Town Name Variations
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- Svartypops
- Engineer
- Posts: 28
- Joined: 20 Nov 2022 15:15
Town Name Variations
Is there a way to add more variations to the town names?
I understand that the town names are made from chunks... I just want there to be more of each chunk.
For example, a town might be called Lewisville. This is Lewis+ville.
I'm wondering if the list that contains Lewis might have more semi-words in it?
In the game as it stands, on large maps (1024+) there are too many towns with very similar names. I would like to see more variation, is it possible or is the number of entries determined by a maxed out byte value or something?
I understand that the town names are made from chunks... I just want there to be more of each chunk.
For example, a town might be called Lewisville. This is Lewis+ville.
I'm wondering if the list that contains Lewis might have more semi-words in it?
In the game as it stands, on large maps (1024+) there are too many towns with very similar names. I would like to see more variation, is it possible or is the number of entries determined by a maxed out byte value or something?
Re: Town Name Variations
Is this meant for TTD Patch, or for OpenTTD?Svartypops wrote: ↑09 Dec 2022 12:33 Is there a way to add more variations to the town names?
I understand that the town names are made from chunks... I just want there to be more of each chunk.
For example, a town might be called Lewisville. This is Lewis+ville.
I'm wondering if the list that contains Lewis might have more semi-words in it?
In the game as it stands, on large maps (1024+) there are too many towns with very similar names. I would like to see more variation, is it possible or is the number of entries determined by a maxed out byte value or something?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- Svartypops
- Engineer
- Posts: 28
- Joined: 20 Nov 2022 15:15
Re: Town Name Variations
I don't know, what is the difference between the two?kamnet wrote: ↑10 Dec 2022 05:28Is this meant for TTD Patch, or for OpenTTD?Svartypops wrote: ↑09 Dec 2022 12:33 Is there a way to add more variations to the town names?
I understand that the town names are made from chunks... I just want there to be more of each chunk.
For example, a town might be called Lewisville. This is Lewis+ville.
I'm wondering if the list that contains Lewis might have more semi-words in it?
In the game as it stands, on large maps (1024+) there are too many towns with very similar names. I would like to see more variation, is it possible or is the number of entries determined by a maxed out byte value or something?
Re: Town Name Variations
TTD Patch needs the original game and you apply the patch.
OpenTTD is a complete rewrite from scratch and then some ... but can use the original graphics and sound files if one has them, preferably by legal means.
They are vastly different projects.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
- Svartypops
- Engineer
- Posts: 28
- Joined: 20 Nov 2022 15:15
Re: Town Name Variations
Oh, thanks for letting me know. I'm not really interested in those projects. I just want to be able to have more variety in my town names. If it mean I have to pick a side in some political shenanigans I can just take my enthusiasm and leave.
Re: Town Name Variations
No politics, TTDPatch is long dead and you're obviously talking about OpenTTD, because you mentioned bigger maps. The previous commenters are just being pedantic because you accidentally posted this in the TTDPatch section of the forums. They should know better.
In any case, the answer to your question is yes, you can use NewGRF to create a town name set. 2TallTyler has some demonstration NML here.
In any case, the answer to your question is yes, you can use NewGRF to create a town name set. 2TallTyler has some demonstration NML here.
- Svartypops
- Engineer
- Posts: 28
- Joined: 20 Nov 2022 15:15
Re: Town Name Variations
Apologies to all concerned. I didn't know anything about TTDPatch.PikkaBird wrote: ↑13 Dec 2022 23:37 No politics, TTDPatch is long dead and you're obviously talking about OpenTTD, because you mentioned bigger maps. The previous commenters are just being pedantic because you accidentally posted this in the TTDPatch section of the forums. They should know better.
In any case, the answer to your question is yes, you can use NewGRF to create a town name set. 2TallTyler has some demonstration NML here.
Thanks for clearing this up and thanks for the link
Re: Town Name Variations
no worriesSvartypops wrote: ↑14 Dec 2022 11:04Apologies to all concerned. I didn't know anything about TTDPatch.PikkaBird wrote: ↑13 Dec 2022 23:37 No politics, TTDPatch is long dead and you're obviously talking about OpenTTD, because you mentioned bigger maps. The previous commenters are just being pedantic because you accidentally posted this in the TTDPatch section of the forums. They should know better.
In any case, the answer to your question is yes, you can use NewGRF to create a town name set. 2TallTyler has some demonstration NML here.
I totally missed the larger map thing you mentioned ... sorry for that ...Thanks for clearing this up and thanks for the link
Pikka is not wrong though I should have seen that and yeah ... you don't have to choose and please dont leave over getting an aswer
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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