Auz Town Set as a Industry

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Argus
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Re: Auz Town Set as a Industry

Post by Argus »

Sets that already use all 64 cargos players best NOT to try and use cargoes from other sets. For instance the Parcel Cargo uses ID 63 so what ever cargo is 63 in XIS and other sets the Parcels will override.
I did not write to add anything in the case of XIS, I also warned before that the courier service should not be used with it. I just wrote that in XIS the printer has goods under which books, newspapers and magazines can be beautifully hidden. This is already included in XIS. The printer prints something and it goes to the cities as goods. The paper mill supplies paper and packaging. By the way, what is 2TT?
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GarryG
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Re: Auz Town Set as a Industry

Post by GarryG »

Argus wrote: 03 Mar 2023 22:12 I did not write to add anything in the case of XIS, I also warned before that the courier service should not be used with it.
No offence meant :oops: .. others have asked about adding cargos so I thought that was a good spot to to tell them why best not to add other cargos.

Cheers pal
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Argus
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Re: Auz Town Set as a Industry

Post by Argus »

GarryG wrote: 03 Mar 2023 22:21
Argus wrote: 03 Mar 2023 22:12 I did not write to add anything in the case of XIS, I also warned before that the courier service should not be used with it.
No offence meant :oops: .. others have asked about adding cargos so I thought that was a good spot to to tell them why best not to add other cargos.

Cheers pal
I wasn't offended, but I was wondering if Google messed it up again.
Cheers, right here I'm drinking Merlot originally from Australia. Jacobs Creek, you probably think of it as a table, but here it is equal to the tip of the Moravia - almost.
Cheers pal :)
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GarryG
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Re: Auz Town Set as a Industry

Post by GarryG »

Argus wrote: 03 Mar 2023 22:35 I wasn't offended, but I was wondering if Google messed it up again.
Cheers, right here I'm drinking Merlot originally from Australia. Jacobs Creek, you probably think of it as a table, but here it is equal to the tip of the Moravia - almost.
Cheers pal
No problems pal .. some times we read things and it don't think in properly and in some cases get it mixed up.

I playing around with the coding .. been successful for the buildings to build when town reaches a certain population .. using these populations for now. Any one think some could be larger or smaller let me know.

At moment I set them as follows.
:Department Store 1200
:Shopping Center 1000
:Car Sales Yard 1200
:Petrol Station 500
:Hardware Store 1400

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auz Town Set as a Industry

Post by GarryG »

Coding problem.


I can get the building to build after a town reaches a certain population, but can not control how many are build.

I believe this code I need, but just not figure out how is should be arranged.

Code: Select all

switch (FEAT_HOUSES, PARENT, switch_hardware01_building_checks, (population > 1400)) {
    0: return 0;
    1: return 1;
}

switch(FEAT_HOUSES, SELF, switch_hardware01_building_checks_number_016, same_house_count_town <= 1) {
  1: return 1;
  return 0;
}

    graphics {
        default: switch_hardware01_object;
    //construction_check: number_hardware01_016;
        construction_check: switch_hardware01_building_checks;
They would not accept if I included the 2 construction_checks. So I remmed one out and now it saying

Code: Select all

switch(FEAT_HOUSES, SELF, switch_hardware01_building_checks_number_016, same_house_count_town <= 1) {
  1: return 1;
  return 0;
}
Is not referenced and is ignoring.

Can any show me how it should be done?

Thanks you kindly
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
RoyalExamination9410
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Re: Auz Town Set as a Industry

Post by RoyalExamination9410 »

What industry set are you using?
Currently none, using the default industries, I just thought of it after seeing a newspaper delivery the other day.
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belgi
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Re: Auz Town Set as a Industry

Post by belgi »

GarryG wrote: 04 Mar 2023 01:31
.
Good work! It's not my idea, it's inspired by the Real Industries graphic that people also produce waste... I don't know how challenging it would be. Buildings in the city would simply produce waste in addition to people and parcels. And that would end up in a landfill. And the landfill would produce so-called sorted waste, which could be used, for example, in steel mills or power plants. But if it doesn't fit your scheme, it's like I didn't say anything ;-)

Have a nice day!
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GarryG
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Re: Auz Town Set as a Industry

Post by GarryG »

RoyalExamination9410 wrote: 04 Mar 2023 19:12 Currently none, using the default industries, I just thought of it after seeing a newspaper delivery the other day.
Those using default industries should not have any problem with the Parcels and maybe a few other cargos as long as the ID isn't the same that is used in the default. Allowed IDs 0 to 63. I think the default set only has 0 to 31.

Next release of the Auz Town Commercial Set (renamed it from Auz Town Industry Set) with Courier Service will also have Mail and probably Goods.
belgi wrote: 04 Mar 2023 22:42 Good work! It's not my idea, it's inspired by the Real Industries graphic that people also produce waste... I don't know how challenging it would be.
That something to think about in a Industry Set. :roll: Quast65 and I had that idea with OTIS.

In my AuzIndObjects you will find a water treatment plant, also pieces to build a sewage plants and a garbage dump.

Before I release the next issue I still have to try to figure out how to get the buildings to only build when towns have a certain population .. and not build so many. I can figure out how to do one or the other, but not both.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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belgi
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Re: Auz Town Set as a Industry

Post by belgi »

GarryG wrote: 04 Mar 2023 23:04
RoyalExamination9410 wrote: 04 Mar 2023 19:12 Currently none, using the default industries, I just thought of it after seeing a newspaper delivery the other day.
Those using default industries should not have any problem with the Parcels and maybe a few other cargos as long as the ID isn't the same that is used in the default. Allowed IDs 0 to 63. I think the default set only has 0 to 31.

Next release of the Auz Town Commercial Set (renamed it from Auz Town Industry Set) with Courier Service will also have Mail and probably Goods.
belgi wrote: 04 Mar 2023 22:42 Good work! It's not my idea, it's inspired by the Real Industries graphic that people also produce waste... I don't know how challenging it would be.
That something to think about in a Industry Set. :roll: Quast65 and I had that idea with OTIS.

In my AuzIndObjects you will find a water treatment plant, also pieces to build a sewage plants and a garbage dump.

Before I release the next issue I still have to try to figure out how to get the buildings to only build when towns have a certain population .. and not build so many. I can figure out how to do one or the other, but not both.

Cheers
Yes, that would be good too! So that there are fewer buildings producing industry in small towns. But not even in big cities, so that there is not an excess of it. I don't know how to set it up, but I'm keeping my fingers crossed and looking forward to it ;-)

By the way, I discovered on the forum, no longer updated Swedish houses. There are very nice barracks. But they are more European...
For example here:
viewtopic.php?t=44360&hilit=swedish&start=1200


Have a nice day my friend!
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GarryG
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Re: Auz Town Set as a Industry

Post by GarryG »

belgi wrote: 05 Mar 2023 09:55 es, that would be good too! So that there are fewer buildings producing industry in small towns.
Still unsuccessful figuring out how to code it for both number of buildings and when they could be built depending on town population.
belgi wrote: 05 Mar 2023 09:55 By the way, I discovered on the forum, no longer updated Swedish houses. There are very nice barracks.
They do look good .. but before I can use them need to find the source and if I allowed to use them.
I been working on some other barracks past few days.
The grey ones based on a university I see on internet. The stairs looking at 2 ideas .. put these on a slope and build barracks at stop of stairs. And also like in the image where stairs go up to the building .. got this idea from the Sydney Town Hall.
Barracks.png
Barracks.png (15.99 KiB) Viewed 898 times
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: Auz Town Set as a Industry

Post by Quast65 »

belgi wrote: 05 Mar 2023 09:55 Swedish houses
There already is a Swedish Houses as Objects set:
viewtopic.php?p=1250830#p1250830
For sources you could also contact Fridaemon then.
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Argus
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Re: Auz Town Set as a Industry

Post by Argus »

I ran into a problem with older versions of Auz industry.
The parcels version provides additional parcels, the cargo IDs don't seem to match. So here too it will be better to use the No Courier version. :)
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