Can you also add one with blank signs? So they can also be gated entrances to any facility. Thanks.How do these look .. I place the base signs each side for the main tile. Guards hut and gates are the overlap sections.
Overlap Security Gates.png
These the security Fences I started to work on
Security Fences.png
.. want to make them slope aware so you can have your bases in the hills if like.
Just got to look at ideas to use them with the Base signs and Entrances.
Let you all try what I been doing and those new additions of shelters and MPs. Just be careful in case the dogs bite .
AuzObjects
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Re: AuzObjects
Re: AuzObjects
Nice idea so can be used for hospitals and other facilities.RoyalExamination9410 wrote: ↑23 Jan 2023 06:50 Can you also add one with blank signs? So they can also be gated entrances to any facility. Thanks.
This image of the security fence I done. No coding and drawing be be done now till Wednesday. Tomorrow I going train riding.
Cheers
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Re: AuzObjects
Very nice!How do these look .. I place the base signs each side for the main tile. Guards hut and gates are the overlap sections.
I second that requestCan you also add one with blank signs?
Maybe also versions with a couple of fencetypes (if possible/easier as multi-select)
EDIT:
Maybe also place both beams in the middle, next to the securitybuilding (and also the white Stop-stripe)
That way if both beams are closed the road is fully closed too (better for securityreasons and also left/right handdrive things )
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Re: AuzObjects
Would you also like some with signage for Hospital, School and any other place?
I presume you mean like those brick fences? The stone fences that belgi uploaded images of are interesting to try if I can make the stone look rough.
Those overlaps I did have both UK an US designs .. just a matter of clicking till you find them.
Not sure hoe those beam will work in middle of road .. might conflict as they be overlaps .. but I will try for curiosity.
Cheers
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Re: AuzObjects
Not just those, but more options to fit with fences you already have made
Found them, cheers!Those overlaps I did have both UK an US designs .. just a matter of clicking till you find them.
Not in the middle of the road, but in the middle on the sides (so next to the security building)Not sure hoe those beam will work in middle of road .. might conflict as they be overlaps .. but I will try for curiosity.
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Re: AuzObjects
Shall have a look and see what can be done.
If I do this could then remove the other one .. or do I include both ideas for the variety.
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Re: AuzObjects
Well, I think its easier to have just one type, so you dont have to worry about left/right-handdrive.
Would also maybe make it easier to make more variations with fences/walls next to them.
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Re: AuzObjects
True .. I shall change them .. maybe could also place a MP near the barrier for each of the armed forces?
True .. that it would
Cheers
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Re: AuzObjects
Nah don't bother, we know that they're just sitting in the box watching their mobiles anyhow.
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Re: AuzObjects
Is that why we leave the gates open as not to disturb them from the game on their phones?
Seen a good karma last week .. teenagers trying to jump up and break the lights under the awning of a bus stop .. his phone has in his shirt pocket and when he jumped up to hit the light the phone came out of his pocket and had a smashing time on the concrete.
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Re: AuzObjects
That would be good as well.Would you also like some with signage for Hospital, School and any other place?
Keep the roads open so cars can drive them, and have a closed version as objects but with road style ground pieces when fully closed?
Re: AuzObjects
AuzMilitaryObjects
Subject: Barracks and Overlap Security Gates
Made a few more Barracks and altered the booms on the Security Gates. I'll upload the game file so those who used the security gates already in a game can change them to these.
I think they do look a lot nicer then the other idea.
Cheers
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Re: AuzObjects
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Re: AuzObjects
Ohhhhhh!GarryG wrote: ↑24 Jan 2023 08:00AuzMilitaryObjects
Subject: Barracks and Overlap Security Gates
Made a few more Barracks and altered the booms on the Security Gates.
Barracks and Gates.png
I'll upload the game file so those who used the security gates already in a game can change them to these.
I think they do look a lot nicer then the other idea.
Cheers
It looks perfect! Too bad I'm short on time and can't play right now. But in a few days I'll get back into it and try everything out.
Thank you for the perfect job!
Have a nice day
Re: AuzObjects
Looking on internet at different entrances to military bases many have flags at the entrance. So need to put thinking caps on how I can make another set of flags so they can be placed at entrances as well. Maybe overlap flags so can be added to any of the entrance designs?
I go have breakfast and maybe that will help me think of a idea.
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Re: AuzObjects
If no one has any objects like to change the overlap security gates so be like these.
Also looking at a new brick fence. Hope to try do some sloped ones as well. The open gates might look good as a overlap for roads?
EDIT:
Added some more security fences to AuzMilitaryObjects. (There is no room left in AuzFenceObjects for these).
These can be mixed and match and use any combination of the 3 designs. Next question what road type should I place at the gates?
Also like to do overlaps with the open gates so vehicles can pass through.
By moving the guards hut to one end near tiles edge it will allow a better set up with various fences and signage.Also looking at a new brick fence. Hope to try do some sloped ones as well. The open gates might look good as a overlap for roads?
EDIT:
Added some more security fences to AuzMilitaryObjects. (There is no room left in AuzFenceObjects for these).
These can be mixed and match and use any combination of the 3 designs. Next question what road type should I place at the gates?
Also like to do overlaps with the open gates so vehicles can pass through.
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Re: AuzObjects
I like the design of the yellow security gates, just not sure if it is fitting for modern military bases...
It looks too "classic" for me, more Roman/Medieval or maybe even Middle-Eastern.
I think it is mostly the very thick pylons...
Do keep it in, it looks great!
Something that gives me more of a feeling of a high security gate, is a wire mesh (or sleek brick/corrugated iron) fence, that has a light on it.
Doesnt have to be on the fence, could also be a lightpole standing next/behind it (for security reasons I can imagine that on the inside is better )
I wouldnt put it on every tile, but maybe make a set without a light and a set with a light (in the middle), so a player can alternate between them.
Maybe also with MP's (and dogs) walking besides it.
Isnt it posiible to choose a roadtile as basetile for objects?
That way the game automatically takes the roadtype that the player has loaded, right?
Been a while since I coded, so not sure anymore
It looks too "classic" for me, more Roman/Medieval or maybe even Middle-Eastern.
I think it is mostly the very thick pylons...
Do keep it in, it looks great!
Something that gives me more of a feeling of a high security gate, is a wire mesh (or sleek brick/corrugated iron) fence, that has a light on it.
Doesnt have to be on the fence, could also be a lightpole standing next/behind it (for security reasons I can imagine that on the inside is better )
I wouldnt put it on every tile, but maybe make a set without a light and a set with a light (in the middle), so a player can alternate between them.
Maybe also with MP's (and dogs) walking besides it.
Do you mean for the non-passable non-overlap single tile objects?Next question what road type should I place at the gates?
Isnt it posiible to choose a roadtile as basetile for objects?
That way the game automatically takes the roadtype that the player has loaded, right?
Been a while since I coded, so not sure anymore
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Re: AuzObjects
I got that idea from gates at a place called Balcombe (it came up in my search for Australian military bases entrances .. but whether it is in Australia no idea) What if I also make a red brick set of those?
Maybe another mesh fence like I did but a bit dirtier look? And I could add those corrugated ones I did in AuzFenceObjects?
The signs I did was from a idea of a military base .. the lighting was on the ground shinning up at the signs. Your idea worth looking at.
Yep .. it the non-overlap gates I thinking of. No idea if can detect the road a player is using. Maybe I could multi-select these gates with a variety of road types. Maybe 1/2 dozen and just maybe one be suitable to what players are using.
Shall look at more coding the drawing tomorrow. Almost 8.30 pm here and time to switch on the old picture box and see if there is a movie to watch.
Cheers
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Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: AuzObjects
Good sir, somebody should have sense to nominate you for an honorary Order of Merit for your service in the arts.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: AuzObjects
Thank you or the thoughts .. but it me thanking the makers of OpenTTD and the coder who have helped me learn since I started coding back in May 2015.
They basically saved my life. I have permanent brain damage from a injury and coding for this game is keeping my mind active and preventing me turning into a vegetable.
Cheers all and thanks to all those who have help me.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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