Road Stops & Waypoints 4 (OUT NOW)

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RoyalExamination9410
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by RoyalExamination9410 »

obrázek_2023-03-14_090849126.png

I used other Garry's graphics for road stops too 🤪
obrázek_2023-03-14_093324755.png
Nice! Which road pieces are used in the bottom pic?
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

RoyalExamination9410 wrote: 15 Mar 2023 05:37 Nice! Which road pieces are used in the bottom pic?
Hi ;) It's one cobble stone from Auz Road Sets.
this also reminds me of electronic tollbooths..
Thanks for an idea, but I'm not sure about this with this small ratio.
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

In close days there will be release No. 3. Here are a few pieces I worked on last days.

First. Bus stations. Quast65 and Greyfur made many perfect stuffs. I have to recode them, but you have to be ready for them :twisted:

I redraw some glassed station from my object set:
wayp1.png
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Now I focused on waypoints. You asked for toolbooths. I worked with GarryG's graphics. Also you wanted some road sign and footbridge (not sure :D ). And I came with an idea to add sound walls. I used graphics from GarryG again and one from Andrew350's bridge.
wayp.png
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You can see waypoint menu here:
wayp2.png
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I'm gonna finish last things in next days. I need some weeks off from this set, so If you have any idea, they could come later ;)
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ColdIce
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by ColdIce »

amazing. thank you so much. can't wait to put them to work
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by dol422 »

Guess I'll have to try this. I can make my bus stations/depots more appealing
Take a look at: http://www.tt-forums.net/viewtopic.php?f=47&t=74993
Why do it tomorrow when you can do it today
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

Thanks guys 4 positive feedback ;)

As I saw OzTrans screenshots, I bring suspended monorails to my three cities. With that three new stations will be in set too.
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Argus
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by Argus »

Great, I'm looking forward to the next release. :)
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

Next week :twisted: After that I can focus on my object set finally :lol:
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LaChupacabra
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by LaChupacabra »

Great, I'm looking forward to the next release. :)
fridaemon wrote: 23 Mar 2023 21:00 Next week :twisted: After that I can focus on my object set finally :lol:
Any chance of separating bus stops from those for trucks? :)
RSE - proper division.png
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In its current form, using your add-on can be quite cumbersome...
RSE - distinction problem.png
RSE - distinction problem.png (683.3 KiB) Viewed 12723 times
One of the possible situations: imagine that you are playing online and creating a company together with someone else. It's not your work, but it needs some remodeling. Do you know which of these stops are bus stops?

Regarding waypoints, I especially like those with road signs, but I'm not convinced about those in the form of depots. Generally, they are ok, but from my non-eyecandy point of view, road ones will be more useful and I think that other players will also use them more often, so they should be closer to the top of the list. But maybe that's just my opinion. :)
If there's some thing I could suggest or ask for that's still a bit lacking, it's waypoints in the style of industrial gates and maybe road signs defining the beginning and end of the city.
I am sorry for may English. I know is bed.
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

Any chance of separating bus stops from those for trucks? :) In its current form, using your add-on can be quite cumbersome...
Hi man ;) I know :shock: I'd like to say yes, but for now I have to say no :lol:

Seriously, I only found possibility for activating/inactivating station for truck or bus but stil you see this menu list in both cases. (as Cryolaser posted before)
Image
So for now I don't see any point in specifying which stop is for what. I don't rule it out for the next update, if there will be this option. I'm gonna wait to see how OzTrans's graphic will work.
enerally, they are ok, but from my non-eyecandy point of view, road ones will be more useful and I think that other players will also use them more often, so they should be closer to the top of the list.
Good Idea.. I can do it. If it doesn't break the game. But I hope it'll works fine.
And thanks 4 tips.
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by OzTrans »

LaChupacabra wrote: 24 Mar 2023 01:14 Any chance of separating bus stops from those for trucks?
This can be achieved easily and quickly ...
Road stop type availability (0x09) - This property sets the road stop type availability :

0 = Passenger/bus stop
1 = Freight/lorry stop
2 = Both passenger/bus and freight/lorry stops

The default value is 2 (both bus and lorry stops)
For each stop just specify, whether it is a bus or freight stop only in property 0x09.

- AND -

Use a different Class ID for Bus and Truck stops in property 0x08 and maybe give different class names (in property 0x0B).

Bus vs Freight Stops.png
Bus vs Freight Stops.png (46.29 KiB) Viewed 12658 times

Another useful option is to not show inappropriate Tram Stops in Roadtype menus and Road Stops in Tramtype menus, by setting flags in 'Road stop general flags' (0x12)

Use bit 5 - 'Only show in the road build menu (not tram)'
- or -
Use bit 6 - 'Only show in the tram build menu (not road)'


Another good option (available since v52.0) is :

Setting bit 7 - 'Use custom graphics for disabled road stop views'

This one is handy, if you don't have any drive-in stops. It does not apply to tram stops.The menu will then look like below :

Multi-Bay Bus Port.png
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

8)
Last edited by fridaemon on 30 Mar 2023 19:23, edited 2 times in total.
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

Problem solved, I found out the reason, why it didn't work. It will be OK with next update.
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

iT'S DONE. YOU WIN 8)
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by Brickblock1 »

Could you add completely invisible roadstop for both types?
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

Brickblock1 wrote: 24 Mar 2023 20:58 Could you add completely invisible roadstop for both types?
You can find it there ;)
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by Brickblock1 »

Wouldn't those disappear when you remove the categories?
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

You can use them, they will be removed to another category. In case you used for example bus station as (future)) lorry station, after update it will be still functional for buses. I've tried it.
Last edited by fridaemon on 30 Mar 2023 18:49, edited 1 time in total.
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Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

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RoyalExamination9410
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by RoyalExamination9410 »

Was an updated version released?
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fridaemon
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Re: Road Stops & Waypoints 2 (Extension for JGRPP)

Post by fridaemon »

Next update will be avaliable on April 2nd SOON 8)

I worked with GarryG's terminal and did 2way overlaps for stations bellow. Object addons will be part of this set, so you can use one of three possible variants.
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ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

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