AuzObjects
Moderator: Graphics Moderators
Re: AuzObjects
Furthermore:
4. You have navigator markers in Auz Airport & Boating Objects, as well as in Auz Water Objects Addons. Those in Auz Airport & Boating Objects give more choice.
Keep those, remove the navigators from Auz Water Objects Addons, frees a couple of ID's there again
5. As you can see in the above picture, there is grass under the menu-graphic of the Navigators Markers.
That should be water, I think that in the code, you need to change the basetile to water.
Same for loads of the boats in Auz Airport & Boating Objects and a couple of boats in Auz Water Objects.
The thing is, that if you want some stuff inside an actual lake to be safe from flooding, you need to place objects with water graphics next to them on DRY cleared land.
Your graphics then stay grassy, if they get a water-base-tile they will look watery even when placed on dry land
4. You have navigator markers in Auz Airport & Boating Objects, as well as in Auz Water Objects Addons. Those in Auz Airport & Boating Objects give more choice.
Keep those, remove the navigators from Auz Water Objects Addons, frees a couple of ID's there again
5. As you can see in the above picture, there is grass under the menu-graphic of the Navigators Markers.
That should be water, I think that in the code, you need to change the basetile to water.
Same for loads of the boats in Auz Airport & Boating Objects and a couple of boats in Auz Water Objects.
The thing is, that if you want some stuff inside an actual lake to be safe from flooding, you need to place objects with water graphics next to them on DRY cleared land.
Your graphics then stay grassy, if they get a water-base-tile they will look watery even when placed on dry land
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Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
It's morning here now. A lovely 15 degrees out side and sunny.
Big reason why I not put them on Bananas yet. Some sets need adjustments not just in graphics but also in coding.
Today I'll work on the ice water and then after that see what repairs I can do to all the water sets.
Cheers
Some of those faults your findings, some I knew about and just not had chance to try fix and when did have chance completely forgot what the problem is.A couple of other things I noticed (both in Water Objects v15):
Big reason why I not put them on Bananas yet. Some sets need adjustments not just in graphics but also in coding.
Today I'll work on the ice water and then after that see what repairs I can do to all the water sets.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
My goal in life is to provide you with a never ending to-do-list
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
We'll get to the end of the list tomorrow .. but they say tomorrow never comes ..
EDIT:
You can test these if like. They have straight, outer curve and inner curve transition pieces to do along side ice roads.
Also some people ice skating and some ice water.
There under the Menu heading Frozen Water(Ice)
Tomorrow I see if I can make some river pieces with ice to go with the wide rivers that now available in OpenTTD.
These will be in the AuzWaterObjectsAddOn set as other set now full.
- Attachments
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- AuzWaterObjects.grf
- (4.2 MiB) Downloaded 62 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Nice, exactly what was needed!
However there are some issues....
1. Ice lakes Slope Aware:
One of the menu-graphics has water on both sides 2. Ice lakes Slope Aware:
The water is not moving...
Could it be that the watergraphics you put in are in 32bpp?
That way it wont recognise that it is animated water colors, recode in just 8bpp then
3. The Ice Transitions:
They all have the same issue I think as a lot of your other water objects, but with a twist..
In summer it looks like this when you place them on freshly demolished land next to a road to keep it from flooding: Which is good
But in winter (so when snow-line reaches it), it looks like this: Not good
Also when you place these objects on dry land, it doesnt show water under it.
And it should do that, so I think its a code issue.
Could you post the code of one of those objects?
I'll take a look to see if I can spot what needs to change.
I think it may be something like GROUNDTILE_NORMAL to GROUNDTILE_WATER (its been a while since I coded objects in NML)
EDIT:
It may be a good idea though to switch to PM's while we adress these issues.
That way you wont have to keep upping the version-number and also Kamnet doesnt have to keep track of new versions untill we get this fixed
However there are some issues....
1. Ice lakes Slope Aware:
One of the menu-graphics has water on both sides 2. Ice lakes Slope Aware:
The water is not moving...
Could it be that the watergraphics you put in are in 32bpp?
That way it wont recognise that it is animated water colors, recode in just 8bpp then
3. The Ice Transitions:
They all have the same issue I think as a lot of your other water objects, but with a twist..
In summer it looks like this when you place them on freshly demolished land next to a road to keep it from flooding: Which is good
But in winter (so when snow-line reaches it), it looks like this: Not good
Also when you place these objects on dry land, it doesnt show water under it.
And it should do that, so I think its a code issue.
Could you post the code of one of those objects?
I'll take a look to see if I can spot what needs to change.
I think it may be something like GROUNDTILE_NORMAL to GROUNDTILE_WATER (its been a while since I coded objects in NML)
EDIT:
It may be a good idea though to switch to PM's while we adress these issues.
That way you wont have to keep upping the version-number and also Kamnet doesnt have to keep track of new versions untill we get this fixed
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
I forgot that also need a mask in 32 bit if have animation. I'll re-do them as 8 bit as that be easier.
That is a strange one .. you sure you didn't have a lot of rain and it flooded? Most likely a coding issue.One of the menu-graphics has water on both sides
I get mixed up if I need both or one of these codes in object_flags
Code: Select all
OBJ_FLAG_ON_WATER, OBJ_FLAG_DRAW_WATER
Most likely a coding issue.They all have the same issue I think as a lot of your other water objects, but with a twist..
Those issues will give me something to work on today.
If your still awake here the source.
The Ice Transitions codes are called
ice01, ice02 and ice03. People on ice is ice04.
The slope aware called icelakes.
Will PM future problems.
Cheers
- Attachments
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- AuzWaterObjectsSource2Apr23.rar
- (5.34 MiB) Downloaded 44 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Just came home from work, so just before bedIf your still awake here the source.
Yes!At moment I only have OBJ_FLAG_ON_WATER. Maybe need the other one as well.
I think the other issue (in winter) is here:
This:
Code: Select all
//calculate ground sprite for object
switch (FEAT_OBJECTS, SELF, switch_ice01_object, [
STORE_TEMP(0, 0),
STORE_TEMP(GROUNDSPRITE_WATER, 1),
STORE_TEMP(terrain_type == TILETYPE_DESERT ? GROUNDSPRITE_DESERT : LOAD_TEMP(1), 1),
STORE_TEMP(terrain_type == TILETYPE_SNOW ? GROUNDSPRITE_SNOW : LOAD_TEMP(1), 1),
STORE_TEMP(snowline_height == 0xFF ? 0xFF : nearby_tile_height(0,0) - snowline_height, 255),
STORE_TEMP((LOAD_TEMP(255) == -1) ? GROUNDSPRITE_SNOW_1_4 : LOAD_TEMP(1), 1),
STORE_TEMP((LOAD_TEMP(255) == 0) ? GROUNDSPRITE_SNOW_2_4 : LOAD_TEMP(1), 1),
STORE_TEMP((LOAD_TEMP(255) == 1) ? GROUNDSPRITE_SNOW_3_4 : LOAD_TEMP(1), 1)
]) {
switch_ice01_view;
}
Code: Select all
//calculate ground sprite for object
switch (FEAT_OBJECTS, SELF, switch_ice01_object, [
STORE_TEMP(0, 0),
STORE_TEMP(GROUNDSPRITE_WATER, 1),
STORE_TEMP(terrain_type == TILETYPE_DESERT ? GROUNDSPRITE_DESERT : LOAD_TEMP(1), 1),
STORE_TEMP(terrain_type == TILETYPE_SNOW ? GROUNDSPRITE_WATER : LOAD_TEMP(1), 1),
STORE_TEMP(snowline_height == 0xFF ? 0xFF : nearby_tile_height(0,0) - snowline_height, 255),
STORE_TEMP((LOAD_TEMP(255) == -1) ? GROUNDSPRITE_WATER : LOAD_TEMP(1), 1),
STORE_TEMP((LOAD_TEMP(255) == 0) ? GROUNDSPRITE_WATER : LOAD_TEMP(1), 1),
STORE_TEMP((LOAD_TEMP(255) == 1) ? GROUNDSPRITE_WATER : LOAD_TEMP(1), 1)
]) {
switch_ice01_view;
}
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Hi Garry,
Would it be possible to take these two objects from Fake Airport Objects set (I hope @Quast65 will not be against this idea), re-paint both objects in dark green color and add it to yours military objects set as a military radar/transmitter as anti-aircraft warfare?
Cheers,
Alan
Would it be possible to take these two objects from Fake Airport Objects set (I hope @Quast65 will not be against this idea), re-paint both objects in dark green color and add it to yours military objects set as a military radar/transmitter as anti-aircraft warfare?
Cheers,
Alan
Re: AuzObjects
We could do that .. are they all green from top to bottom or green and white instead of red and white?
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
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Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
AuzBoatingObjects
Subject: Houseboats
Looking through some of my object sets finding objects that I did but forgot to code.
Found some houseboats and 6 crew canoes. Also some navigation markers that still in process being finished .. hope to eventually add them too.
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- AuzBoatingObjects.grf
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Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
That's great! Yes, they should be all green from top to bottom for hiding purposes in contrast to civil radars which are painted in red and white to increase visibility.
Cheers,
Alan
Re: AuzObjects
Shall see what Quast65 thinks of the idea and if ok with him shall see what I can do.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Sure, its GPL-licensed!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Well, I just changed the config to read "blitter = 32bbp-optimized" and it worked.Quast65 wrote: ↑30 Mar 2023 11:13 Well, maybe...
Its certainly something to doublecheck if updating doesnt work.
Here is a part of my config file, that relates to blitter settings (one early on and a couple a bit further down): To be sure, maybe test it also out with a GRF that totally relies on 32bpp graphics, like one of the extra-zoom GRF's that uses extremely realistic graphics (like the Czech ones).
But try updating first.
I've a vague feeling I did this a long time ago and hadn't changed it. I suspect I had to recreate the config file at some time and the settings returned to 8bpp defaults.
It's not something I would have changed back on purpose...and all my earlier versions of ottd (I keep a few) had 8bpp-optimized so I didn't realise that was the issue...but I do now.
So, Many thanks Quast for your patience in trying to help me fix this. Your suggestions helped even as I was realising that the issue was with my system, somewhere.
Garry,
Now I can see your graphics in their full majesty, I have spotted a few small issues.
Pre-1900 graphics.
The wagon section, there are a few typos referring to WAHON (obviously should be wagon)
The the churches sectoin, you have a CEMENTARY (instead of cemetary)
Townobjectaddons
There are a few pink walls for shopping malls, car parks, shops and sydney shop.
Just to add, I'm blown away with the depth of your graphics. Absolutely superb.
Re: AuzObjects
Good to know that that was the issue and that it is fixed now!
That is intended behaviour, those are modular parts, buildingblocks so to say.There are a few pink walls for shopping malls, car parks, shops and sydney shop.
The pink walls are to show "inside" walls, those that you should not be able to see anymore in a complete building.
Not much use to also draw pretty graphics, if you dont see them anymore
However, you can also find those blocks (and possibly some more) in the Auz Car Parks and Subway Overlays (and add-ons) GRFs
And those do have "inside" graphics
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Ah, I didn't know. I guessed that you wouldn't have set those to pink and just left them like that unintentionally.
I'll give them a try now I know what's going on. I agree, no point in drawing stuff that can't be seen!
I'll give them a try now I know what's going on. I agree, no point in drawing stuff that can't be seen!
Re: AuzObjects
Those spelling mistakes are fault of my keyboard .. keys keep moving and making me hit the wrong letters
Appreciate people reporting problems as I seem to miss a few.
I need to re-do some of my objects sets and remove some double up. When I first did them I never realized I could give them the same "class: CODE" in both sets.
How will this look for the tall one?
Wondering about the radars on the ground if should be on towers?
Be a few days before I can work on them again. Shopping day today and train riding Thursday.
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- RadarTowers.png (8.38 KiB) Viewed 1708 times
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: AuzObjects
Over the past few weeks I Iearn a few things in coding I never understood before or forgotten how to use. One reason I had been double up of some objects. Somew objects you would find the same one it 2 or more object sets. I hope to re-do some objects sets to remove the double ups and combine some sets together to reduce the number of GRF files.
I can reduce the AuzTownObjects, AuzTownObjectsAddOns and AuzObjectsPre1900 into 2 sets instead of 3.
Similar to AuzWaterObjects, AuzWaterObjectsAddOns and AuzBeachObjects .. can be reduced to only 2 sets.
The AuzBoatingObjects I think can stay separate as plan to add more boats and Navigation markets and any thing else I can find that is related to Boating.
This set also includes 6 items of Heathrow Airport which will be placed somewhere else. I don't think I need to make a separate airport set as there are already some great airport object sets already available.
Hope to start working on them over the Easter Break.
Cheers
I can reduce the AuzTownObjects, AuzTownObjectsAddOns and AuzObjectsPre1900 into 2 sets instead of 3.
Similar to AuzWaterObjects, AuzWaterObjectsAddOns and AuzBeachObjects .. can be reduced to only 2 sets.
The AuzBoatingObjects I think can stay separate as plan to add more boats and Navigation markets and any thing else I can find that is related to Boating.
This set also includes 6 items of Heathrow Airport which will be placed somewhere else. I don't think I need to make a separate airport set as there are already some great airport object sets already available.
Hope to start working on them over the Easter Break.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Would it be possible to make it little bit more dark green? Also would it be possible to paint antennas (white circles) in green too and remove red lights. Hiding first
Regarding radar, they frequently are on ground, not on towers. If it possible, please remove fences surrounding radar See picture:
Cheers,
Alan
Re: AuzObjects
Did the antennas and radars. I thought the disks on the antennas had to be white so they would receive signals better?
Never seen any of a different colour.
You will find them in "Security" section of the Object Selection Menu. I also moved the Guards Towers to the Security section as well and wonder if these could be green?
If want any more done to these it be after the Easter break as want to fix some problems that others have reported and get rid of some double up objects .. plus enjoy Easter.
Cheers
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- AuzMilitaryObjects.grf
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Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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