Any good Ai's that don't bug out?

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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NSP_22
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Joined: 07 Jun 2022 17:31

Re: Any good Ai's that don't bug out?

Post by NSP_22 »

Recently i tested like 30 AIs on v13.0 and I was surprised how many of them (which was working fine years ago) does not even start or it goes into some kind of endless loop.
I also use around 120 GRFs, and tried out a lot of options, settings. - The grfs from ubify did confuse some of them badly.

[CivilAI, railwAI and TramAI are working ok for me]
:bow:
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