OpenTTD 13.0 released!

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
Michi_cc
OpenTTD Developer
OpenTTD Developer
Posts: 619
Joined: 14 Jun 2004 23:27
Location: Berlin, Germany
Contact:

OpenTTD 13.0 released!

Post by Michi_cc »

Breaking news: OpenTTD 13.0 is finally available! Depending on your perspective, we’re either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.

This version brings numerous additions to the game, both on the UI side and on the gameplay side.
Highlights include fractional interface scaling, NewGRF engine variants, multi-track level crossings and various UI improvements.

For the full story, see the release announcement: https://www.openttd.org/news/2023/02/05 ... -13-0.html
agentw4b
Traffic Manager
Traffic Manager
Posts: 216
Joined: 14 Apr 2017 15:51
Location: Czech Republic

Re: OpenTTD 13.0 released!

Post by agentw4b »

Thanks, but I don't see an Ubuntu Linux version of the game there yet. There is only some generic version. Will there be a version for Ubuntu?
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
skc
Traffic Manager
Traffic Manager
Posts: 170
Joined: 17 Sep 2022 02:02

Re: OpenTTD 13.0 released!

Post by skc »

agentw4b wrote: 05 Feb 2023 19:27 Thanks, but I don't see an Ubuntu Linux version of the game there yet. There is only some generic version. Will there be a version for Ubuntu?
it shouldn't be too long and OpenTTD will be updated in the Ubuntu repo's, so you'll be able to download it through Synaptic (or equiv.).
User avatar
Phreeze
Director
Director
Posts: 514
Joined: 12 Feb 2010 14:30
Location: Luxembourg

Re: OpenTTD 13.0 released!

Post by Phreeze »

yeah master hellish is cool "Plus" for advertising OpenTTD, he has done so many cool videos :)
User avatar
odisseus
Director
Director
Posts: 552
Joined: 01 Nov 2017 21:19

Re: OpenTTD 13.0 released!

Post by odisseus »

Release notes wrote:
  • More natural rivers which get wider as they flow downstream.
More natural... yeah, right.
Attachments
screenshot.png
(194.77 KiB) Not downloaded yet
agentw4b
Traffic Manager
Traffic Manager
Posts: 216
Joined: 14 Apr 2017 15:51
Location: Czech Republic

Re: OpenTTD 13.0 released!

Post by agentw4b »

skc wrote: 05 Feb 2023 20:31
agentw4b wrote: 05 Feb 2023 19:27 Thanks, but I don't see an Ubuntu Linux version of the game there yet. There is only some generic version. Will there be a version for Ubuntu?
it shouldn't be too long and OpenTTD will be updated in the Ubuntu repo's, so you'll be able to download it through Synaptic (or equiv.).
And is there any reason why it can't be downloaded from the openttd site yet? I've always done it that way. I only use Ubuntu without a graphical environment, so I don't know what Synaptic is. Ubuntu distributions usually have very old versions of Openttd.
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
User avatar
odisseus
Director
Director
Posts: 552
Joined: 01 Nov 2017 21:19

Re: OpenTTD 13.0 released!

Post by odisseus »

The "Linux generic" binaries would probably work for you. Alternatively, you can download the sources and compile them yourself.

That said, it would be nice if the latest distributions were packaged and released as installable packages at least in the most popular formats, such as DEB and RPM.
User avatar
Skarfester
Engineer
Engineer
Posts: 53
Joined: 07 Jun 2022 02:09

Re: OpenTTD 13.0 released!

Post by Skarfester »

OpenTTD 13.0-2 is now available on Debian repositories, so it should be available for Ubuntu and derivatives as well.
User avatar
odisseus
Director
Director
Posts: 552
Joined: 01 Nov 2017 21:19

Re: OpenTTD 13.0 released!

Post by odisseus »

Purchase land multiple tiles at a time was a bad, bad, bad idea. This is becoming the reality on some servers...
Grunpool Transport, 2407-04-09.png
(645.2 KiB) Not downloaded yet
screenshot#1.png
(609.46 KiB) Not downloaded yet
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: OpenTTD 13.0 released!

Post by kamnet »

odisseus wrote: 17 Mar 2023 20:04 Purchase land multiple tiles at a time was a bad, bad, bad idea. This is becoming the reality on some servers...

Grunpool Transport, 2407-04-09.png
screenshot#1.png
Well, if that's what the server operator wants?
User avatar
odisseus
Director
Director
Posts: 552
Joined: 01 Nov 2017 21:19

Re: OpenTTD 13.0 released!

Post by odisseus »

Unfortunately, most "operators" don't monitor their servers 24/7. Most of them don't even know that there are ways to limit purchasing land.
User avatar
2TallTyler
Route Supervisor
Route Supervisor
Posts: 495
Joined: 11 Aug 2019 18:15
Contact:

Re: OpenTTD 13.0 released!

Post by 2TallTyler »

OpenTTD 13.0 has been out for two months and we've found some bugs to fix in 13.1! Most notably, we've fixed two kinds of crashes:
  • Road vehicles inside multi-track level crossings no longer crash into the side of trains.
  • The game no longer crashes when a spectator in a network game tries to interact with a town's local authority.
For NewGRF authors using the new engine variant feature, we've added a callback to select how the engine's name is displayed in the buy menu.

Go check it out and try not to crash!
https://www.openttd.org/news/2023/04/10 ... -13-1.html
krtog027
Engineer
Engineer
Posts: 4
Joined: 01 Dec 2022 14:36

Re: OpenTTD 13.0 released!

Post by krtog027 »

Michi_cc wrote: 05 Feb 2023 18:23 Breaking news: OpenTTD 13.0 is finally available! Depending on your perspective, we’re either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.

This version brings numerous additions to the game, both on the UI side and on the gameplay side.
Highlights include fractional interface scaling, NewGRF engine variants, multi-track level crossings and various UI improvements.

For the full story, see the release announcement: https://www.openttd.org/news/2023/02/05 ... -13-0.html
o no i might have to lose my progress :shock:
Krtog :D
Michi_cc
OpenTTD Developer
OpenTTD Developer
Posts: 619
Joined: 14 Jun 2004 23:27
Location: Berlin, Germany
Contact:

Re: OpenTTD 13.0 released!

Post by Michi_cc »

OpenTTD 13.1 will open older savegames without problems. No progress has to be lost.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Ahrefs [Bot] and 11 guests