Auz Road Sets

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Argus
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Re: Auz Road Sets

Post by Argus »

The message is for JF Fork but on your roads vehicles can't leave from one depot, now I don't know which one it is, it looks like they are trying to get through a closed door.
Most likely one of the bitumen road?
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GarryG
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Re: Auz Road Sets

Post by GarryG »

Argus wrote: 01 Feb 2023 21:21 The message is for JF Fork but on your roads vehicles can't leave from one depot, now I don't know which one it is, it looks like they are trying to get through a closed door.
Most likely one of the bitumen road?
See if I can explain a problem that I understand about the roads.

When we make the road sets each road is given a 4 letter/digit code.

When coding roads there is a section called: "roadtypetable".
In that section we list all the road codes we know of that can be used with our road sets.
Also each road in their coding has a compatible list called "powered_roadtype_list:". In that list are all the 4 letter codes of all the roads that can also be used with that particular road. This also allows any depot to be used with any road.

If I have not included some ones 4 letter code or they have not included mine. Then those sets sometimes will not work together.

Because of these codes it possible that some road sets from one coder will not work with a road set from some one else.

There are also some special roads and that road and depot will not work with any other roads and often designed for certain vehicles.

I have a few days work to do with the AuzMilitaryObjects and when finish I intend to update my road sets. If any coders like to PM me their road codes I be more then happy to include these in my updates.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auz Road Sets

Post by Argus »

The vehicle can drive on that road, but it won't get out of its depot, I'll try to put a screenshot if I remember.
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Re: Auz Road Sets

Post by GarryG »

Argus wrote: 01 Feb 2023 22:33 The vehicle can drive on that road, but it won't get out of its depot, I'll try to put a screenshot if I remember.
You got a memory problem too :D Doctor asked me Tuesday if I remember to take my medication .. so I told him I always remember except on the days I forget. :D

Please send me info on problems you found so I can try fix. All the depots I did should work with any of the roads I did.

In 20 minutes time I getting the bus to a railway station and enjoy train riding for the afternoon.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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JohnFranklin523
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Re: Auz Road Sets

Post by JohnFranklin523 »

New version of my fork released: Auz Ratt Roads JF Fork 0.2.
You can download the new version in game.

Seems that during my sleep you have found new bugs, which I have not solved yet.
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arrjff02.zip
The source including grf file.
(6.71 MiB) Downloaded 47 times
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
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Re: Auz Road Sets

Post by GarryG »

JohnFranklin523 wrote: 02 Feb 2023 01:40 New version of my fork released: Auz Ratt Roads JF Fork 0.2.
You can download the new version in game.
I just got home .. weather got to hot for me to do what I wanted today.
Shall have a look at what you done tomorrow when my mind is fresher.
JohnFranklin523 wrote: 02 Feb 2023 01:40 Seems that during my sleep you have found new bugs, which I have not solved yet.
Funny that how all the bugs are found when we sleeping :D . Maybe some one left a light on and all the bugs fly to it. :D
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auz Road Sets

Post by JohnFranklin523 »

Argus wrote: 01 Feb 2023 18:10 And further - no vehicles can drive on the road of class A - I have not tried the latest version.
Well, I found the problem. The label of A-Level Road (or Modern Concrete Road in the original set) is "AUZM", which is not included in roadtypetable and any powered_roadtype_list.
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
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Re: Auz Road Sets

Post by GarryG »

JohnFranklin523 wrote: 03 Feb 2023 04:56 Well, I found the problem. The label of A-Level Road (or Modern Concrete Road in the original set) is "AUZM", which is not included in roadtypetable and any powered_roadtype_list.
Wonderful you found the problem.
I always thought if we add a road and forget to add it to the roadtypetable it warns us when we run NML. Cargos In Industries and Trains have a 4 digit reference and if we forget to put that code in cargotypetable it warns us.

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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JohnFranklin523
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Re: Auz Road Sets

Post by JohnFranklin523 »

GarryG wrote: 03 Feb 2023 05:41 Wonderful you found the problem.
I always thought if we add a road and forget to add it to the roadtypetable it warns us when we run NML. Cargos In Industries and Trains have a 4 digit reference and if we forget to put that code in cargotypetable it warns us.

Cheers pal
However, in my new version I want to use "JFXX" instead of "AUZX" as my road type table and labels. Will this cause some road vehicles unavailable? (For example, vehicles in SUV set could not run on roads of Dutch Road Project.)
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
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Re: Auz Road Sets

Post by JohnFranklin523 »

Since "AUZX" is very confusing (at least in my mind, some of the labels are not used), I decided to replace it with "JFXX".

In General, the new road labels will be:

ID Label Road Name
00 ROAD (Hidden)
01 JF01 Farm Track
02 JF02 Dirt Track
03 JF03 Dirt Road
04 JF04 Dirt Road (Electrified)
05 JF05 Sandy Road
06 JF06 Cobble Stone Road
07 JF07 Cobble Stone Road (Electrified)
08 JF08 Chidao (Ancient Highway)
09 JF09 C-Level Road
10 JF10 C-Level Road (Electrified)
11 JF11 Town Road
12 JF12 Town Road (Electrified)
13 JF13 B-Level Road
14 JF14 B-Level Road (Electrified)
15 JF15 A-Level Road
16 JF16 A-Level Road (Electrified)
17 JF17 Highway
18 JF18 Autobahn
19 JF19 Industrial C-Level Road
20 JF20 Industrial C-Level Road (Electrified)
21 JF21 Industrial B-Level Road
22 JF22 Industrial B-Level Road (Electrified)
23 JF23 Industrial A-Level Road
24 JF24 Industrial A-Level Road (Electrified)
25 RAIL Tramway
26 ELRL Electrified Tramway

Some of the road types will be DELETED in the new set. Thus it is not compatible with old sets
And, the name of the set may be changed to "JFAuzRattRoads". The version ... may be 1.0.0?
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
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Re: Auz Road Sets

Post by GarryG »

JohnFranklin523 wrote: 03 Feb 2023 06:01 However, in my new version I want to use "JFXX" instead of "AUZX" as my road type table and labels. Will this cause some road vehicles unavailable? (For example, vehicles in SUV set could not run on roads of Dutch Road Project.)
I mainly started using AUZ as that what I been using in most of my projects and just put a different letter at the end for each new road.
JohnFranklin523 wrote: 03 Feb 2023 06:54 Since "AUZX" is very confusing (at least in my mind, some of the labels are not used), I decided to replace it with "JFXX".
In General, the new road labels will be:
Maybe good idea if I wait till you get your set finished as you have many of my roads in it (no sense me repeating those) .. and I could make a add on set to it for the extra roads I like to introduce. :roll:
I hope to add in my set what Quast65 mentioned over in the AuzMilitaryObjects.
JohnFranklin523 wrote: 03 Feb 2023 06:54 Some of the road types will be DELETED in the new set. Thus it is not compatible with old sets
And, the name of the set may be changed to "JFAuzRattRoads". The version ... may be 1.0.0?
Can call it any name you like .. could be JFRattRoads and in your .lng file just show reference to GarryG and Andrew350

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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JohnFranklin523
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Re: Auz Road Sets

Post by JohnFranklin523 »

GarryG wrote: 03 Feb 2023 07:16 Can call it any name you like .. could be JFRattRoads and in your .lng file just show reference to GarryG and Andrew350
So finally I made it "JFRattRoads", version 1.0.0.

SUV set doesn't work on this set. I will release a fork version if I had time.
HEQS works on this set.
Vehicles now can run on A-Level roads.
Still some problems with Town Road depots, but partly fixed.
Attachments
JFRR100.zip
JFRattRoads 1.0.0, source plus GRF.
(5.57 MiB) Downloaded 48 times
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
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Re: Auz Road Sets

Post by Argus »

SUVs don't work in multiple sets, that's okay. If the other cars don't have a problem then ok. And when I come across it again, I'll remember which depot you can't get out of :)
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Re: Auz Road Sets

Post by Argus »

Thus, the road set now does not even support trolleybuses from other sets.
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Re: Auz Road Sets

Post by Argus »

Thus, the road set now does not even support trolleybuses from other sets.
The road on which the trolleybus travels is from the Slovak set, the trolleybus is from Mop extended road vehicles. He cannot go to the side road from your set.
On the second screen, a Slovak trolleybus is wandering helplessly.
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Nelson & Co., 3. srp 1958.png
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Re: Auz Road Sets

Post by Argus »

The helplessness of the Slovak trolleybus
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Re: Auz Road Sets

Post by Argus »

I hope the fix comes soon, mixing two road sets is not nice, and this one is great not only for China but also for Brazil and elsewhere. :)
Here you can see that both trolleybuses are driving on a Slovak road

By the way, would it be possible to achieve that only trucks are allowed on industrial roads? So that they don't get confused by the buses, they can drive next on the normal roads :)
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Nelson & Co., 21. dub 1961.png
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JohnFranklin523
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Re: Auz Road Sets

Post by JohnFranklin523 »

Argus wrote: 03 Feb 2023 14:38 Thus, the road set now does not even support trolleybuses from other sets.
The road on which the trolleybus travels is from the Slovak set, the trolleybus is from Mop extended road vehicles. He cannot go to the side road from your set.
On the second screen, a Slovak trolleybus is wandering helplessly.
Now the problem was solved by Version 1.0.1.
And the GRF has a dedicated topic:
viewtopic.php?t=90566
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
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Re: Auz Road Sets

Post by Argus »

So now only vehicles are missing from the Australian sets :) Maybe Auz road vehicles next time?
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Re: Auz Road Sets

Post by GarryG »

JohnFranklin523 wrote: 03 Feb 2023 15:30 Now the problem was solved by Version 1.0.1.
And the GRF has a dedicated topic:
Great to see you started your own forum :D

John has been working on my road set and making some improvements and fixes.

You will find his set at
JF Ratt Roads - A fork of Auz Ratt Roads
viewtopic.php?p=1258065#p1258065

I plan to make a add-on to what he has done to include a few ideas I have.

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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