Suspended Monorail NRT Alpha
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Suspended Monorail NRT Alpha
Waypoints, Roads and Tramways - Rising above the traffic.
Your new game is progressing well but traffic is horrible, and then sometime after 1980 a new tram available announcement appears on your screen, a monorail (1970 if you have installed Erato's Japanese Suspended Monorail Set), for a suspended monorail system that flies above the traffic.
11 Jul 2008 - Zephyris introduced his Urban Suspended Monorail (Tramway Replacement) (v1.0).
25 Jul 2018 - At Kamnet's suggestion wallyweb releases on Simuscape and tt-forums a version with new road stops and a dedicated bridge.
1 March 2021 - wallyweb confirms that work is progressing on a NRT version.
Then until now - Much work in the shop getting NRT to work, designing object overlays for tunnel portals and stations, learning JGR's new road stops.
Now we announce the release of Suspended Monorail NRT Alpha.
The project remains true to the inspiration of Zephyris' original work while introducing NRT coding.
The track has been elevated so that the trains run above the road rather than on the road.
More recently JGR's amazing Road Stop work has allowed for the removal of object hacks for stations and tunnel portals, the later now using waypoints as a much simpler, more elegant way to mask tunnel portals.
And now we present an illustrated instruction on how to take full advantage of Suspended Monorail's game play features.
Your new game is progressing well but traffic is horrible, and then sometime after 1980 a new tram available announcement appears on your screen, a monorail (1970 if you have installed Erato's Japanese Suspended Monorail Set), for a suspended monorail system that flies above the traffic.
11 Jul 2008 - Zephyris introduced his Urban Suspended Monorail (Tramway Replacement) (v1.0).
25 Jul 2018 - At Kamnet's suggestion wallyweb releases on Simuscape and tt-forums a version with new road stops and a dedicated bridge.
1 March 2021 - wallyweb confirms that work is progressing on a NRT version.
Then until now - Much work in the shop getting NRT to work, designing object overlays for tunnel portals and stations, learning JGR's new road stops.
Now we announce the release of Suspended Monorail NRT Alpha.
The project remains true to the inspiration of Zephyris' original work while introducing NRT coding.
The track has been elevated so that the trains run above the road rather than on the road.
More recently JGR's amazing Road Stop work has allowed for the removal of object hacks for stations and tunnel portals, the later now using waypoints as a much simpler, more elegant way to mask tunnel portals.
And now we present an illustrated instruction on how to take full advantage of Suspended Monorail's game play features.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Suspended Monorail NRT Alpha
- Of minimum requirements and installation
This set requires JGRPP version 49.1 or later
The player should install the player's choice of an NRT road type. There are several available.
Install the .tar package in your OpenTTD content_download newgrf folder.
Do not unpack the .tar file. OpenTTD will do this.
The package contains:
- The grf file
- A sprite sheet
- An nfo file (This is thoroughly commented and is the source code).
- The GPLv2 license.
This topic is the readme. A text copy will be added to the .tar file when this project moves to the release forum.
NOTE THAT THIS IS AN ALPHA RELEASE.
It is currently quite stable, but bugs happen. Once bugs are documented and resolved, the project will advance to BETA stage.
Post your comments and reports below.
Enjoy.
This set requires JGRPP version 49.1 or later
The player should install the player's choice of an NRT road type. There are several available.
Install the .tar package in your OpenTTD content_download newgrf folder.
Do not unpack the .tar file. OpenTTD will do this.
The package contains:
- The grf file
- A sprite sheet
- An nfo file (This is thoroughly commented and is the source code).
- The GPLv2 license.
This topic is the readme. A text copy will be added to the .tar file when this project moves to the release forum.
NOTE THAT THIS IS AN ALPHA RELEASE.
It is currently quite stable, but bugs happen. Once bugs are documented and resolved, the project will advance to BETA stage.
Post your comments and reports below.
Enjoy.
- Attachments
-
- Suspended Monorail NRT Alpha.tar
- (407 KiB) Downloaded 527 times
Last edited by wallyweb on 04 Dec 2022 09:48, edited 1 time in total.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Suspended Monorail NRT Alpha
- Of roads, tracks and bridges
Roads to the left.
Monorail to the right.
Monorail over roads in the middle.
Monorails are overlays of roads so they must follow the rules of the road. A monorail will not pass a road vehicle.
Bridges are the answer. Monorails on a bridge will pass a road vehicle on a road below the bridge.
Also you can place many nice things under the bridge such as canals and parks and road bay station stops.
Note: The roads in the images are from a work in progress.
Use your favourite NRT road type ...
But whatever you do, never, never, never use the default roads. The crash will not be between cars and trucks.
Roads to the left.
Monorail to the right.
Monorail over roads in the middle.
Monorails are overlays of roads so they must follow the rules of the road. A monorail will not pass a road vehicle.
Bridges are the answer. Monorails on a bridge will pass a road vehicle on a road below the bridge.
Also you can place many nice things under the bridge such as canals and parks and road bay station stops.
Note: The roads in the images are from a work in progress.
Use your favourite NRT road type ...
But whatever you do, never, never, never use the default roads. The crash will not be between cars and trucks.
- Attachments
-
- Susmon Demo - TRB, Mar 31st, 1990.png (83.21 KiB) Viewed 4831 times
Last edited by wallyweb on 04 Dec 2022 22:15, edited 3 times in total.
Re: Suspended Monorail NRT Alpha
- Of road stops and tram stops
Here we add the stops: passenger and freight: Road and monorail. Follow the menus.
Note that Bay stops are not available to monorails which are just hanging trams.
Here we add the stops: passenger and freight: Road and monorail. Follow the menus.
Note that Bay stops are not available to monorails which are just hanging trams.
- Attachments
-
- Susmon Demo - RS & TS, Jan 1st, 1990.png (110.53 KiB) Viewed 4829 times
Last edited by wallyweb on 04 Dec 2022 21:58, edited 2 times in total.
Re: Suspended Monorail NRT Alpha
- Of waypoints and tunnels.
JGR's road stop magic includes waypoints, a feature long sought after for the game. Remember to install jgrpp at least 49.1
Those pesky monorails just don't want to reach down to a tunnel, so we helped them along by providing monorail portals as waypoints.
Build them on a flat tile just before the tunnel entrance.
Select the sign from the waypoint menu and it will find the right sprite for the job.
JGR's road stop magic includes waypoints, a feature long sought after for the game. Remember to install jgrpp at least 49.1
Those pesky monorails just don't want to reach down to a tunnel, so we helped them along by providing monorail portals as waypoints.
Build them on a flat tile just before the tunnel entrance.
Select the sign from the waypoint menu and it will find the right sprite for the job.
- Attachments
-
- Susmon Demo - W & T, Jan 1st, 1990.png (116.35 KiB) Viewed 4828 times
Last edited by wallyweb on 04 Dec 2022 22:07, edited 2 times in total.
Re: Suspended Monorail NRT Alpha
- Of buildings
Passengers need destinations: Hotels and offices.
Freight need warehouses.
The sprites are in the road stop menu.
Passengers need destinations: Hotels and offices.
Freight need warehouses.
The sprites are in the road stop menu.
- Attachments
-
- Susmon Demo - B, Jan 1st, 1990.png (137.04 KiB) Viewed 4827 times
Re: Suspended Monorail NRT Alpha
This completes the offering. Now we are ready for your comments, bug reports and praises, and remember, if your EV is stuck on the charger at home, our monorails have solar panels to get you where you need to go.
Enjoy,
Enjoy,
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Suspended Monorail NRT Alpha
It is a pity that junctions and stops cannot be built on bridges. As a result, your monorails can travel without affecting the road traffic... except the very places where it matters the most.
Re: Suspended Monorail NRT Alpha
Indeed, and if they should ever become available I would add them to Suspended Monorail.
The game source coding for these would be seriously challenging, a nightmare or a passion depending upon the developer's motivation. The bridgeheads are already quite complicated as it is, and stops would have to take higher bridges into consideration, all among other complications that we might not be aware of.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Suspended Monorail NRT Alpha
What do you think about making the support pillars shorter so that the monorail cars move at the ground level? This would make it clear that the monorail interferes with the underlying road traffic unless it is built on a bridge. Additionally, the default stop graphics could be used without looking weird, and the tunnel portals wouldn't be needed at all.
Re: Suspended Monorail NRT Alpha
That was Zephyris' version. It's linked to in my first post. The current version is more realistic in appearance. Check out the YouTube videos also linked to in the history post above.odisseus wrote: ↑05 Dec 2022 13:17 What do you think about making the support pillars shorter so that the monorail cars move at the ground level? This would make it clear that the monorail interferes with the underlying road traffic unless it is built on a bridge. Additionally, the default stop graphics could be used without looking weird, and the tunnel portals wouldn't be needed at all.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Suspended Monorail NRT Alpha
Nice work, I've got some ideas I'm going to raise with JGR based on a feature I made that does precisely the opposite of what this needs. I'll need his help on the newgrf stuff though.
Also, some zoomed in screenshots would be nice
Also, some zoomed in screenshots would be nice
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Suspended Monorail NRT Alpha
You'll be interested in the fully commented nfo and companion sprite sheet included in the tar ball.I've got some ideas I'm going to raise with JGR based on a feature I made that does precisely the opposite of what this needs. I'll need his help on the newgrf stuff though.
Eventually I'll be posting some in-game screenshots below and player postings are always welcome. There's one over in JGR's topic.Also, some zoomed in screenshots would be nice
Meanwhile I'm revisiting an older project rusting away on a shelf in my mind that is nearly done save several bug fixes and new inclusions. Stay tuned.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Suspended Monorail NRT Alpha
Hi folks,
This has done the rounds on discord for a little bit, but with JGR's help we now have vehicle colission with regular road traffic disabled for suspended monorail. Vehicle offsets and bounding boxes need to be trimmed up a bit. Flickering is best reduced if the vehicles sit a good 2px higher from my initial testing and the road vehicles they're driving over are smaller, such as say Mop's RV's or Road Hog.
Have fun.
This has done the rounds on discord for a little bit, but with JGR's help we now have vehicle colission with regular road traffic disabled for suspended monorail. Vehicle offsets and bounding boxes need to be trimmed up a bit. Flickering is best reduced if the vehicles sit a good 2px higher from my initial testing and the road vehicles they're driving over are smaller, such as say Mop's RV's or Road Hog.
Have fun.
- Attachments
-
- susmon-reldred-edits.zip
- (191.32 KiB) Downloaded 75 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Suspended Monorail NRT Alpha
Kinda sad that all the objects got removed, but apparently Wallyweb did this back in December and I didn't even notice it until I tried this new version last week.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: Suspended Monorail NRT Alpha
are the objects still in anybody's saved files?
how do i make a mod so it disables collision for a tramtype?Aegir wrote: ↑12 Mar 2023 06:44 Hi folks,
This has done the rounds on discord for a little bit, but with JGR's help we now have vehicle colission with regular road traffic disabled for suspended monorail. Vehicle offsets and bounding boxes need to be trimmed up a bit. Flickering is best reduced if the vehicles sit a good 2px higher from my initial testing and the road vehicles they're driving over are smaller, such as say Mop's RV's or Road Hog.
Have fun.
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Re: Suspended Monorail NRT Alpha
You have to use JGRPP and it's nmlc version which can be found here and then you use these properties to change the collision.Revenge_of_KioTheDev wrote: ↑04 Jun 2023 14:33 how do i make a mod so it disables collision for a tramtype?
Re: Suspended Monorail NRT Alpha
It's been four months since anybody's heard from Wally, repeated emails have gone unanswered.
It appears that, for now, development has come to a halt.
It appears that, for now, development has come to a halt.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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