donated to you.
Some of my roads always have a grass sidewalk, and when you place a Dutch drivethru roadstop on it, it will not show concrete pavement, because I did not draw that into the graphics (it now takes pavement from another underlay, that gets overridden by the grass).
I have corrected the graphics, would you be so kind to include those in a possible update of your GRF?
It only concerns drivethru stops, the terminus stops are ok.
Cheers!
DutchStationsWithPavement.rar
Hi friend :) Give me few days, I'm gonna change it ;) I found another bug - with option "all passenger stations are included too" there are some invisible stations. I wanna draw some mail road stops in next days which could be part of next update.

Today I drew 2 new buildings. I have another approximately 20 buildings which have to be part of next update of my objects and building set 8) So give me week or two :lol:
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by Quast65 »

Cheers and no rush at all! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
networktycoon
Engineer
Engineer
Posts: 5
Joined: 29 May 2023 12:26

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by networktycoon »

fridaemon wrote: 03 Jun 2023 20:24 Today I drew 2 new buildings. I have another approximately 20 buildings which have to be part of next update of my objects and building set 8) So give me week or two :lol:
Awesome. Thank you for the great sets. By the way, does "a week or two" refer to a FABS update also, or only the road stops bug fix?
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by Aegir »

Are you hoarding sprites again Fridaemon? You're going to make a lot of work for me :mrgreen: .
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
fridaemon
Director
Director
Posts: 630
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by fridaemon »

networktycoon wrote: 05 Jun 2023 14:23 Awesome. Thank you for the great sets. By the way, does "a week or two" refer to a FABS update also, or only the road stops bug fix?
I spoke about road stops ;) FABS is in progress too. I draw 3 new buildings, tomorrow I'm gonna continue ;) Aegirs is waithing for spirites for ages :roll:
Aegir wrote: 06 Jun 2023 06:40 Are you hoarding sprites again Fridaemon? You're going to make a lot of work for me :mrgreen: .
Our garden and My cities are mostly done and I need fresh update to the game :) Now I'm back in drawing process :D
the proof
the proof
preview.png (65.53 KiB) Viewed 13337 times
This week I plan to draw Chinese waterfall skyscraper, planetarium and some other stuffs.
img-2023-06-06-20-58-05.png
img-2023-06-06-20-58-05.png (208.65 KiB) Viewed 13337 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
fridaemon
Director
Director
Posts: 630
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by fridaemon »

Road Stops & Waypoints 3.2.1
  1. changed spirites (added pavement versions of Dutch Bus Stops)
  2. fixed bug with non visible stations with parameter "all passenger stations are included too"
Attachments
roadstopsandwaypoints.grf
version 3.2.1
(8.2 MiB) Downloaded 147 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Quast65
Tycoon
Tycoon
Posts: 2661
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by Quast65 »

Thank you for the update!! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
fridaemon
Director
Director
Posts: 630
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by fridaemon »

Quast65 wrote: 06 Jun 2023 19:50 Thank you for the update!! :bow:
u r welcome :) mail stations will come later :)
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
Auge
Director
Director
Posts: 636
Joined: 23 Oct 2006 02:07
Location: Berlin

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by Auge »

Hello

Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?
Bildschirmfoto zu 2023-08-10 20-37-37.png
Bildschirmfoto zu 2023-08-10 20-37-37.png (20.48 KiB) Viewed 12835 times
I would like to reuse it as a road depot but want to be able to name the author and to clarify any possible licence issues first.

Thank you and tschö, Auge
User avatar
fridaemon
Director
Director
Posts: 630
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by fridaemon »

Auge wrote: 10 Aug 2023 18:58 Hello

Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?

Bildschirmfoto zu 2023-08-10 20-37-37.png

I would like to reuse it as a road depot but want to be able to name the author and to clarify any possible licence issues first.

Thank you and tschö, Auge
Hi ;) I drew these warehouses for my object set ;) So I'm an author. I mentioned only other authors in Road Stops set in readme file. My object set is under GPLv2, so you can use it.
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
Auge
Director
Director
Posts: 636
Joined: 23 Oct 2006 02:07
Location: Berlin

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by Auge »

Hello
fridaemon wrote: 11 Aug 2023 08:09
Auge wrote: 10 Aug 2023 18:58 Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?
Hi ;) I drew these warehouses for my object set ;) So I'm an author. I mentioned only other authors in Road Stops set in readme file. My object set is under GPLv2, so you can use it.
Thank you.

Tschö, Auge
User avatar
fridaemon
Director
Director
Posts: 630
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by fridaemon »

For Christmas there will be an update 4 as the gift 4 U. :twisted:

Thre will be approximately 70 new freight stations, mostly from Ufiby's depots and ISR/FIRS/CHIPS graphics ;)

With passenger stations it's weak. Many of you can do perfect things with drawing and you see many bus stops in your normal day which you would like to see in your game :P I offer you the opportunity to draw these stuffs and I'll code it for the next update. You will be mentioned of course :]

Below is a template. I'm here to help you with that. 8)
Attachments
example
example
1.png (22.84 KiB) Viewed 11705 times
template
template
2.png (21.34 KiB) Viewed 11705 times
template.psd
template PSD
(51.81 KiB) Downloaded 50 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
GarryG
Tycoon
Tycoon
Posts: 5876
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023

Post by GarryG »

fridaemon wrote: 02 Nov 2023 21:25 Many of you can do perfect things with drawing and you see many bus stops in your normal day which you would like to see in your game
Shall See what I can send you.
These images are of the bus interchange where I change buses. I get a bus from home to here then another bus from here to a railway station. The yellow bus you can see in one of the images is my bus waiting till time to start the run to take me home.
The shelter is designed so when it rains the seats still get wet. :D
Glendale 019.JPG
(370.73 KiB) Not downloaded yet
Glendale 024.JPG
(408.16 KiB) Not downloaded yet
I did make a version of this terminal for the Car Park Objects.
Here some templates of it.
Glendale.png
Glendale.png (5.34 KiB) Viewed 11692 times
Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 15 guests