OpenLoco now exists!

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Zakos
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Re: OpenLoco now exists!

Post by Zakos »

I don't usually double-post, but the alternative would be yet another topic or digging up an ancient one.

The latest release just dropped on https://github.com/OpenLoco/OpenLoco and finally introduces a fix to the passengers-from-nowhere bug.
griffinrails
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Re: OpenLoco now exists!

Post by griffinrails »

Got an issue that usually happens. When I save an edit to a scenario, the game will crash. (albeit it does save, you can see your changes when you reboot openloco) Hope that the devs can address and fix this.
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
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Zakos
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Re: OpenLoco now exists!

Post by Zakos »

You should join the discord and tell them there, or put up a report on the OpenLoco Github.
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304 001
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Re: OpenLoco now exists!

Post by 304 001 »

I am holding off trying openLoco until it develops much further, but am very excited to watch it progress. 8)
Illioplius
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Re: OpenLoco now exists!

Post by Illioplius »

I am very happy there's such thing as OpenLoco, Chris Sawyer's Locomotion deserved it. However, I could see it is still too bugged almost to the point when it's uncomfortable to play. Hopefully the bugs will get fixed gradually and the game will be well playable.
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Zakos
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Re: OpenLoco now exists!

Post by Zakos »

It does have some useful features unique to it which aren't in any way available in the base game without modding. For instance, sandbox mode allows the construction and destruction of all industries and buildings, which was previously only available in the scenario editor. Construction of industries would also become available with some Locotool shenanigans, but most users don't want to learn how to edit an .xml file.

I do recommend it despite the bugs.
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luk3Z
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Re: OpenLoco now exists!

Post by luk3Z »

OpenLoco dev Streams:
https://www.youtube.com/@duncanfrot4318/videos

Roller Coaster Tycoon Reverse Engineering:
https://www.youtube.com/watch?v=cwBoUuy4nGc
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
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norfolksouthern16
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Re: OpenLoco now exists!

Post by norfolksouthern16 »

Version 23.01 now released today!
Nathan K5HL Hornsound - viewtopic.php?t=89919
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Nathan P5 Hornsound viewtopic.php?t=91318
Leslie RS3L Hornsound - viewtopic.php?t=89940
Dennis007
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Re: OpenLoco now exists!

Post by Dennis007 »

Maybe add a sticky thread with their new website.

https://openloco.io/
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